2 research outputs found

    Cyber-Physical Systems and Smart Cities in India: Opportunities, Issues, and Challenges

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    A large section of the population around the globe is migrating towards urban settlements. Nations are working toward smart city projects to provide a better wellbeing for the inhabitants. Cyber-physical systems are at the core of the smart city setups. They are used in almost every system component within a smart city ecosystem. This paper attempts to discuss the key components and issues involved in transforming conventional cities into smart cities with a special focus on cyber-physical systems in the Indian context. The paper primarily focuses on the infrastructural facilities and technical knowhow to smartly convert classical cities that were built haphazardly due to overpopulation and ill planning into smart cities. It further discusses cyber-physical systems as a core component of smart city setups, highlighting the related security issues. The opportunities for businesses, governments, inhabitants, and other stakeholders in a smart city ecosystem in the Indian context are also discussed. Finally, it highlights the issues and challenges concerning technical, financial, and other social and infrastructural bottlenecks in the way of realizing smart city concepts along with future research directions

    Smartphones and Exergame Controllers as BYOD Solutions for the e-tivities of an Online Sport and Exercise Sciences University Program

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    In this paper, smartphones and exergame controllers are proposed as BYOD (Bring Your Own Device) solutions for carrying out the interactive learning activities of an online sport and exercise sciences university program. Such devices can be used as sources of kinematic and physiological data during the execution of some selected physical activities for providing, at the same time, a real-time feedback to the student and a ubiquitous assessment to the teacher. Some use scenarios are presented together with a conceptual framework for integrating such devices (and relevant data stream) in an e-learning platform based on a Cloud and Fog Computing architecture
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