22,610 research outputs found

    A Spatial Agent-Based Model of N-Person Prisoner's Dilemma Cooperation in a Socio-Geographic Community

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    The purpose of this paper is to present a spatial agent-based model of N-person prisoner's dilemma that is designed to simulate the collective communication and cooperation within a socio-geographic community. Based on a tight coupling of REPAST and a vector Geographic Information System, the model simulates the emergence of cooperation from the mobility behaviors and interaction strategies of citizen agents. To approximate human behavior, the agents are set as stochastic learning automata with Pavlovian personalities and attitudes. A review of the theory of the standard prisoner's dilemma, the iterated prisoner's dilemma, and the N-person prisoner's dilemma is given as well as an overview of the generic architecture of the agent-based model. The capabilities of the spatial N-person prisoner's dilemma component are demonstrated with several scenario simulation runs for varied initial cooperation percentages and mobility dynamics. Experimental results revealed that agent mobility and context preservation bring qualitatively different effects to the evolution of cooperative behavior in an analyzed spatial environment.Agent Based Modeling, Cooperation, Prisoners Dilemma, Spatial Interaction Model, Spatially Structured Social Dilemma, Geographic Information Systems

    Education Unleashed: Participatory Culture, Education, and Innovation in Second Life

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    Part of the Volume on the Ecology of Games: Connecting Youth, Games, and LearningWhile virtual worlds share common technologies and audiences with games, they possess many unique characteristics. Particularly when compared to massively multiplayer online role-playing games, virtual worlds create very different learning and teaching opportunities through markets, creation, and connections to the real world, and lack of overt game goals. This chapter aims to expose a wide audience to the breadth and depth of learning occurring within Second Life (SL). From in-world classes in the scripting language to mixed-reality conferences about the future of broadcasting, a tremendous variety of both amateurs and experts are leveraging SL as a platform for education. In one sense, this isn't new since every technology is co-opted by communities for communication, but SL is different because every aspect of it was designed to encourage this co-opting, this remixing of the virtual and the real

    A Conceptual Model of Exploration Wayfinding: An Integrated Theoretical Framework and Computational Methodology

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    This thesis is an attempt to integrate contending cognitive approaches to modeling wayfinding behavior. The primary goal is to create a plausible model for exploration tasks within indoor environments. This conceptual model can be extended for practical applications in the design, planning, and Social sciences. Using empirical evidence a cognitive schema is designed that accounts for perceptual and behavioral preferences in pedestrian navigation. Using this created schema, as a guiding framework, the use of network analysis and space syntax act as a computational methods to simulate human exploration wayfinding in unfamiliar indoor environments. The conceptual model provided is then implemented in two ways. First of which is by updating an existing agent-based modeling software directly. The second means of deploying the model is using a spatial interaction model that distributed visual attraction and movement permeability across a graph-representation of building floor plans

