19,321 research outputs found

    Teaching Concurrent Software Design: A Case Study Using Android

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    In this article, we explore various parallel and distributed computing topics from a user-centric software engineering perspective. Specifically, in the context of mobile application development, we study the basic building blocks of interactive applications in the form of events, timers, and asynchronous activities, along with related software modeling, architecture, and design topics.Comment: Submitted to CDER NSF/IEEE-TCPP Curriculum Initiative on Parallel and Distributed Computing - Core Topics for Undergraduate

    A novel on-board Unit to accelerate the penetration of ITS services

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    In-vehicle connectivity has experienced a big expansion in recent years. Car manufacturers have mainly proposed OBU-based solutions, but these solutions do not take full advantage of the opportunities of inter-vehicle peer-to-peer communications. In this paper we introduce GRCBox, a novel architecture that allows OEM user-devices to directly communicate when located in neighboring vehicles. In this paper we also describe EYES, an application we developed to illustrate the type of novel applications that can be implemented on top of the GRCBox. EYES is an ITS overtaking assistance system that provides the driver with real-time video fed from the vehicle located in front. Finally, we evaluated the GRCbox and the EYES application and showed that, for device-to-device communication, the performance of the GRCBox architecture is comparable to an infrastructure network, introducing a negligible impact

    Overcoming Language Dichotomies: Toward Effective Program Comprehension for Mobile App Development

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    Mobile devices and platforms have become an established target for modern software developers due to performant hardware and a large and growing user base numbering in the billions. Despite their popularity, the software development process for mobile apps comes with a set of unique, domain-specific challenges rooted in program comprehension. Many of these challenges stem from developer difficulties in reasoning about different representations of a program, a phenomenon we define as a "language dichotomy". In this paper, we reflect upon the various language dichotomies that contribute to open problems in program comprehension and development for mobile apps. Furthermore, to help guide the research community towards effective solutions for these problems, we provide a roadmap of directions for future work.Comment: Invited Keynote Paper for the 26th IEEE/ACM International Conference on Program Comprehension (ICPC'18

    Assessing Inconspicuous Smartphone Authentication for Blind People

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    As people store more personal data in their smartphones, the consequences of having it stolen or lost become an increasing concern. A typical counter-measure to avoid this risk is to set up a secret code that has to be entered to unlock the device after a period of inactivity. However, for blind users, PINs and passwords are inadequate, since entry 1) consumes a non-trivial amount of time, e.g. using screen readers, 2) is susceptible to observation, where nearby people can see or hear the secret code, and 3) might collide with social norms, e.g. disrupting personal interactions. Tap-based authentication methods have been presented and allow unlocking to be performed in a short time and support naturally occurring inconspicuous behavior (e.g. concealing the device inside a jacket) by being usable with a single hand. This paper presents a study with blind users (N = 16) where an authentication method based on tap phrases is evaluated. Results showed the method to be usable and to support the desired inconspicuity.Comment: 4 pages, 1 figur

    Understanding face and eye visibility in front-facing cameras of smartphones used in the wild

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    Commodity mobile devices are now equipped with high-resolution front-facing cameras, allowing applications in biometrics (e.g., FaceID in the iPhone X), facial expression analysis, or gaze interaction. However, it is unknown how often users hold devices in a way that allows capturing their face or eyes, and how this impacts detection accuracy. We collected 25,726 in-the-wild photos, taken from the front-facing camera of smartphones as well as associated application usage logs. We found that the full face is visible about 29% of the time, and that in most cases the face is only partially visible. Furthermore, we identified an influence of users' current activity; for example, when watching videos, the eyes but not the entire face are visible 75% of the time in our dataset. We found that a state-of-the-art face detection algorithm performs poorly against photos taken from front-facing cameras. We discuss how these findings impact mobile applications that leverage face and eye detection, and derive practical implications to address state-of-the art's limitations

    Locational wireless and social media-based surveillance

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    The number of smartphones and tablets as well as the volume of traffic generated by these devices has been growing constantly over the past decade and this growth is predicted to continue at an increasing rate over the next five years. Numerous native features built into contemporary smart devices enable highly accurate digital fingerprinting techniques. Furthermore, software developers have been taking advantage of locational capabilities of these devices by building applications and social media services that enable convenient sharing of information tied to geographical locations. Mass online sharing resulted in a large volume of locational and personal data being publicly available for extraction. A number of researchers have used this opportunity to design and build tools for a variety of uses – both respectable and nefarious. Furthermore, due to the peculiarities of the IEEE 802.11 specification, wireless-enabled smart devices disclose a number of attributes, which can be observed via passive monitoring. These attributes coupled with the information that can be extracted using social media APIs present an opportunity for research into locational surveillance, device fingerprinting and device user identification techniques. This paper presents an in-progress research study and details the findings to date

    Digital interaction: where are we going?

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    In the framework of the AVI 2018 Conference, the interuniversity center ECONA has organized a thematic workshop on "Digital Interaction: where are we going?". Six contributions from the ECONA members investigate different perspectives around this thematic
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