567,761 research outputs found

    Towards Coordination-Intensive Visualization Software

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    Most coordination realizations in current visualization systems are ''last-minute'' ad-hoc and rely on the richness of the chosen implementation language. Moreover, very few visualization models implicitly consider coordination. If coordination is contemplated from the design point of view, it is usually only regarded as part of the communication protocol and is generally dealt with within that restricted domain. Coordinated multiple views are beneficial and a flexible model for coordination will ensure easy embedding of coordination in such exploratory environments. This paper compares different approaches to coordination in exploratory visualization (EV). We recognize the need for a coordination model and for that we formalize aspects of coordination in EV. Furthermore, our work draws on the findings of the interdisciplinary study of coordination by various researchers

    Lighting Design and Pre-Visualization Software

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    The Advanced Lighting Technology course I took offered me the opportunity to get hands on experience with the new and rapidly advancing technology of pre-visualization. I was able to learn more about these programs and how the connect with one another while designing the lights to a song in a virtual space created in a pre-visualization software while using a computer port of a software traditionally available on a different technological medi

    Framework for software architecture visualization assessment.

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    In order to assess software architecture visualisation strategies, we qualitatively characterize then construct an assessment framework with 7 key areas and 31 features. The framework is used for evaluation and comparison of various strategies from multiple stakeholder perspectives. Six existing software architecture visualisation tools and a seventh research tool were evaluated. All tools exhibited shortcomings when evaluated in the framework

    Use of Remote Surface Based Tools for Visualizing Integrated Brain Imaging Data

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    We describe a surface-based approach to 3D visualization of integrated neuroimaging data. Our web-enabled software allows researchers to use these visualization tools over the Internet. We present examples of brain imaging studies where such remote surface-based visualization techniques have proven to be quite effective

    Virtual Reality Visualization by CAVE with VFIVE and VTK

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    The CAVE-type virtual reality (VR) system was introduced for scientific visualization of large scale data in the plasma simulation community about a decade ago. Since then, we have been developing a VR visualization software, VFIVE, for general CAVE systems. Recently, we have integrated an open source visualization library, the Visualization Toolkit (VTK), into VFIVE. Various visualization methods of VTK can be incorporated and used interactively in VFIVE.Comment: 3 pages, 3 figures, submitted to J. Plasma Physcs (special issue for 19th ICNSP

    A document-like software visualization method for effective cognition of c-based software systems

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    It is clear that maintenance is a crucial and very costly process in a software life cycle. Nowadays there are a lot of software systems particularly legacy systems that are always maintained from time to time as new requirements arise. One important source to understand a software system before it is being maintained is through the documentation, particularly system documentation. Unfortunately, not all software systems developed or maintained are accompanied with their reliable and updated documents. In this case, source codes will be the only reliable source for programmers. A number of studies have been carried out in order to assist cognition based on source codes. One way is through tool automation via reverse engineering technique in which source codes will be parsed and the information extracted will be visualized using certain visualization methods. Most software visualization methods use graph as the main element to represent extracted software artifacts. Nevertheless, current methods tend to produce more complicated graphs and do not grant an explicit, document-like re-documentation environment. Hence, this thesis proposes a document-like software visualization method called DocLike Modularized Graph (DMG). The method is realized in a prototype tool named DocLike Viewer that targets on C-based software systems. The main contribution of the DMG method is to provide an explicit structural re-document mechanism in the software visualization tool. Besides, the DMG method provides more level of information abstractions via less complex graph that include inter-module dependencies, inter-program dependencies, procedural abstraction and also parameter passing. The DMG method was empirically evaluated based on the Goal/Question/Metric (GQM) paradigm and the findings depict that the method can improve productivity and quality in the aspect of cognition or program comprehension. A usability study was also conducted and DocLike Viewer had the most positive responses from the software practitioners

    Developing student spatial ability with 3D software applications

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    This paper reports on the design of a library of software applications for the teaching and learning of spatial geometry and visual thinking. The core objective of these applications is the development of a set of dynamic microworlds, which enables (i) students to construct, observe and manipulate configurations in space, (ii) students to study different solids and relates them to their corresponding nets, and (iii) students to promote their visualization skills through the process of constructing dynamic visual images. During the developmental process of software applications the key elements of spatial ability and visualization (mental images, external representations, processes, and abilities of visualization) are carefully taken into consideration

    Visualization techniques to aid in the analysis of multi-spectral astrophysical data sets

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    This report describes our project activities for the period Sep. 1991 - Oct. 1992. Our activities included stabilizing the software system STAR, porting STAR to IDL/widgets (improved user interface), targeting new visualization techniques for multi-dimensional data visualization (emphasizing 3D visualization), and exploring leading-edge 3D interface devices. During the past project year we emphasized high-end visualization techniques, by exploring new tools offered by state-of-the-art visualization software (such as AVS3 and IDL4/widgets), by experimenting with tools still under research at the Department of Computer Science (e.g., use of glyphs for multidimensional data visualization), and by researching current 3D input/output devices as they could be used to explore 3D astrophysical data. As always, any project activity is driven by the need to interpret astrophysical data more effectively
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