299 research outputs found

    Smooth quasi-developable surfaces bounded by smooth curves

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    Computing a quasi-developable strip surface bounded by design curves finds wide industrial applications. Existing methods compute discrete surfaces composed of developable lines connecting sampling points on input curves which are not adequate for generating smooth quasi-developable surfaces. We propose the first method which is capable of exploring the full solution space of continuous input curves to compute a smooth quasi-developable ruled surface with as large developability as possible. The resulting surface is exactly bounded by the input smooth curves and is guaranteed to have no self-intersections. The main contribution is a variational approach to compute a continuous mapping of parameters of input curves by minimizing a function evaluating surface developability. Moreover, we also present an algorithm to represent a resulting surface as a B-spline surface when input curves are B-spline curves.Comment: 18 page

    Developable B-spline surface generation from control rulings

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    An intuitive design method is proposed for generating developable ruled B-spline surfaces from a sequence of straight line segments indicating the surface shape. The first and last line segments are enforced to be the head and tail ruling lines of the resulting surface while the interior lines are required to approximate rulings on the resulting surface as much as possible. This manner of developable surface design is conceptually similar to the popular way of the freeform curve and surface design in the CAD community, observing that a developable ruled surface is a single parameter family of straight lines. This new design mode of the developable surface also provides more flexibility than the widely employed way of developable surface design from two boundary curves of the surface. The problem is treated by numerical optimization methods with which a particular level of distance error is allowed. We thus provide an effective tool for creating surfaces with a high degree of developability when the input control rulings do not lie in exact developable surfaces. We consider this ability as the superiority over analytical methods in that it can deal with arbitrary design inputs and find practically useful results.Comment: 13 pages, 12 figrue

    Limitations on the smooth confinement of an unstretchable manifold

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    We prove that an m-dimensional unit ball D^m in the Euclidean space {\mathbb R}^m cannot be isometrically embedded into a higher-dimensional Euclidean ball B_r^d \subset {\mathbb R}^d of radius r < 1/2 unless one of two conditions is met -- (1)The embedding manifold has dimension d >= 2m. (2) The embedding is not smooth. The proof uses differential geometry to show that if d<2m and the embedding is smooth and isometric, we can construct a line from the center of D^m to the boundary that is geodesic in both D^m and in the embedding manifold {\mathbb R}^d. Since such a line has length 1, the diameter of the embedding ball must exceed 1.Comment: 20 Pages, 3 Figure

    Discrete Differential Geometry of Thin Materials for Computational Mechanics

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    Instead of applying numerical methods directly to governing equations, another approach to computation is to discretize the geometric structure specific to the problem first, and then compute with the discrete geometry. This structure-respecting discrete-differential-geometric (DDG) approach often leads to new algorithms that more accurately track the physically behavior of the system with less computational effort. Thin objects, such as pieces of cloth, paper, sheet metal, freeform masonry, and steel-glass structures are particularly rich in geometric structure and so are well-suited for DDG. I show how understanding the geometry of time integration and contact leads to new algorithms, with strong correctness guarantees, for simulating thin elastic objects in contact; how the performance of these algorithms can be dramatically improved without harming the geometric structure, and thus the guarantees, of the original formulation; how the geometry of static equilibrium can be used to efficiently solve design problems related to masonry or glass buildings; and how discrete developable surfaces can be used to model thin sheets undergoing isometric deformation
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