8,986 research outputs found
Mobile Edge Computing Empowers Internet of Things
In this paper, we propose a Mobile Edge Internet of Things (MEIoT)
architecture by leveraging the fiber-wireless access technology, the cloudlet
concept, and the software defined networking framework. The MEIoT architecture
brings computing and storage resources close to Internet of Things (IoT)
devices in order to speed up IoT data sharing and analytics. Specifically, the
IoT devices (belonging to the same user) are associated to a specific proxy
Virtual Machine (VM) in the nearby cloudlet. The proxy VM stores and analyzes
the IoT data (generated by its IoT devices) in real-time. Moreover, we
introduce the semantic and social IoT technology in the context of MEIoT to
solve the interoperability and inefficient access control problem in the IoT
system. In addition, we propose two dynamic proxy VM migration methods to
minimize the end-to-end delay between proxy VMs and their IoT devices and to
minimize the total on-grid energy consumption of the cloudlets, respectively.
Performance of the proposed methods are validated via extensive simulations
Family memories in the home: contrasting physical and digital mementos
We carried out fieldwork to characterise and compare physical and digital mementos in the home. Physical mementos are highly valued, heterogeneous and support different types of recollection. Contrary to expectations, we found physical mementos are not purely representational, and can involve appropriating common objects and more idiosyncratic forms. In contrast, digital mementos were initially perceived as less valuable, although participants later reconsidered this. Digital mementos were somewhat limited in function and expression, largely involving representational photos and videos, and infrequently accessed. We explain these digital limitations and conclude with design guidelines for digital mementos, including better techniques for accessing and integrating these into everyday life, allowing them to acquire the symbolic associations and lasting value that characterise their physical counterparts
Content vs. context for multimedia semantics: the case of SenseCam image structuring
Much of the current work on determining multimedia semantics from multimedia artifacts is based around using either context, or using content. When leveraged thoroughly these can independently provide content description which is used in building content-based applications. However, there are few cases where multimedia semantics are determined based on an integrated analysis of content and context. In this keynote talk we present one such example system in which we use an integrated combination of the two to automatically structure large collections of images taken by a SenseCam, a device from Microsoft Research which passively records a personâs daily activities. This paper describes the post-processing we perform on SenseCam images in order to present a structured, organised visualisation of the highlights of each of the wearerâs days
FĂschlĂĄr-DiamondTouch: collaborative video searching on a table
In this paper we present the system we have developed for our participation in the annual TRECVid benchmarking activity, specically the system we have developed, FĂschlĂĄr-DT, for participation in the interactive search
task of TRECVid 2005. Our back-end search engine uses a combination of a text search which operates over the automatic speech recognised text, and an image search which uses low-level image features matched against video keyframes. The two novel aspects of our work are the fact that we are evaluating collaborative, team-based search among groups of users working together, and that we are using a novel touch-sensitive tabletop interface and interaction device known as the DiamondTouch to support this collaborative search. The paper summarises the backend search systems as well as presenting the interface we have developed, in detail
CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines
Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective.
The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines.
From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research
Remembering today tomorrow: exploring the human-centred design of digital mementos
This paper describes two-part research exploring the context for and human-centred design of âdigital mementosâ, as an example of technology for reflection on personal experience(in this case, autobiographical memories). Field studies into familiesâ use of physical and digital objects for remembering provided a rich understanding of associated user needs and human values, and suggested properties for
âdigital mementosâ such as being ânot like workâ, discoverable and fun. In a subsequent design study, artefacts were devised to express these features and develop the understanding of needs and values further via discussion with groups of potential âusersâ. âCritical artefactsâ(the products of Critical Design)were used to enable participants to envisage broader possibilities for social practices and applications of technology in the context of personal remembering, and thus to engage in the design of novel devices and systems relevant to their lives.
Reflection was a common theme in the work, being what the digital mementos were designed to afford and the mechanism by which the design activity progressed. Ideas for digital mementos formed the output of this research and expressed the designerâs and researcherâs understanding of participantsâ practices and needs, and the human values that underlie them and, in doing so, suggest devices and systems that go beyond usability to support a broader conception of human activity
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