695,068 research outputs found

    Software, architecture, and participatory design

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    Much work in software architecture has been inspired by work in physical architecture, in particular Alexander's work on `design patterns'. By contrast, Alexander's work is little-used in town planning and architecture. In this paper, we examine some of the reasons that this is so, describe some parallels and differences between the fields of physical and software architecture, and identify areas in which future collaboration may be fruitful. The notion of `participatory design' is important in software engineering and in urban regeneration, but the participatory mechanisms in each field are quite different

    Formalization and visualization of domain-specific software architectures

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    This paper describes a domain-specific software design system based on the concepts of software architectures engineering and domain-specific models and languages. In this system, software architectures are used as high level abstractions to formulate a domain-specific software design. The software architecture serves as a framework for composing architectural fragments (e.g., domain objects, system components, and hardware interfaces) that make up the knowledge (or model) base for solving a problem in a particular application area. A corresponding software design is generated by analyzing and describing a system in the context of the software architecture. While the software architecture serves as the framework for the design, this concept is insufficient by itself for supplying the additional details required for a specific design. Additional domain knowledge is still needed to instantiate components of the architecture and develop optimized algorithms for the problem domain. One possible way to obtain the additional details is through the use of domain-specific languages. Thus, the general concept of a software architecture and the specific design details provided by domain-specific languages are combined to create what can be termed a domain-specific software architecture (DSSA)

    Information Technology of Software Architecture Structural Synthesis of Information System

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    Information technology of information system software architecture structural synthesis is proposed. It is used for evolutionary models of the software lifecycle, which provides configuration and formation of software to control the realization and recovery of computing processes in parallel and distributed computing resources structures. The technology is applied in the framework of the software requirements analysis, design of architecture, design and integration of software. Method of combining vertices for multilevel graph model of software architecture and automata-based method of checking performance limitations to software are based on the advanced graph model of software architecture. These methods are proposed in the framework of information technology and allow forming a rational structure of the program, as well as checking for compliance with the functional and non-functional requirements of the end user.The essence of proposed information technology is in displaying of the customer's requirements in the current version of the graph model of program complex structure and providing a reconfiguration of the system modules. This process is based on the analysis and processing of the graph model, software module specifications, formation of software structure in accordance with the graph model, software verification and its compilation

    Two Case Studies of Subsystem Design for General-Purpose CSCW Software Architectures

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    This paper discusses subsystem design guidelines for the software architecture of general-purpose computer supported cooperative work systems, i.e., systems that are designed to be applicable in various application areas requiring explicit collaboration support. In our opinion, guidelines for subsystem level design are rarely given most guidelines currently given apply to the programming language level. We extract guidelines from a case study of the redesign and extension of an advanced commercial workflow management system and place them into the context of existing software engineering research. The guidelines are then validated against the design decisions made in the construction of a widely used web-based groupware system. Our approach is based on the well-known distinction between essential (logical) and physical architectures. We show how essential architecture design can be based on a direct mapping of abstract functional concepts as found in general-purpose systems to modules in the essential architecture. The essential architecture is next mapped to a physical architecture by applying software clustering and replication to achieve the required distribution and performance characteristics
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