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The Design and Development of a Multi-Disciplinary Project in Embedded Systems Design
As has been noted over the past ten years, “The wall between computer science and electrical engineering has kept the potential of embedded systems at bay. It is time to build a new scientific foundation with embedded systems design as the cornerstone, which will ensure a systematic and even-handed integration of the two fields.”[1] In Baylor University’s School of Engineering & Computer Science, the Embedded Systems course in the Department of Computer Science, and the Embedded Systems Design course in the Department of Electrical and Computer Engineering have been offered independent of each other in the recent past. In the past year, however, this is beginning to change, with plans developing to combine the project portion of the two courses into one multi-disciplinary group project.
This paper will document the two courses – scope and sequence, as well as emphasis, equipment used, and delivery style – highlighting the need for a new and innovative approach at the systematic integration of software and hardware in the design and development of a mutli-disciplinary group project. The beta test of this group project is occurring in the fall 2017 semester, with full first-time full-scale deployment during the spring 2018 semester. The results of this beta test will be discussed, and the lessons learned and planned modifications to the course will be considered.Cockrell School of Engineerin
Challenging the Computational Metaphor: Implications for How We Think
This paper explores the role of the traditional computational metaphor in our thinking as computer scientists, its influence on epistemological styles, and its implications for our understanding of cognition. It proposes to replace the conventional metaphor--a sequence of steps--with the notion of a community of interacting entities, and examines the ramifications of such a shift on these various ways in which we think
"Boring formal methods" or "Sherlock Holmes deduction methods"?
This paper provides an overview of common challenges in teaching of logic and
formal methods to Computer Science and IT students. We discuss our experiences
from the course IN3050: Applied Logic in Engineering, introduced as a "logic
for everybody" elective course at at TU Munich, Germany, to engage pupils
studying Computer Science, IT and engineering subjects on Bachelor and Master
levels. Our goal was to overcome the bias that logic and formal methods are not
only very complicated but also very boring to study and to apply. In this
paper, we present the core structure of the course, provide examples of
exercises and evaluate the course based on the students' surveys.Comment: Preprint. Accepted to the Software Technologies: Applications and
Foundations (STAF 2016). Final version published by Springer International
Publishing AG. arXiv admin note: substantial text overlap with
arXiv:1602.0517
Scrum2Kanban: Integrating Kanban and Scrum in a University Software Engineering Capstone Course
Using university capstone courses to teach agile software development
methodologies has become commonplace, as agile methods have gained support in
professional software development. This usually means students are introduced
to and work with the currently most popular agile methodology: Scrum. However,
as the agile methods employed in the industry change and are adapted to
different contexts, university courses must follow suit. A prime example of
this is the Kanban method, which has recently gathered attention in the
industry. In this paper, we describe a capstone course design, which adds the
hands-on learning of the lean principles advocated by Kanban into a capstone
project run with Scrum. This both ensures that students are aware of recent
process frameworks and ideas as well as gain a more thorough overview of how
agile methods can be employed in practice. We describe the details of the
course and analyze the participating students' perceptions as well as our
observations. We analyze the development artifacts, created by students during
the course in respect to the two different development methodologies. We
further present a summary of the lessons learned as well as recommendations for
future similar courses. The survey conducted at the end of the course revealed
an overwhelmingly positive attitude of students towards the integration of
Kanban into the course
Software Engineering for Millennials, by Millennials
Software engineers need to manage both technical and professional skills in
order to be successful. Our university offers a 5.5 year program that mixes
computer science, software and computer engineering, where the first two years
are mostly math and physics courses. As such, our students' first real teamwork
experience is during the introductory SE course, where they modify open source
projects in groups of 6-8. However, students have problems working in such
large teams, and feel that the course material and project are "disconnected".
We decided to redesign this course in 2017, trying to achieve a balance between
theory and practice, and technical and professional skills, with a maximum
course workload of 150 hrs per semester. We share our experience in this paper,
discussing the strategies we used to improve teamwork and help students learn
new technologies in a more autonomous manner. We also discuss what we learned
from the two times we taught the new course.Comment: 8 pages, 9 tables, 4 figures, Second International Workshop on
Software Engineering Education for Millennial
Philosophy of Computer Science: An Introductory Course
There are many branches of philosophy called “the philosophy of X,” where X = disciplines ranging from history to physics. The philosophy of artificial intelligence has a long history, and there are many courses and texts with that title. Surprisingly, the philosophy of computer science is not nearly as well-developed. This article proposes topics that might constitute the philosophy of computer science and describes a course covering those topics, along with suggested readings and assignments
Dynamics of collaborative work in global software development environment.
This study aims to explore the dynamics of collaborative work in global software development projects. The study explored the nature of collaboration, the patterns of collaborative behaviors in different tasks in computer science, and the impact of the tasks to the collaboration among students. Four different collaborative software development tasks were assigned to the globally distributes teams. The study used data from 230 students from five universities, namely Atilim University (Turkey), Middle East Technical University (Turkey), Universidad Tecnológica de Panamá (Panama), University of North Texas (US), and Middlesex University (UK). The findings involve the recommendations for building effective collaborative working environments and guidelines for building collaborative virtual communities
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