12,519 research outputs found
Software prefetching for software pipelined loops
The paper investigates the interaction between software pipelining and different software prefetching techniques for VLIW machines. It is shown that processor stalls due to memory dependencies have a great impact into execution time. A novel heuristic is proposed and it is show to outperform previous proposals.Peer ReviewedPostprint (published version
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Fine grain software pipelining of non-vectorizable nested loops
This paper presents a new technique to parallelize nested loops at the statement level. It transforms sequential nested loops, either vectorizable or not, into parallel ones. Previously, the wavefront method was used to parallelize non-vectorizable nested loops. However, in order to reduce the complexity of parallelization, the wavefront method regards an iteration as an unbreakable scheduling unit and draws parallelism through iteration overlapping. Our technique takes a statement rather than an iteration as the scheduling unit and exploits parallelism by overlapping the statements in all dimensions. In this paper, we show how this finer grain parallelization can be achieved with reasonable computational complexity, and the effectiveness of the resulting method in exploiting parallelism
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An efficient global resource constrained technique for exploiting instruction level parallelism
A new Global Resource-constrained Percolation (GRiP) scheduling technique is presented for exploiting instruction level parallelism. Other techniques that have been proposed either have been prohibitively expensive in terms of computation or have limited parallelism. The GRiP technique has been implemented and simulation results are presented
Transformations of High-Level Synthesis Codes for High-Performance Computing
Specialized hardware architectures promise a major step in performance and
energy efficiency over the traditional load/store devices currently employed in
large scale computing systems. The adoption of high-level synthesis (HLS) from
languages such as C/C++ and OpenCL has greatly increased programmer
productivity when designing for such platforms. While this has enabled a wider
audience to target specialized hardware, the optimization principles known from
traditional software design are no longer sufficient to implement
high-performance codes. Fast and efficient codes for reconfigurable platforms
are thus still challenging to design. To alleviate this, we present a set of
optimizing transformations for HLS, targeting scalable and efficient
architectures for high-performance computing (HPC) applications. Our work
provides a toolbox for developers, where we systematically identify classes of
transformations, the characteristics of their effect on the HLS code and the
resulting hardware (e.g., increases data reuse or resource consumption), and
the objectives that each transformation can target (e.g., resolve interface
contention, or increase parallelism). We show how these can be used to
efficiently exploit pipelining, on-chip distributed fast memory, and on-chip
streaming dataflow, allowing for massively parallel architectures. To quantify
the effect of our transformations, we use them to optimize a set of
throughput-oriented FPGA kernels, demonstrating that our enhancements are
sufficient to scale up parallelism within the hardware constraints. With the
transformations covered, we hope to establish a common framework for
performance engineers, compiler developers, and hardware developers, to tap
into the performance potential offered by specialized hardware architectures
using HLS
Using ACL2 to Verify Loop Pipelining in Behavioral Synthesis
Behavioral synthesis involves compiling an Electronic System-Level (ESL)
design into its Register-Transfer Level (RTL) implementation. Loop pipelining
is one of the most critical and complex transformations employed in behavioral
synthesis. Certifying the loop pipelining algorithm is challenging because
there is a huge semantic gap between the input sequential design and the output
pipelined implementation making it infeasible to verify their equivalence with
automated sequential equivalence checking techniques. We discuss our ongoing
effort using ACL2 to certify loop pipelining transformation. The completion of
the proof is work in progress. However, some of the insights developed so far
may already be of value to the ACL2 community. In particular, we discuss the
key invariant we formalized, which is very different from that used in most
pipeline proofs. We discuss the needs for this invariant, its formalization in
ACL2, and our envisioned proof using the invariant. We also discuss some
trade-offs, challenges, and insights developed in course of the project.Comment: In Proceedings ACL2 2014, arXiv:1406.123
Loop pipelining with resource and timing constraints
Developing efficient programs for many of the current parallel computers is not easy due to the architectural complexity of those machines. The wide variety of machine organizations often makes it more difficult to port an existing program than to reprogram it completely. Therefore, powerful translators are necessary to generate effective code and free the programmer from concerns about the specific characteristics of the target machine. This work focuses on techniques to be used by an important class of translators, whose objective is to transform sequential programs into equivalent more parallel programs. The transformations are performed at instruction level in order to exploit low level parallelism and increase memory locality.Most of the current applications are programmed in languages which do not allow us to express parallelism between high-level sentences (as Pascal, C or Fortran). Furthermore, a lot of applications written ten or more years ago are still used today, and it is not feasible to rewrite such applications for many reasons (not only technical reasons, but also economic ones). Translators enable programmers to write the application in a familiar sequential programming language, without concerning their selves with the architecture of the target machine. Current compilers for parallel architectures not only translate a program written on a high-level language to the appropriate machine language, but also perform some transformations in the final code in order to execute the program in a more parallel way. The transformations improve the performance in the execution of the program by making use of the knowledge that the compiler has about the machine architecture. The semantics of the program remain intact after any transformation.Experiments show that limiting parallelization to basic blocks not included in loops limits maximum speedup. This is because loops often comprise a large portion of the parallelism available to be exploited in a program. For this reason, a lot of effort has been devoted in the recent years to parallelize loop execution. Several parallel computer architectures and compilation techniques have been proposed to exploit such a parallelism at different granularities. Multiprocessors exploit coarse grained parallelism by distributing entire loop iterations to different processors. Systems oriented to the high-level synthesis (HLS) of VLSI circuits, superscalar processors and very long instruction word (VLIW) processors exploit fine-grained parallelism at instruction level. This work addresses fine-grained parallelization of loops addressed to the HLS of VLSI circuits. Two algorithms are proposed for resource constraints and for timing constraints. An algorithm to reduce the number of registers required to execute a loop in a given architecture is also proposed.Postprint (published version
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