4,834 research outputs found

    Multicriteria pathfinding in uncertain simulated environments

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    Dr. James Keller, Dissertation Supervisor.Includes vita.Field of study: Electrical and computer engineering."May 2018."Multicriteria decision-making problems arise in all aspects of daily life and form the basis upon which high-level models of thought and behavior are built. These problems present various alternatives to a decision-maker, who must evaluate the trade-offs between each one and choose a course of action. In a sequential decision-making problem, each choice can influence which alternatives are available for subsequent actions, requiring the decision-maker to plan ahead in order to satisfy a set of objectives. These problems become more difficult, but more realistic, when information is restricted, either through partial observability or by approximate representations. Pathfinding in partially observable environments is one significant context in which a decision-making agent must develop a plan of action that satisfies multiple criteria. In general, the partially observable multiobjective pathfinding problem requires an agent to navigate to certain goal locations in an environment with various attributes that may be partially hidden, while minimizing a set of objective functions. To solve these types of problems, we create agent models based on the concept of a mental map that represents the agent's most recent spatial knowledge of the environment, using fuzzy numbers to represent uncertainty. We develop a simulation framework that facilitates the creation and deployment of a wide variety of environment types, problem definitions, and agent models. This computational mental map (CMM) framework is shown to be suitable for studying various types of sequential multicriteria decision-making problems, such as the shortest path problem, the traveling salesman problem, and the traveling purchaser problem in multiobjective and partially observable configurations.Includes bibliographical references (pages 294-301)

    Symbolic Search in Planning and General Game Playing

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    Search is an important topic in many areas of AI. Search problems often result in an immense number of states. This work addresses this by using a special datastructure, BDDs, which can represent large sets of states efficiently, often saving space compared to explicit representations. The first part is concerned with an analysis of the complexity of BDDs for some search problems, resulting in lower or upper bounds on BDD sizes for these. The second part is concerned with action planning, an area where the programmer does not know in advance what the search problem will look like. This part presents symbolic algorithms for finding optimal solutions for two different settings, classical and net-benefit planning, as well as several improvements to these algorithms. The resulting planner was able to win the International Planning Competition IPC 2008. The third part is concerned with general game playing, which is similar to planning in that the programmer does not know in advance what game will be played. This work proposes algorithms for instantiating the input and solving games symbolically. For playing, a hybrid player based on UCT and the solver is presented

    A Polyhedral Study of Mixed 0-1 Set

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    We consider a variant of the well-known single node fixed charge network flow set with constant capacities. This set arises from the relaxation of more general mixed integer sets such as lot-sizing problems with multiple suppliers. We provide a complete polyhedral characterization of the convex hull of the given set

    Quayside Operations Planning Under Uncertainty

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    Operational Research: Methods and Applications

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    Throughout its history, Operational Research has evolved to include a variety of methods, models and algorithms that have been applied to a diverse and wide range of contexts. This encyclopedic article consists of two main sections: methods and applications. The first aims to summarise the up-to-date knowledge and provide an overview of the state-of-the-art methods and key developments in the various subdomains of the field. The second offers a wide-ranging list of areas where Operational Research has been applied. The article is meant to be read in a nonlinear fashion. It should be used as a point of reference or first-port-of-call for a diverse pool of readers: academics, researchers, students, and practitioners. The entries within the methods and applications sections are presented in alphabetical order. The authors dedicate this paper to the 2023 Turkey/Syria earthquake victims. We sincerely hope that advances in OR will play a role towards minimising the pain and suffering caused by this and future catastrophes

    Computer Science To Go (CS2Go): Developing a course to introduce and teach Computer Science and Computational Thinking to secondary school students

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    Computer Science To Go (CS2Go) is a course designed to teach Transition Year Students about Computer Science and Computational Thinking. This project has been conducted over two years and this thesis charts the development of the course from the initial research stage, through the lesson creation sections to the testing and evaluation of the course material. Over 80 hours of engaging, informative and challenging material has been developed for use in the classroom. Alongside the lesson plans, assessment and monitoring tools have been created, including a novel tool to assess students Computational Thinking skills. The content was tested in two major studies after an initial pilot study. This initial pilot study proved useful in constructing the full CS2Go course. Overall the course has been well received with teachers and students engaging well with the content. A web portal has also been created to allow for easy dissemination of all the CS2Go material. The further development of this web portal will turn CS2Go into a one-stop shop for teachers and educators hoping to find CS teaching material
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