372,152 research outputs found
Parameterized Algorithmics for Computational Social Choice: Nine Research Challenges
Computational Social Choice is an interdisciplinary research area involving
Economics, Political Science, and Social Science on the one side, and
Mathematics and Computer Science (including Artificial Intelligence and
Multiagent Systems) on the other side. Typical computational problems studied
in this field include the vulnerability of voting procedures against attacks,
or preference aggregation in multi-agent systems. Parameterized Algorithmics is
a subfield of Theoretical Computer Science seeking to exploit meaningful
problem-specific parameters in order to identify tractable special cases of in
general computationally hard problems. In this paper, we propose nine of our
favorite research challenges concerning the parameterized complexity of
problems appearing in this context
Weaving a fabric of socially aware agents
The expansion of web-enabled social interaction has shed light on social aspects of intelligence that have not been typically studied within the AI paradigm so far. In this context, our aim is to understand what constitutes intelligent social behaviour and to build computational systems that support it. We argue that social intelligence involves socially aware, autonomous individuals that agree on how to accomplish a common endeavour, and then enact such agreements. In particular, we provide a framework with the essential elements for such agreements to be achieved and executed by individuals that meet in an open environment. Such framework sets the foundations to build a computational infrastructure that enables socially aware autonomy.This work has been supported by the projects EVE(TIN2009-14702-C02-01) and AT (CSD2007-0022)Peer Reviewe
The Current State of Normative Agent-Based Systems
Recent years have seen an increase in the application of ideas from the social sciences to computational systems. Nowhere has this been more pronounced than in the domain of multiagent systems. Because multiagent systems are composed of multiple individual agents interacting with each other many parallels can be drawn to human and animal societies. One of the main challenges currently faced in multiagent systems research is that of social control. In particular, how can open multiagent systems be configured and organized given their constantly changing structure? One leading solution is to employ the use of social norms. In human societies, social norms are essential to regulation, coordination, and cooperation. The current trend of thinking is that these same principles can be applied to agent societies, of which multiagent systems are one type. In this article, we provide an introduction to and present a holistic viewpoint of the state of normative computing (computational solutions that employ ideas based on social norms.) To accomplish this, we (1) introduce social norms and their application to agent-based systems; (2) identify and describe a normative process abstracted from the existing research; and (3) discuss future directions for research in normative multiagent computing. The intent of this paper is to introduce new researchers to the ideas that underlie normative computing and survey the existing state of the art, as well as provide direction for future research.Norms, Normative Agents, Agents, Agent-Based System, Agent-Based Simulation, Agent-Based Modeling
Complexity of Manipulation, Bribery, and Campaign Management in Bucklin and Fallback Voting
A central theme in computational social choice is to study the extent to
which voting systems computationally resist manipulative attacks seeking to
influence the outcome of elections, such as manipulation (i.e., strategic
voting), control, and bribery. Bucklin and fallback voting are among the voting
systems with the broadest resistance (i.e., NP-hardness) to control attacks.
However, only little is known about their behavior regarding manipulation and
bribery attacks. We comprehensively investigate the computational resistance of
Bucklin and fallback voting for many of the common manipulation and bribery
scenarios; we also complement our discussion by considering several campaign
management problems for Bucklin and fallback.Comment: 28 page
Implementing feedback in creative systems : a workshop approach
One particular challenge in AI is the computational modelling and simulation of creativity. Feedback and learning from experience are key aspects of the creative process. Here we investigate how we could implement feedback in creative systems using a social model. From the field of creative writing we borrow the concept of a Writers Workshop as a model for learning through feedback. The Writers Workshop encourages examination, discussion and debates of a piece of creative work using a prescribed format of activities. We propose a computational model of the Writers Workshop as a roadmap for incorporation of feedback in artificial creativity systems. We argue that the Writers Workshop setting describes the anatomy of the creative process. We support our claim with a case study that describes how to implement the Writers Workshop model in a computational creativity system. We present this work using patterns other people can follow to implement similar designs in their own systems. We conclude by discussing the broader relevance of this model to other aspects of AI
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