1,102 research outputs found
Distributed and adaptive location identification system for mobile devices
Indoor location identification and navigation need to be as simple, seamless,
and ubiquitous as its outdoor GPS-based counterpart is. It would be of great
convenience to the mobile user to be able to continue navigating seamlessly as
he or she moves from a GPS-clear outdoor environment into an indoor environment
or a GPS-obstructed outdoor environment such as a tunnel or forest. Existing
infrastructure-based indoor localization systems lack such capability, on top
of potentially facing several critical technical challenges such as increased
cost of installation, centralization, lack of reliability, poor localization
accuracy, poor adaptation to the dynamics of the surrounding environment,
latency, system-level and computational complexities, repetitive
labor-intensive parameter tuning, and user privacy. To this end, this paper
presents a novel mechanism with the potential to overcome most (if not all) of
the abovementioned challenges. The proposed mechanism is simple, distributed,
adaptive, collaborative, and cost-effective. Based on the proposed algorithm, a
mobile blind device can potentially utilize, as GPS-like reference nodes,
either in-range location-aware compatible mobile devices or preinstalled
low-cost infrastructure-less location-aware beacon nodes. The proposed approach
is model-based and calibration-free that uses the received signal strength to
periodically and collaboratively measure and update the radio frequency
characteristics of the operating environment to estimate the distances to the
reference nodes. Trilateration is then used by the blind device to identify its
own location, similar to that used in the GPS-based system. Simulation and
empirical testing ascertained that the proposed approach can potentially be the
core of future indoor and GPS-obstructed environments
Wayfinding and Navigation for People with Disabilities Using Social Navigation Networks
To achieve safe and independent mobility, people usually depend on published information, prior experience, the knowledge of others, and/or technology to navigate unfamiliar outdoor and indoor environments. Today, due to advances in various technologies, wayfinding and navigation systems and services are commonplace and are accessible on desktop, laptop, and mobile devices. However, despite their popularity and widespread use, current wayfinding and navigation solutions often fail to address the needs of people with disabilities (PWDs). We argue that these shortcomings are primarily due to the ubiquity of the compute-centric approach adopted in these systems and services, where they do not benefit from the experience-centric approach. We propose that following a hybrid approach of combining experience-centric and compute-centric methods will overcome the shortcomings of current wayfinding and navigation solutions for PWDs
An indoor navigation architecture using variable data sources for blind and visually impaired persons
Contrary to outdoor positioning and navigation
systems, there isn’t a counterpart global solution for indoor
environments. Usually, the deployment of an indoor positioning
system must be adapted case by case, according to the
infrastructure and the objective of the localization. A particularly
delicate case is related with persons who are blind or visually
impaired. A robust and easy to use indoor navigation solution
would be extremely useful, but this would also be particularly
difficult to develop, given the special requirements of the system
that would have to be more accurate and user friendly than a
general solution. This paper presents a contribute to this subject,
by proposing a hybrid indoor positioning system adaptable to the
surrounding indoor structure, and dealing with different types of
signals to increase accuracy. This would permit lower the
deployment costs, since it could be done gradually, beginning
with the likely existing Wi-Fi infrastructure to get a fairy
accuracy up to a high accuracy using visual tags and NFC tags
when necessary and possible.info:eu-repo/semantics/publishedVersio
Comparative analysis of computer-vision and BLE technology based indoor navigation systems for people with visual impairments
Background: Considerable number of indoor navigation systems has been proposed to augment people with visual impairments (VI) about their surroundings. These systems leverage several technologies, such as computer-vision, Bluetooth low energy (BLE), and other techniques to estimate the position of a user in indoor areas. Computer-vision based systems use several techniques including matching pictures, classifying captured images, recognizing visual objects or visual markers. BLE based system utilizes BLE beacons attached in the indoor areas as the source of the radio frequency signal to localize the position of the user. Methods: In this paper, we examine the performance and usability of two computer-vision based systems and BLE-based system. The first system is computer-vision based system, called CamNav that uses a trained deep learning model to recognize locations, and the second system, called QRNav, that utilizes visual markers (QR codes) to determine locations. A field test with 10 blindfolded users has been conducted while using the three navigation systems. Results: The obtained results from navigation experiment and feedback from blindfolded users show that QRNav and CamNav system is more efficient than BLE based system in terms of accuracy and usability. The error occurred in BLE based application is more than 30% compared to computer vision based systems including CamNav and QRNav. Conclusions: The developed navigation systems are able to provide reliable assistance for the participants during real time experiments. Some of the participants took minimal external assistance while moving through the junctions in the corridor areas. Computer vision technology demonstrated its superiority over BLE technology in assistive systems for people with visual impairments. - 2019 The Author(s).Scopu
Evaluating indoor positioning systems in a shopping mall : the lessons learned from the IPIN 2018 competition
The Indoor Positioning and Indoor Navigation (IPIN) conference holds an annual competition in which indoor localization systems from different research groups worldwide are evaluated empirically. The objective of this competition is to establish a systematic evaluation methodology with rigorous metrics both for real-time (on-site) and post-processing (off-site) situations, in a realistic environment unfamiliar to the prototype developers. For the IPIN 2018 conference, this competition was held on September 22nd, 2018, in Atlantis, a large shopping mall in Nantes (France). Four competition tracks (two on-site and two off-site) were designed. They consisted of several 1 km routes traversing several floors of the mall. Along these paths, 180 points were topographically surveyed with a 10 cm accuracy, to serve as ground truth landmarks, combining theodolite measurements, differential global navigation satellite system (GNSS) and 3D scanner systems. 34 teams effectively competed. The accuracy score corresponds to the third quartile (75th percentile) of an error metric that combines the horizontal positioning error and the floor detection. The best results for the on-site tracks showed an accuracy score of 11.70 m (Track 1) and 5.50 m (Track 2), while the best results for the off-site tracks showed an accuracy score of 0.90 m (Track 3) and 1.30 m (Track 4). These results showed that it is possible to obtain high accuracy indoor positioning solutions in large, realistic environments using wearable light-weight sensors without deploying any beacon. This paper describes the organization work of the tracks, analyzes the methodology used to quantify the results, reviews the lessons learned from the competition and discusses its future
Finding Your Way Back: Comparing Path Odometry Algorithms for Assisted Return.
We present a comparative analysis of inertial-based odometry algorithms for the purpose of assisted return. An assisted return system facilitates backtracking of a path previously taken, and can be particularly useful for blind pedestrians. We present a new algorithm for path matching, and test it in simulated assisted return tasks with data from WeAllWalk, the only existing data set with inertial data recorded from blind walkers. We consider two odometry systems, one based on deep learning (RoNIN), and the second based on robust turn detection and step counting. Our results show that the best path matching results are obtained using the turns/steps odometry system
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