226 research outputs found

    Design of a Processor Optimized for Syntax Parsing in Video Decoders

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    8International audienceHeterogeneous platforms aim to offer both performance and flexibility by providing designers processors and programmable logical units on a single platform. Processors implemented on these platforms are usually soft-cores (e.g. Altera NIOS) or ASIC (e.g. ARM Cortex-A8). However, these processors still face limitations in terms of performance compared to full hardware designs in particular for real-time video decoding applications. We present in this paper an innovative approach to improve performance using both a processor optimized for the syntax parsing (an Application-Specific Instruction-set Processor) and a FPGA. The case study has been synthesized on a Xilinx FPGA at a frequency of 100MHz and we estimate the performance that could be obtained with an ASIC

    A DSP Based H.264 Decoder for a Multi-Format IP Set-Top Box

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    In this paper, the implementation of a digital signal processor (DSP) based H.264 decoder for a multi-format set-top box is described. Baseline and main profiles are supported. Using several software optimization techniques, the decoder has been fitted into a low-cost DSP. The decoder alone has been tested in simulation, achieving real-time performance with a 600 MHz system clock. Moreover, it has been integrated in a multi-format IP set-top box allowing the implementation of actual environment tests with excellent results. Finally, the decoder has been ported to a latest generation DSP

    VLSI architecture design approaches for real-time video processing

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    This paper discusses the programmable and dedicated approaches for real-time video processing applications. Various VLSI architecture including the design examples of both approaches are reviewed. Finally, discussions of several practical designs in real-time video processing applications are then considered in VLSI architectures to provide significant guidelines to VLSI designers for any further real-time video processing design works

    MP3 Hardware and Audio Decoder

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    The thesis titled “MP3 Hardware Audio decoder” describes about the hardware and software resources for decoding the MPEG1 bitstream. The dual architecture model in the hardware with instruction set tailored for audio decoding helps to reduce number of cycles and memory. The coding was done in assembly and testing was carried out in “model Sim”, with compliance bit streams for correctness of decode

    Parallelism and the software-hardware interface in embedded systems

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    This thesis by publications addresses issues in the architecture and microarchitecture of next generation, high performance streaming Systems-on-Chip through quantifying the most important forms of parallelism in current and emerging embedded system workloads. The work consists of three major research tracks, relating to data level parallelism, thread level parallelism and the software-hardware interface which together reflect the research interests of the author as they have been formed in the last nine years. Published works confirm that parallelism at the data level is widely accepted as the most important performance leverage for the efficient execution of embedded media and telecom applications and has been exploited via a number of approaches the most efficient being vectorlSIMD architectures. A further, complementary and substantial form of parallelism exists at the thread level but this has not been researched to the same extent in the context of embedded workloads. For the efficient execution of such applications, exploitation of both forms of parallelism is of paramount importance. This calls for a new architectural approach in the software-hardware interface as its rigidity, manifested in all desktop-based and the majority of embedded CPU's, directly affects the performance ofvectorized, threaded codes. The author advocates a holistic, mature approach where parallelism is extracted via automatic means while at the same time, the traditionally rigid hardware-software interface is optimized to match the temporal and spatial behaviour of the embedded workload. This ultimate goal calls for the precise study of these forms of parallelism for a number of applications executing on theoretical models such as instruction set simulators and parallel RAM machines as well as the development of highly parametric microarchitectural frameworks to encapSUlate that functionality.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Exploring Processor and Memory Architectures for Multimedia

