46,311 research outputs found
Survey on Vision-based Path Prediction
Path prediction is a fundamental task for estimating how pedestrians or
vehicles are going to move in a scene. Because path prediction as a task of
computer vision uses video as input, various information used for prediction,
such as the environment surrounding the target and the internal state of the
target, need to be estimated from the video in addition to predicting paths.
Many prediction approaches that include understanding the environment and the
internal state have been proposed. In this survey, we systematically summarize
methods of path prediction that take video as input and and extract features
from the video. Moreover, we introduce datasets used to evaluate path
prediction methods quantitatively.Comment: DAPI 201
Multimodal Human Group Behavior Analysis
Human behaviors in a group setting involve a complex mixture of multiple modalities: audio, visual, linguistic, and human interactions. With the rapid progress of AI, automatic prediction and understanding of these behaviors is no longer a dream. In a negotiation, discovering human relationships and identifying the dominant person can be useful for decision making. In security settings, detecting nervous behaviors can help law enforcement agents spot suspicious people. In adversarial settings such as national elections and court defense, identifying persuasive speakers is a critical task. It is beneficial to build accurate machine learning (ML) models to predict such human group behaviors. There are two elements for successful prediction of group behaviors. The first is to design domain-specific features for each modality. Social and Psychological studies have uncovered various factors including both individual cues and group interactions, which inspire us to extract relevant features computationally. In particular, the group interaction modality plays an important role, since human behaviors influence each other through interactions in a group. Second, effective multimodal ML models are needed to align and integrate the different modalities for accurate predictions. However, most previous work ignored the group interaction modality. Moreover, they only adopt early fusion or late fusion to combine different modalities, which is not optimal. This thesis presents methods to train models taking multimodal inputs in group interaction videos, and to predict human group behaviors. First, we develop an ML algorithm to automatically predict human interactions from videos, which is the basis to extract interaction features and model group behaviors. Second, we propose a multimodal method to identify dominant people in videos from multiple modalities. Third, we study the nervousness in human behavior by a developing hybrid method: group interaction feature engineering combined with individual facial embedding learning. Last, we introduce a multimodal fusion framework that enables us to predict how persuasive speakers are.
Overall, we develop one algorithm to extract group interactions and build three multimodal models to identify three kinds of human behavior in videos: dominance, nervousness and persuasion. The experiments demonstrate the efficacy of the methods and analyze the modality-wise contributions
Future Person Localization in First-Person Videos
We present a new task that predicts future locations of people observed in
first-person videos. Consider a first-person video stream continuously recorded
by a wearable camera. Given a short clip of a person that is extracted from the
complete stream, we aim to predict that person's location in future frames. To
facilitate this future person localization ability, we make the following three
key observations: a) First-person videos typically involve significant
ego-motion which greatly affects the location of the target person in future
frames; b) Scales of the target person act as a salient cue to estimate a
perspective effect in first-person videos; c) First-person videos often capture
people up-close, making it easier to leverage target poses (e.g., where they
look) for predicting their future locations. We incorporate these three
observations into a prediction framework with a multi-stream
convolution-deconvolution architecture. Experimental results reveal our method
to be effective on our new dataset as well as on a public social interaction
dataset.Comment: Accepted to CVPR 201
First impressions: A survey on vision-based apparent personality trait analysis
© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Personality analysis has been widely studied in psychology, neuropsychology, and signal processing fields, among others. From the past few years, it also became an attractive research area in visual computing. From the computational point of view, by far speech and text have been the most considered cues of information for analyzing personality. However, recently there has been an increasing interest from the computer vision community in analyzing personality from visual data. Recent computer vision approaches are able to accurately analyze human faces, body postures and behaviors, and use these information to infer apparent personality traits. Because of the overwhelming research interest in this topic, and of the potential impact that this sort of methods could have in society, we present in this paper an up-to-date review of existing vision-based approaches for apparent personality trait recognition. We describe seminal and cutting edge works on the subject, discussing and comparing their distinctive features and limitations. Future venues of research in the field are identified and discussed. Furthermore, aspects on the subjectivity in data labeling/evaluation, as well as current datasets and challenges organized to push the research on the field are reviewed.Peer ReviewedPostprint (author's final draft
Digging Deeper into Egocentric Gaze Prediction
This paper digs deeper into factors that influence egocentric gaze. Instead
of training deep models for this purpose in a blind manner, we propose to
inspect factors that contribute to gaze guidance during daily tasks. Bottom-up
saliency and optical flow are assessed versus strong spatial prior baselines.
Task-specific cues such as vanishing point, manipulation point, and hand
regions are analyzed as representatives of top-down information. We also look
into the contribution of these factors by investigating a simple recurrent
neural model for ego-centric gaze prediction. First, deep features are
extracted for all input video frames. Then, a gated recurrent unit is employed
to integrate information over time and to predict the next fixation. We also
propose an integrated model that combines the recurrent model with several
top-down and bottom-up cues. Extensive experiments over multiple datasets
reveal that (1) spatial biases are strong in egocentric videos, (2) bottom-up
saliency models perform poorly in predicting gaze and underperform spatial
biases, (3) deep features perform better compared to traditional features, (4)
as opposed to hand regions, the manipulation point is a strong influential cue
for gaze prediction, (5) combining the proposed recurrent model with bottom-up
cues, vanishing points and, in particular, manipulation point results in the
best gaze prediction accuracy over egocentric videos, (6) the knowledge
transfer works best for cases where the tasks or sequences are similar, and (7)
task and activity recognition can benefit from gaze prediction. Our findings
suggest that (1) there should be more emphasis on hand-object interaction and
(2) the egocentric vision community should consider larger datasets including
diverse stimuli and more subjects.Comment: presented at WACV 201
- …