15 research outputs found

    Marijuana Intoxication Detection Using Convolutional Neural Network

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    Machine learning is a broad study of computer science, widely used for data analysis and algorithms that has the ability to learn and improve by experience through training. Supervised learning, Unsupervised learning, Dimensionality Reduction, Deep Learning, etc are the methods offered by Machine learning. These techniques are applied in fields like medical, automotive finance, and many more. In this thesis, Convolutional neural network (CNN) which is a part of deep learning techniques is applied to identify if a person is under influence of Marijuana or sober, using facial feature changes like redness in eyes, watery eyes, and drowsiness caused after smoking Marijuana. CNN is a state-of-the-art method in tasks like image classification and pattern recognition. CNN’s ability to learn from training the model using image dataset is a suitable method to be used in the problem of identifying a person’s sobriety based on facial features. The proposed methodology is divided into three components. Which are dataset creation, face detection to extract input image from real-time video, and finally, tuning and training CNN model for making a prediction. The purpose of this thesis is to develop a CNN model that may be helpful if implemented in vehicles in the future to reduce impaired driving incidents. Impaired driving is a major criminal cause of vehicle accidents in Canada. Impaired driving is a serious problem that puts the lives of pedestrians on the road and drivers involved in impaired driving themselves in danger. This thesis presents how Machine Learning can be applied to predict driver’s sobriety that may be helpful in reducing impaired driving incidents in the future by implementing in vehicles

    A model for inebriation recognition in humans using computer vision

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    Abstract: Inebriation is a situational impairment caused by the consumption of alcohol affecting the consumer's interaction with the environment around them...M.Sc. (Information Technology

    Initialization Requirement in Developing of Mobile Learning 'Molearn' for Biology Students Using Inquiry-based learning

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    Inquiry-based learning is kind of learning activities that involves students’ entire capabilities in exploring and investigating particular objects or phenomenon using critical thinking skills. Recently, information technology tangibly contributes in any education aspects, including the existence of e-learning, a widely spreading learning model in the 21st century education. This study aims at initializing needs of developing mobile learning ‘Molearn’ based on inquiry-based method. By cooperating with Biology teacher community in senior high school, ‘Molearn’ provides IT-based medium in Biology learning process

    Survey and synthesis of state of the art in driver monitoring

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    Road vehicle accidents are mostly due to human errors, and many such accidents could be avoided by continuously monitoring the driver. Driver monitoring (DM) is a topic of growing interest in the automotive industry, and it will remain relevant for all vehicles that are not fully autonomous, and thus for decades for the average vehicle owner. The present paper focuses on the first step of DM, which consists of characterizing the state of the driver. Since DM will be increasingly linked to driving automation (DA), this paper presents a clear view of the role of DM at each of the six SAE levels of DA. This paper surveys the state of the art of DM, and then synthesizes it, providing a unique, structured, polychotomous view of the many characterization techniques of DM. Informed by the survey, the paper characterizes the driver state along the five main dimensions—called here “(sub)states”—of drowsiness, mental workload, distraction, emotions, and under the influence. The polychotomous view of DM is presented through a pair of interlocked tables that relate these states to their indicators (e.g., the eye-blink rate) and the sensors that can access each of these indicators (e.g., a camera). The tables factor in not only the effects linked directly to the driver, but also those linked to the (driven) vehicle and the (driving) environment. They show, at a glance, to concerned researchers, equipment providers, and vehicle manufacturers (1) most of the options they have to implement various forms of advanced DM systems, and (2) fruitful areas for further research and innovation

    Participative Urban Health and Healthy Aging in the Age of AI

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    This open access book constitutes the refereed proceedings of the 18th International Conference on String Processing and Information Retrieval, ICOST 2022, held in Paris, France, in June 2022. The 15 full papers and 10 short papers presented in this volume were carefully reviewed and selected from 33 submissions. They cover topics such as design, development, deployment, and evaluation of AI for health, smart urban environments, assistive technologies, chronic disease management, and coaching and health telematics systems

    The benefits of an additional practice in descriptive geomerty course: non obligatory workshop at the Faculty of Civil Engineering in Belgrade

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    At the Faculty of Civil Engineering in Belgrade, in the Descriptive geometry (DG) course, non-obligatory workshops named “facultative task” are held for the three generations of freshman students with the aim to give students the opportunity to get higher final grade on the exam. The content of this workshop was a creative task, performed by a group of three students, offering free choice of a topic, i.e. the geometric structure associated with some real or imagery architectural/art-work object. After the workshops a questionnaire (composed by the professors at the course) is given to the students, in order to get their response on teaching/learning materials for the DG course and the workshop. During the workshop students performed one of the common tests for testing spatial abilities, named “paper folding". Based on the results of the questionnairethe investigation of the linkages between:students’ final achievements and spatial abilities, as well as students’ expectations of their performance on the exam, and how the students’ capacity to correctly estimate their grades were associated with expected and final grades, is provided. The goal was to give an evidence that a creative work, performed by a small group of students and self-assessment of their performances are a good way of helping students to maintain motivation and to accomplish their achievement. The final conclusion is addressed to the benefits of additional workshops employment in the course, which confirmhigherfinal scores-grades, achievement of creative results (facultative tasks) and confirmation of DG knowledge adaption

    The contemporary visualization and modelling technologies and the techniques for the design of the green roofs

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    The contemporary design solutions are merging the boundaries between real and virtual world. The Landscape architecture like the other interdisciplinary field stepped in a contemporary technologies area focused on that, beside the good execution of works, designer solutions has to be more realistic and “touchable”. The opportunities provided by Virtual Reality are certainly not negligible, it is common knowledge that the designs in the world are already presented in this way so the Virtual Reality increasingly used. Following the example of the application of virtual reality in landscape architecture, this paper deals with proposals for the use of virtual reality in landscape architecture so that designers, clients and users would have a virtual sense of scope e.g. rooftop garden, urban areas, parks, roads, etc. It is a programming language that creates a series of images creating a whole, so certain parts can be controlled or even modified in VR. Virtual reality today requires a specific gadget, such as Occulus, HTC Vive, Samsung Gear VR and similar. The aim of this paper is to acquire new theoretical and practical knowledge in the interdisciplinary field of virtual reality, the ability to display using virtual reality methods, and to present through a brief overview the plant species used in the design and construction of an intensive roof garden in a Mediterranean climate, the basic characteristics of roofing gardens as well as the benefits they carry. Virtual and augmented reality as technology is a very powerful tool for landscape architects, when modeling roof gardens, parks, and urban areas. One of the most popular technologies used by landscape architects is Google Tilt Brush, which enables fast modeling. The Google Tilt Brush VR app allows modeling in three-dimensional virtual space using a palette to work with the use of a three dimensional brush. The terms of two "programmed" realities - virtual reality and augmented reality - are often confused. One thing they have in common, though, is VRML - Virtual Reality Modeling Language. In this paper are shown the ways on which this issue can be solved and by the way, get closer the term of Virtual Reality (VR), also all the opportunities which the Virtual reality offered us. As well, in this paper are shown the conditions of Mediterranean climate, the conceptual solution and the plant species which will be used by execution of intensive green roof on the motel “Marković”

    The University of Iowa General Catalog 2016-17

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