121 research outputs found

    A Stackelberg Game Approach Towards Socially-Aware Incentive Mechanisms for Mobile Crowdsensing (Online report)

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    Mobile crowdsensing has shown a great potential to address large-scale data sensing problems by allocating sensing tasks to pervasive mobile users. The mobile users will participate in a crowdsensing platform if they can receive satisfactory reward. In this paper, to effectively and efficiently recruit sufficient number of mobile users, i.e., participants, we investigate an optimal incentive mechanism of a crowdsensing service provider. We apply a two-stage Stackelberg game to analyze the participation level of the mobile users and the optimal incentive mechanism of the crowdsensing service provider using backward induction. In order to motivate the participants, the incentive is designed by taking into account the social network effects from the underlying mobile social domain. For example, in a crowdsensing-based road traffic information sharing application, a user can get a better and accurate traffic report if more users join and share their road information. We derive the analytical expressions for the discriminatory incentive as well as the uniform incentive mechanisms. To fit into practical scenarios, we further formulate a Bayesian Stackelberg game with incomplete information to analyze the interaction between the crowdsensing service provider and mobile users, where the social structure information (the social network effects) is uncertain. The existence and uniqueness of the Bayesian Stackelberg equilibrium are validated by identifying the best response strategies of the mobile users. Numerical results corroborate the fact that the network effects tremendously stimulate higher mobile participation level and greater revenue of the crowdsensing service provider. In addition, the social structure information helps the crowdsensing service provider to achieve greater revenue gain.Comment: Submitted for possible journal publication. arXiv admin note: text overlap with arXiv:1711.0105

    Combining Mobile Crowdsensing and Ecological Momentary Assessments in the Healthcare Domain

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    The increasing prevalence of smart mobile devices (e.g., smartphones) enables the combined use of mobile crowdsensing (MCS) and ecological momentary assessments (EMA) in the healthcare domain. By correlating qualitative longitudinal and ecologically valid EMA assessment data sets with sensor measurements in mobile apps, new valuable insights about patients (e.g., humans who suffer from chronic diseases) can be gained. However, there are numerous conceptual, architectural and technical, as well as legal challenges when implementing a respective software solution. Therefore, the work at hand (1) identifies these challenges, (2) derives respective recommendations, and (3) proposes a reference architecture for a MCS-EMA-platform addressing the defined recommendations. The required insights to propose the reference architecture were gained in several large-scale mHealth crowdsensing studies running for many years and different healthcare questions. To mention only two examples, we are running crowdsensing studies on questions for the tinnitus chronic disorder or psychological stress. We consider the proposed reference architecture and the identified challenges and recommendations as a contribution in two respects. First, they enable other researchers to align our practical studies with a baseline setting that can satisfy the variously revealed insights. Second, they are a proper basis to better compare data that was gathered using MCS and EMA. In addition, the combined use of MCS and EMA increasingly requires suitable architectures and associated digital solutions for the healthcare domain

    Incentive mechanism design for citizen reporting application using Stackelberg game

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    The growing utilization of smartphones equipped with various sensors to collect and analyze information around us highlights a paradigm called mobile crowdsensing. To motivate citizens’ participation in crowdsensing and compensate them for their resources, it is necessary to incentivize the participants for their sensing service. There are several studies that used the Stackelberg game to model the incentive mechanism, however, those studies did not include a budget constraint for limited budget case. Another challenge is to optimize crowdsourcer (government) profit in conducting crowdsensing under the limited budget then allocates the budget to several regional working units that are responsible for the specific city problems. We propose an incentive mechanism for mobile crowdsensing based on several identified incentive parameters using the Stackelberg game model and applied the MOOP (multi-objective optimization problem) to the incentive model in which the participant reputation is taken into account. The evaluation of the proposed incentive model is performed through simulations. The simulation indicated that the result appropriately corresponds to the theoretical properties of the model

    (So) Big Data and the transformation of the city

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    The exponential increase in the availability of large-scale mobility data has fueled the vision of smart cities that will transform our lives. The truth is that we have just scratched the surface of the research challenges that should be tackled in order to make this vision a reality. Consequently, there is an increasing interest among different research communities (ranging from civil engineering to computer science) and industrial stakeholders in building knowledge discovery pipelines over such data sources. At the same time, this widespread data availability also raises privacy issues that must be considered by both industrial and academic stakeholders. In this paper, we provide a wide perspective on the role that big data have in reshaping cities. The paper covers the main aspects of urban data analytics, focusing on privacy issues, algorithms, applications and services, and georeferenced data from social media. In discussing these aspects, we leverage, as concrete examples and case studies of urban data science tools, the results obtained in the “City of Citizens” thematic area of the Horizon 2020 SoBigData initiative, which includes a virtual research environment with mobility datasets and urban analytics methods developed by several institutions around Europe. We conclude the paper outlining the main research challenges that urban data science has yet to address in order to help make the smart city vision a reality

    Decentralized Online Learning in Task Assignment Games for Mobile Crowdsensing

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    The problem of coordinated data collection is studied for a mobile crowdsensing (MCS) system. A mobile crowdsensing platform (MCSP) sequentially publishes sensing tasks to the available mobile units (MUs) that signal their willingness to participate in a task by sending sensing offers back to the MCSP. From the received offers, the MCSP decides the task assignment. A stable task assignment must address two challenges: the MCSP's and MUs' conflicting goals, and the uncertainty about the MUs' required efforts and preferences. To overcome these challenges a novel decentralized approach combining matching theory and online learning, called collision-avoidance multi-armed bandit with strategic free sensing (CA-MAB-SFS), is proposed. The task assignment problem is modeled as a matching game considering the MCSP's and MUs' individual goals while the MUs learn their efforts online. Our innovative "free-sensing" mechanism significantly improves the MU's learning process while reducing collisions during task allocation. The stable regret of CA-MAB-SFS, i.e., the loss of learning, is analytically shown to be bounded by a sublinear function, ensuring the convergence to a stable optimal solution. Simulation results show that CA-MAB-SFS increases the MUs' and the MCSP's satisfaction compared to state-of-the-art methods while reducing the average task completion time by at least 16%

    A survey of spatial crowdsourcing

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    EFFICIENT AND SECURE ALGORITHMS FOR MOBILE CROWDSENSING THROUGH PERSONAL SMART DEVICES.