    Computational virtual measurement for trees

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    National forest inventory (NFI) is a systematic sampling method to collect forest information, including tree parameters, site conditions, and auxiliary data. The sample plot measurement is the key work in NFI. However, compared to the techniques 100 years ago, measuring methods and data-processing (modeling) approaches for NFI sample plots have been improved to a minor extent. The limit was that the newly-developed methods introduced additional validation workflows and would increase the workload in NFI. That was due to that these methods were usually developed based on species-specific and site-specific strategies. In order to overcome these obstacles, the integration of the novel measuring instruments is in urgent need, e.g., light detection and ranging (LiDAR) and the corresponding data processing methods with NFI. Given these situations, this thesis proposed a novel computational virtual measurement (CVM) method for the determination of tree parameters without the need for validation. Primarily, CVM is a physical simulation method and works as a virtual measuring instrument. CVM measures raw data, e.g., LiDAR point clouds and tree models, by the simulation of the physical mechanism of measuring instruments and natural phenomena. Based on the theory of CVM, this thesis is a systematic description of how to develop virtual measuring instruments. The first work is to introduce the CVM theory. CVM is a conceptual and general methodology, which is different from a specific measurement of tree parameters. Then, the feasibility of CVM was tested using a conceptual implementation, i.e., virtual ruler. The development of virtual ruler demonstrated the two key differences between CVM and conventional modeling methods. Firstly, the research focus of CVM is to build an appropriate physical scenario instead of finding a mathematical relationship between modeling results and true values. Secondly, the CVM outputs can approach true values, whereas the modeling results could not. Consequently, in a virtual space, tree parameters are determined by a measuring process without mathematical predictions. Accordingly, the result is free of validation and can be regarded as true values, at least in virtual spaces. With the knowledge from the virtual ruler development, two exceptional implementations are further developed. They are the virtual water displacement (VWD) method and sunlight analysis method. Both of them employ the same CVM workflow, which is firstly measured in reality and secondly measured in virtual space. The VWD aims to virtually measure the point clouds using the simulation of water displacement methods in reality. There are two stages in this method. The first stage is to apply the simulation of water displacement using massive virtual water molecules (VWMs). Some empirical regressions have to be employed in this stage, due to the limitation of computer performance. In the second stage, a single (or few) VWM (or VWMs) is developed to remove those empirical processes in VWD. Finally, VWD can function as a fully automatic method to measure point clouds.The sunlight analysis method aims to virtually measure the tree models using the simulation of solar illumination during daylight. There are also two stages in this method. The first stage is to develop sunlight analysis for a single tree. The second stage is to analyze the interference from neighboring trees. The results include default tree attributes, which can be collected in the future NFI. The successful developments of CVM, along with implementations of VWD and sunlight analysis methods, prove the initial assumptions in this thesis. It is the conversion of mathematical processing of data into virtual measurements. Accordingly, this is a different philosophy, i.e., the role of data is extended to the digital representative of trees. It opens an avenue of data processing using a more natural approach and is expected to be employed in the near future as a standard measuring instrument, such as a diameter tape, in NFI.Die Nationale Waldinventur (NFI) ist eine systematische Stichprobenmethode zur Erfassung von Waldinformationen, einschließlich Baumparameter, Standortbedingungen und Hilfsdaten. Die Messung von Stichprobenparzellen ist die Schlüsselarbeit der NFI. Im Vergleich zu den Techniken vor 100 Jahren wurden die Messmethoden und Datenverarbeitungsansätze (Modellierung) für NFI-Stichprobenparzellen jedoch in geringem Umfang verbessert. Die Grenze lag darin, dass die neu entwickelten Methoden zusätzliche Validierungsabläufe einführten und den Arbeitsaufwand in der NFI erhöhen würden. Dies war darauf zurückzuführen, dass diese Methoden in der Regel auf der Grundlage art- und standortspezifischer Strategien entwickelt wurden. Um diese Hindernisse zu überwinden, ist die Integration der neuartigen Messinstrumente dringend erforderlich, z.B. Light Detection and Ranging (LiDAR) und die entsprechenden Datenverarbeitungsmethoden mit NFI. Vor diesem Hintergrund wird in dieser Arbeit ein neuartiges rechnergestütztes virtuelles Messverfahren (CVM) zur Bestimmung von Baumparametern ohne Validierungsbedarf vorgeschlagen. CVM ist in erster Linie eine physikalische Simulationsmethode und arbeitet als virtuelles Messinstrument. CVM misst Rohdaten, z.B. LiDAR-Punktwolken und Baummodelle, durch die Simulation des physikalischen Mechanismus von Messinstrumenten und Naturphänomenen. Basierend auf der Theorie des CVM ist diese Arbeit eine systematische Beschreibung, wie virtuelle Messinstrumente entwickelt werden können. Die erste Arbeit dient der Einführung in die Theorie des CVM. CVM ist eine konzeptuelle und allgemeine Methodik, die sich von einer spezifischen Messung von Baumparametern unterscheidet. Anschliessend wird die Durchführbarkeit des CVM anhand einer konzeptuellen Implementierung, d.h. eines virtuellen Lineals, getestet. Die Entwicklung des virtuellen Lineals zeigte die beiden Hauptunterschiede zwischen CVM und konventionellen Modellierungsmethoden auf. Erstens besteht der Forschungsschwerpunkt von CVM darin, ein geeignetes physisches Szenario zu erstellen, anstatt eine mathematische Beziehung zwischen Modellierungsergebnissen und wahren Werten zu finden. Zweitens können sich die Ergebnisse des CVM den wahren Werten annähern, während die Modellierungsergebnisse dies nicht konnten. Folglich werden in einem virtuellen Raum die Baumparameter durch einen Messprozess ohne mathematische Vorhersagen bestimmt. Dementsprechend ist das Ergebnis frei von Validierung und kann, zumindest in virtuellen Räumen, als wahre Werte betrachtet werden. Mit dem Wissen aus der Entwicklung des virtuellen Lineals werden zwei aussergewöhnliche Implementierungen weiterentwickelt. Es handelt sich um die Methode der virtuellen Wasserverdrängung (VWD) und die Methode der Sonnenlichtanalyse. Beide verwenden den gleichen CVM-Workflow, der erstens in der Realität und zweitens im virtuellen Raum gemessen wird. Das VWD zielt darauf ab, die Punktwolken virtuell zu messen, wobei die Simulation von Wasserverdrängungsmethoden in der Realität verwendet wird. Diese Methode besteht aus zwei Stufen. Die erste Stufe besteht in der Anwendung der Simulation der Wasserverdrängung unter Verwendung massiver virtueller Wassermoleküle (VWMs). Aufgrund der begrenzten Computerleistung müssen in dieser Phase einige empirische Regressionen angewandt werden. In der zweiten Stufe wird ein einzelnes (oder wenige) VWM (oder VWMs) entwickelt, um diese empirischen Prozesse im VWD zu entfernen. Schließlich kann VWD als vollautomatische Methode zur Messung von Punktwolken fungieren. Die Methode der Sonnenlichtanalyse zielt darauf ab, die Baummodelle virtuell zu messen, indem die Simulation der Sonneneinstrahlung bei Tageslicht verwendet wird. Auch bei dieser Methode gibt es zwei Stufen. In der ersten Stufe wird die Sonnenlichtanalyse für einen einzelnen Baum entwickelt. Die zweite Stufe ist die Analyse der Interferenz von benachbarten Bäumen. Die Ergebnisse umfassen Standard-Baumattribute, die in der zukünftigen NFI gesammelt werden können. Die erfolgreichen Entwicklungen von CVM, zusammen mit Implementierungen von VWD- und Sonnenlichtanalysemethoden, beweisen die anfänglichen Annahmen in dieser Arbeit. Es handelt sich um die Umsetzung der mathematischen Verarbeitung von Daten in virtuelle Messungen. Dementsprechend handelt es sich um eine andere Philosophie, d.h. die Rolle der Daten wird auf die digitale Darstellung von Bäumen ausgedehnt. Sie eröffnet einen Weg der Datenverarbeitung unter Verwendung eines natürlicheren Ansatzes und wird voraussichtlich in naher Zukunft als Standard-Messinstrument, wie z.B. ein Durchmesser-Band, in der NFI eingesetzt werden

