5,611 research outputs found

    Scenarios for Educational and Game Activities using Internet of Things Data

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    Raising awareness among young people and changing their behavior and habits concerning energy usage and the environment is key to achieving a sustainable planet. The goal to address the global climate problem requires informing the population on their roles in mitigation actions and adaptation of sustainable behaviors. Addressing climate change and achieve ambitious energy and climate targets requires a change in citizen behavior and consumption practices. IoT sensing and related scenario and practices, which address school children via discovery, gamification, and educational activities, are examined in this paper. Use of seawater sensors in STEM education, that has not previously been addressed, is included in these educational scenaria

    Energy-efficient Internet of Things monitoring with low-capacity devices

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    The Internet of Things (IoT) allows users to gather data from the physical environment. While sensors in public spaces are already widely used, users are reluctant to deploy sensors for shared data at their homes. The deployment of IoT nodes at the users premises presents privacy issues regarding who can access to their data once it is sent to the Cloud which the users cannot control. In this paper we present an energy-efficient and low cost solution for environmental monitoring at the users home. Our system is built completely with open source components and is easy to reproduce. We leverage the infrastructure and trust of a community network to store and control the access to the monitored data. We tested our solution during several months on different low-capacity single board computers (SBC) and it showed to be stable. Our results suggest that this solution could become a permanently running service in SBCs at the users homes.Peer ReviewedPostprint (author's final draft
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