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    Multimedia has become one of the cornerstones of our 21st century society and, when combined with mobility, has enabled a tremendous evolution of our society. However, joining these two concepts introduces many technical challenges. These range from having sufficient performance for handling multimedia content to having the battery stamina for acceptable mobile usage. When taking a projection of where we are heading, we see these issues becoming ever more challenging by increased mobility as well as advancements in multimedia content, such as introduction of stereoscopic 3D and augmented reality. The increased performance needs for handling multimedia come not only from an ongoing step-up in resolution going from QVGA (320x240) to Full HD (1920x1080) a 27x increase in less than half a decade. On top of this, there is also codec evolution (MPEG-2 to H.264 AVC) that adds to the computational load increase. To meet these performance challenges there has been processing and memory architecture advances (SIMD, out-of-order superscalarity, multicore processing and heterogeneous multilevel memories) in the mobile domain, in conjunction with ever increasing operating frequencies (200MHz to 2GHz) and on-chip memory sizes (128KB to 2-3MB). At the same time there is an increase in requirements for mobility, placing higher demands on battery-powered systems despite the steady increase in battery capacity (500 to 2000mAh). This leaves negative net result in-terms of battery capacity versus performance advances. In order to make optimal use of these architectural advances and to meet the power limitations in mobile systems, there is a need for taking an overall approach on how to best utilize these systems. The right trade-off between performance and power is crucial. On top of these constraints, the flexibility aspects of the system need to be addressed. All this makes it very important to reach the right architectural balance in the system. The first goal for this thesis is to examine multimedia applications and propose a flexible solution that can meet the architectural requirements in a mobile system. Secondly, propose an automated methodology of optimally mapping multimedia data and instructions to a heterogeneous multilevel memory subsystem. The proposed methodology uses constraint programming for solving a multidimensional optimization problem. Results from this work indicate that using today’s most advanced mobile processor technology together with a multi-level heterogeneous on-chip memory subsystem can meet the performance requirements for handling multimedia. By utilizing the automated optimal memory mapping method presented in this thesis lower total power consumption can be achieved, whilst performance for multimedia applications is improved, by employing enhanced memory management. This is achieved through reduced external accesses and better reuse of memory objects. This automatic method shows high accuracy, up to 90%, for predicting multimedia memory accesses for a given architecture

    Performance and area evaluations of processor-based benchmarks on FPGA devices

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    The computing system on SoCs is being long-term research since the FPGA technology has emerged due to its personality of re-programmable fabric, reconfigurable computing, and fast development time to market. During the last decade, uni-processor in a SoC is no longer to deal with the high growing market for complex applications such as Mobile Phones audio and video encoding, image and network processing. Due to the number of transistors on a silicon wafer is increasing, the recent FPGAs or embedded systems are advancing toward multi-processor-based design to meet tremendous performance and benefit this kind of systems are possible. Therefore, is an upcoming age of the MPSoC. In addition, most of the embedded processors are soft-cores, because they are flexible and reconfigurable for specific software functions and easy to build homogenous multi-processor systems for parallel programming. Moreover, behavioural synthesis tools are becoming a lot more powerful and enable to create datapath of logic units from high-level algorithms such as C to HDL and available for partitioning a HW/SW concurrent methodology. A range of embedded processors is able to implement on a FPGA-based prototyping to integrate the CPUs on a programmable device. This research is, firstly represent different types of computer architectures in modern embedded processors that are followed in different type of software applications (eg. Multi-threading Operations or Complex Functions) on FPGA-based SoCs; and secondly investigate their capability by executing a wide-range of multimedia software codes (Integer-algometric only) in different models of the processor-systems (uni-processor or multi-processor or Co-design), and finally compare those results in terms of the benchmarks and resource utilizations within FPGAs. All the examined programs were written in standard C and executed in a variety numbers of soft-core processors or hardware units to obtain the execution times. However, the number of processors and their customizable configuration or hardware datapath being generated are limited by a target FPGA resource, and designers need to understand the FPGA-based tradeoffs that have been considered - Speed versus Area. For this experimental purpose, I defined benchmarks into DLP / HLS catalogues, which are "data" and "function" intensive respectively. The programs of DLP will be executed in LEON3 MP and LE1 CMP multi-processor systems and the programs of HLS in the LegUp Co-design system on target FPGAs. In preliminary, the performance of the soft-core processors will be examined by executing all the benchmarks. The whole story of this thesis work centres on the issue of the execute times or the speed-up and area breakdown on FPGA devices in terms of different programs

    Flexi-WVSNP-DASH: A Wireless Video Sensor Network Platform for the Internet of Things