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    The success of the modern pervasive sensing strategies, such as the Social Sensing, strongly depends on the diffusion of smart mobile devices. Smartwatches, smart- phones, and tablets are devices capable of capturing and analyzing data about the user’s context, and can be exploited to infer high-level knowledge about the user himself, and/or the surrounding environment. In this sense, one of the most relevant applications of the Social Sensing paradigm concerns distributed Human Activity Recognition (HAR) in scenarios ranging from health care to urban mobility management, ambient intelligence, and assisted living. Even though some simple HAR techniques can be directly implemented on mo- bile devices, in some cases, such as when complex activities need to be analyzed timely, users’ smart devices should be able to operate as part of a more complex architecture, paving the way to the definition of new distributed computing paradigms. The general idea behind these approaches is to move early analysis to- wards the edge of the network, while relying on other intermediate (fog) or remote (cloud) devices for computations of increasing complexity. This logic represents the main core of the fog computing paradigm, and this thesis investigates its adoption in distributed sensing frameworks. Specifically, the conducted analysis focused on the design of a novel distributed HAR framework in which the heavy computation from the sensing layer is moved to intermediate devices and then to the cloud. Smart personal devices are used as processing units in order to guarantee real-time recognition, whereas the cloud is responsible for maintaining an overall, consistent view of the whole activity set. As compared to traditional cloud-based solutions, this choice allows to overcome processing and storage limitations of wearable devices while also reducing the overall bandwidth consumption. Then, the fog-based architecture allowed the design and definition of a novel HAR technique that combines three machine learning algorithms, namely k-means clustering, Support Vector Machines (SVMs), and Hidden Markov Models (HMMs), to recognize complex activities modeled as sequences of simple micro- activities. The capability to distribute the computation over the different entities in the network, allowing the use of complex HAR algorithms, is definitely one of the most significant advantages provided by the fog architecture. However, because both of its intrinsic nature and high degree of modularity, the fog-based system is particularly prone to cyber security attacks that can be performed against every element of the infrastructure. This aspect plays a main role with respect to social sensing since the users’ private data must be preserved from malicious purposes. Security issues are generally addressed by introducing cryptographic mechanisms that improve the system defenses against cyber attackers while, at the same time, causing an increase of the computational overhead for devices with limited resources. With the goal to find a trade-off between security and computation cost, the de- sign and definition of a secure lightweight protocol for social-based applications are discussed and then integrated into the distributed framework. The protocol covers all tasks commonly required by a general fog-based crowdsensing application, making it applicable not only in a distributed HAR scenario, discussed as a case study, but also in other application contexts. Experimental analysis aims to assess the performance of the solutions described so far. After highlighting the benefits the distributed HAR framework might bring in smart environments, an evaluation in terms of both recognition accuracy and complexity of data exchanged between network devices is conducted. Then, the effectiveness of the secure protocol is demonstrated by showing the low impact it causes on the total computational overhead. Moreover, a comparison with other state-of-art protocols is made to prove its effectiveness in terms of the provided security mechanisms

    GreenCrowd: Toward a Holistic Algorithmic Crowd Charging Framework

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    Crowd charging represents an alternative peer-to-peer energy replenishment option for mobile users to align with the circular economy paradigm. Following this option, users bound by finite resource capacity utilize the energy from external to the crowd wireless or wired energy sources (such as shared chargers), and internal to the crowd energy sources (such as mobile devices, via wireless power transfer). If designed carefully, such utilization can boost the energy availability of users and provide energy ubiquitously to their devices for making them functional for longer. This article proposes the GreenCrowd framework, introducing a privacy-by-design in the digital domain crowd charging process, the architecture of which incorporates multiple crowd-* components, such as online social information exploitation, algorithmic battery aging mitigation, user reward mechanisms, and advanced decision making. The primary aim of article is to present the technological and applicative requirements and constraints of GreenCrowd, and provide practical evidence on its feasibility

    Understanding human-machine networks: A cross-disciplinary survey

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    © 2017 ACM. In the current hyperconnected era, modern Information and Communication Technology (ICT) systems form sophisticated networks where not only do people interact with other people, but also machines take an increasingly visible and participatory role. Such Human-Machine Networks (HMNs) are embedded in the daily lives of people, both for personal and professional use. They can have a significant impact by producing synergy and innovations. The challenge in designing successful HMNs is that they cannot be developed and implemented in the same manner as networks of machines nodes alone, or following a wholly human-centric view of the network. The problem requires an interdisciplinary approach. Here, we review current research of relevance to HMNs across many disciplines. Extending the previous theoretical concepts of sociotechnical systems, actor-network theory, cyber-physical-social systems, and social machines, we concentrate on the interactions among humans and between humans and machines. We identify eight types of HMNs: public-resource computing, crowdsourcing, web search engines, crowdsensing, online markets, social media, multiplayer online games and virtual worlds, and mass collaboration. We systematically select literature on each of these types and review it with a focus on implications for designing HMNs. Moreover, we discuss risks associated with HMNs and identify emerging design and development trends
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