96,271 research outputs found

    Object-oriented software development effort prediction using design patterns from object interaction analysis

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    Software project management is arguably the most important activity in modern software development projects. In the absence of realistic and objective management, the software development process cannot be managed in an effective way. Software development effort estimation is one of the most challenging and researched problems in project management. With the advent of object-oriented development, there have been studies to transpose some of the existing effort estimation methodologies to the new development paradigm. However, there is not in existence a holistic approach to estimation that allows for the refinement of an initial estimate produced in the requirements gathering phase through to the design phase. A SysML point methodology is proposed that is based on a common, structured and comprehensive modeling language (OMG SysML) that factors in the models that correspond to the primary phases of object-oriented development into producing an effort estimate. This dissertation presents a Function Point-like approach, named Pattern Point, which was conceived to estimate the size of object-oriented products using the design patterns found in object interaction modeling from the late OO analysis phase. In particular, two measures are proposed (PP1 and PP2) that are theoretically validated showing that they satisfy wellknown properties necessary for size measures. An initial empirical validation is performed that is meant to assess the usefulness and effectiveness of the proposed measures in predicting the development effort of object-oriented systems. Moreover, a comparative analysis is carried out; taking into account several other size measures. The experimental results show that the Pattern Point measure can be effectively used during the OOA phase to predict the effort values with a high degree of confidence. The PP2 metric yielded the best results with an aggregate PRED (0.25) = 0.874

    Pengembangan Sistem E-commerce Dengan Teknologi Komponen Dan Framework Berorientasi Obyek

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    The purpose of this research was to design and to implement an ecommerce system using component and object-oriented framework technology. The component and object-oriented framework technology is based on a software reuse paradigm at a higher level. Use of the component and framework will significantly increase productivity by decreasing development time and resources. The research that is design in nature begins with analyzing and identifying specifications of the e-commerce system functionality in general. The resulting specifications are categorized functionally into modules and objects. The objects are grouped into three logical categories: objects that deal with presentation aspects, objects that deal with business rules and data, and objects that accept and interpret user requests and control the business objects to fulfill these requests. The program application would be implemented on the Java 2 Enterprises Edition Platform. The result of this research is an application of e-commerce system. The ecommerce system runs on local server of J2EE with URL http://localhost:8000/rbi/. By accessing the system from the main page through the end of transaction process, it is assumed that the performance of the ecommerce system would be in line with the expected research goals. The important web pages of the system among others are main page, product category, product item list, detail item description, shopping cart, log-in and log-out page, order notes, and other supporting pages. In addition, the system has a search facility and help. It is also developed an application for monitoring transaction activities done by customers. This e-commerce system was designed to be adapted to other products easily

    Software development: A paradigm for the future

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    A new paradigm for software development that treats software development as an experimental activity is presented. It provides built-in mechanisms for learning how to develop software better and reusing previous experience in the forms of knowledge, processes, and products. It uses models and measures to aid in the tasks of characterization, evaluation and motivation. An organization scheme is proposed for separating the project-specific focus from the organization's learning and reuse focuses of software development. The implications of this approach for corporations, research and education are discussed and some research activities currently underway at the University of Maryland that support this approach are presented

    Estimation of Defect proneness Using Design complexity Measurements in Object- Oriented Software

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    Software engineering is continuously facing the challenges of growing complexity of software packages and increased level of data on defects and drawbacks from software production process. This makes a clarion call for inventions and methods which can enable a more reusable, reliable, easily maintainable and high quality software systems with deeper control on software generation process. Quality and productivity are indeed the two most important parameters for controlling any industrial process. Implementation of a successful control system requires some means of measurement. Software metrics play an important role in the management aspects of the software development process such as better planning, assessment of improvements, resource allocation and reduction of unpredictability. The process involving early detection of potential problems, productivity evaluation and evaluating external quality factors such as reusability, maintainability, defect proneness and complexity are of utmost importance. Here we discuss the application of CK metrics and estimation model to predict the external quality parameters for optimizing the design process and production process for desired levels of quality. Estimation of defect-proneness in object-oriented system at design level is developed using a novel methodology where models of relationship between CK metrics and defect-proneness index is achieved. A multifunctional estimation approach captures the correlation between CK metrics and defect proneness level of software modules.Comment: 5 pages, 1 figur

    A Programming Environment Evaluation Methodology for Object-Oriented Systems

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    The object-oriented design strategy as both a problem decomposition and system development paradigm has made impressive inroads into the various areas of the computing sciences. Substantial development productivity improvements have been demonstrated in areas ranging from artificial intelligence to user interface design. However, there has been very little progress in the formal characterization of these productivity improvements and in the identification of the underlying cognitive mechanisms. The development and validation of models and metrics of this sort require large amounts of systematically-gathered structural and productivity data. There has, however, been a notable lack of systematically-gathered information on these development environments. A large part of this problem is attributable to the lack of a systematic programming environment evaluation methodology that is appropriate to the evaluation of object-oriented systems

    Object-oriented modelling with unified modelling language 2.0 for simple software application based on agile methodology

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    Unified modelling language (UML) 2.0 introduced in 2002 has been developing and influencing object-oriented software engineering and has become a standard and reference for information system analysis and design modelling. There are many concepts and theories to model the information system or software application with UML 2.0, which can make ambiguities and inconsistencies for a novice to learn to how to model the system with UML especially with UML 2.0. This article will discuss how to model the simple software application by using some of the diagrams of UML 2.0 and not by using the whole diagrams as suggested by agile methodology. Agile methodology is considered as convenient for novices because it can deliver the information technology environment to the end-user quickly and adaptively with minimal documentation. It also has the ability to deliver best performance software application according to the customer's needs. Agile methodology will make simple model with simple documentation, simple team and simple tools.Comment: 15 pages, 30 figure
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