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    abstract: Video capture, storage, and distribution in wireless video sensor networks (WVSNs) critically depends on the resources of the nodes forming the sensor networks. In the era of big data, Internet of Things (IoT), and distributed demand and solutions, there is a need for multi-dimensional data to be part of the Sensor Network data that is easily accessible and consumable by humanity as well as machinery. Images and video are expected to become as ubiquitous as is the scalar data in traditional sensor networks. The inception of video-streaming over the Internet, heralded a relentless research for effective ways of distributing video in a scalable and cost effective way. There has been novel implementation attempts across several network layers. Due to the inherent complications of backward compatibility and need for standardization across network layers, there has been a refocused attention to address most of the video distribution over the application layer. As a result, a few video streaming solutions over the Hypertext Transfer Protocol (HTTP) have been proposed. Most notable are Apple’s HTTP Live Streaming (HLS) and the Motion Picture Experts Groups Dynamic Adaptive Streaming over HTTP (MPEG-DASH). These frameworks, do not address the typical and future WVSN use cases. A highly flexible Wireless Video Sensor Network Platform and compatible DASH (WVSNP-DASH) are introduced. The platform's goal is to usher video as a data element that can be integrated into traditional and non-Internet networks. A low cost, scalable node is built from the ground up to be fully compatible with the Internet of Things Machine to Machine (M2M) concept, as well as the ability to be easily re-targeted to new applications in a short time. Flexi-WVSNP design includes a multi-radio node, a middle-ware for sensor operation and communication, a cross platform client facing data retriever/player framework, scalable security as well as a cohesive but decoupled hardware and software design.Dissertation/ThesisDoctoral Dissertation Electrical Engineering 201

    Low power architectures for streaming applications

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    Efficient software development for microprocessor based embedded system.

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    Tang Tze Yeung Eric.Thesis submitted in: July 2003.Thesis (M.Phil.)--Chinese University of Hong Kong, 2004.Includes bibliographical references (leaves 69-75).Abstracts in English and Chinese.ABSTRACT --- p.IIACKNOWLEDGMENT --- p.IIChapter 1 --- INTRODUCTION --- p.1Chapter 1.1 --- Embedded System --- p.1Chapter 1.2 --- Embedded Processor --- p.1Chapter 1.3 --- Embedded System Design --- p.3Chapter 1.3.1 --- Current Embedded System Design Challenges --- p.3Chapter 1.3.2 --- Embedded System Design Trend --- p.4Chapter 1.4 --- Efficient Software Development for Microprocessor --- p.8Chapter 1.4.1 --- Efficient Software Development Methodology --- p.8Chapter 1.5 --- Thesis Organization --- p.10Chapter 2 --- SOURCE CODE OPTIMIZATION --- p.11Chapter 2.1 --- Source Code Optimization Strategy --- p.11Chapter 2.2 --- Source Code Transformations --- p.12Chapter 2.2.1 --- Strength Reduction --- p.12Chapter 2.2.2 --- Function Inlining --- p.13Chapter 2.2.3 --- Table Lookup --- p.13Chapter 2.2.4 --- Loop Transformations --- p.13Chapter 2.2.5 --- Software Pipelining --- p.15Chapter 2.2.6 --- Register Allocation --- p.17Chapter 2.3 --- Case Study: Source Code Optimization on the StrongARM (SA1110) Platform --- p.18Chapter 2.3.1 --- StrongARM architecture --- p.18Chapter 2.3.2 --- StrongARM pipeline hazard illustration --- p.20Chapter 2.3.3 --- Source Code Optimization on StrongARM --- p.21Chapter 2.3.4 --- Instruction Set Optimization of StrongARM --- p.27Chapter 2.4 --- Conclusion --- p.32Chapter 3 --- FLOAT-TO-FIXED OPTIMIZATION --- p.33Chapter 3.1 --- Introduction to Fixed-point --- p.34Chapter 3.1.1 --- Fixed-point representation --- p.34Chapter 3.1.2 --- Fixed-point implementation --- p.35Chapter 3.1.3 --- Mathematical functions implementation --- p.38Chapter 3.2 --- Case Study: Fingerprint Minutiae Extraction Algorithms on the Strong ARM platform --- p.41Chapter 3.2.1 --- Fingerprint Verification Overview --- p.42Chapter 3.2.2 --- Fixed-point Implementation of Fingerprint Minutiae Extraction Algorithm --- p.49Chapter 3.2.3 --- Experimental Results --- p.51Chapter 3.3 --- Conclusion --- p.56Chapter 4 --- DOMAIN SPECIFIC OPTIMIZATION --- p.57Chapter 4.1 --- Case Study: Font Rasterization on the Strong ARM platform --- p.57Chapter 4.1.1 --- Outline Font --- p.57Chapter 4.1.2 --- Font Rasterization --- p.59Chapter 4.1.3 --- Experiments --- p.63Chapter 4.2 --- Conclusion --- p.66Chapter 5 --- CONCLUSION --- p.67BIBLIOGRAPHY --- p.6
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