    Building the Infrastructure: The Effects of Role Identification Behaviors on Team Cognition Development and Performance

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    The primary purpose of this study was to extend theory and research regarding the emergence of mental models and transactive memory in teams. Utilizing Kozlowski et al.’s (1999) model of team compilation, we examine the effect of role identification behaviors and argue that such behaviors represent the initial building blocks of team cognition during the role compilation phase of team development. We then hypothesized that team mental models and transactive memory would convey the effects of these behaviors onto team performance in the team compilation phase of development. Results from 60 teams working on a command and control simulation supported our hypotheses

    Can geocomputation save urban simulation? Throw some agents into the mixture, simmer and wait ...

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    There are indications that the current generation of simulation models in practical, operational uses has reached the limits of its usefulness under existing specifications. The relative stasis in operational urban modeling contrasts with simulation efforts in other disciplines, where techniques, theories, and ideas drawn from computation and complexity studies are revitalizing the ways in which we conceptualize, understand, and model real-world phenomena. Many of these concepts and methodologies are applicable to operational urban systems simulation. Indeed, in many cases, ideas from computation and complexity studies—often clustered under the collective term of geocomputation, as they apply to geography—are ideally suited to the simulation of urban dynamics. However, there exist several obstructions to their successful use in operational urban geographic simulation, particularly as regards the capacity of these methodologies to handle top-down dynamics in urban systems. This paper presents a framework for developing a hybrid model for urban geographic simulation and discusses some of the imposing barriers against innovation in this field. The framework infuses approaches derived from geocomputation and complexity with standard techniques that have been tried and tested in operational land-use and transport simulation. Macro-scale dynamics that operate from the topdown are handled by traditional land-use and transport models, while micro-scale dynamics that work from the bottom-up are delegated to agent-based models and cellular automata. The two methodologies are fused in a modular fashion using a system of feedback mechanisms. As a proof-of-concept exercise, a micro-model of residential location has been developed with a view to hybridization. The model mixes cellular automata and multi-agent approaches and is formulated so as to interface with meso-models at a higher scale

    Training of Crisis Mappers and Map Production from Multi-sensor Data: Vernazza Case Study (Cinque Terre National Park, Italy)

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    This aim of paper is to presents the development of a multidisciplinary project carried out by the cooperation between Politecnico di Torino and ITHACA (Information Technology for Humanitarian Assistance, Cooperation and Action). The goal of the project was the training in geospatial data acquiring and processing for students attending Architecture and Engineering Courses, in order to start up a team of "volunteer mappers". Indeed, the project is aimed to document the environmental and built heritage subject to disaster; the purpose is to improve the capabilities of the actors involved in the activities connected in geospatial data collection, integration and sharing. The proposed area for testing the training activities is the Cinque Terre National Park, registered in the World Heritage List since 1997. The area was affected by flood on the 25th of October 2011. According to other international experiences, the group is expected to be active after emergencies in order to upgrade maps, using data acquired by typical geomatic methods and techniques such as terrestrial and aerial Lidar, close-range and aerial photogrammetry, topographic and GNSS instruments etc.; or by non conventional systems and instruments such us UAV, mobile mapping etc. The ultimate goal is to implement a WebGIS platform to share all the data collected with local authorities and the Civil Protectio

    Changing Trains at Wigan: Digital Preservation and the Future of Scholarship

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    This paper examines the impact of the emerging digital landscape on long term access to material created in digital form and its use for research; it examines challenges, risks and expectations.
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