101 research outputs found

    Evaluating indoor positioning systems in a shopping mall : the lessons learned from the IPIN 2018 competition

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    The Indoor Positioning and Indoor Navigation (IPIN) conference holds an annual competition in which indoor localization systems from different research groups worldwide are evaluated empirically. The objective of this competition is to establish a systematic evaluation methodology with rigorous metrics both for real-time (on-site) and post-processing (off-site) situations, in a realistic environment unfamiliar to the prototype developers. For the IPIN 2018 conference, this competition was held on September 22nd, 2018, in Atlantis, a large shopping mall in Nantes (France). Four competition tracks (two on-site and two off-site) were designed. They consisted of several 1 km routes traversing several floors of the mall. Along these paths, 180 points were topographically surveyed with a 10 cm accuracy, to serve as ground truth landmarks, combining theodolite measurements, differential global navigation satellite system (GNSS) and 3D scanner systems. 34 teams effectively competed. The accuracy score corresponds to the third quartile (75th percentile) of an error metric that combines the horizontal positioning error and the floor detection. The best results for the on-site tracks showed an accuracy score of 11.70 m (Track 1) and 5.50 m (Track 2), while the best results for the off-site tracks showed an accuracy score of 0.90 m (Track 3) and 1.30 m (Track 4). These results showed that it is possible to obtain high accuracy indoor positioning solutions in large, realistic environments using wearable light-weight sensors without deploying any beacon. This paper describes the organization work of the tracks, analyzes the methodology used to quantify the results, reviews the lessons learned from the competition and discusses its future

    Integrated WiFi/PDR/Smartphone using an unscented Kalman filter algorithm for 3D indoor localization

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    Because of the high calculation cost and poor performance of a traditional planar map when dealing with complicated indoor geographic information, a WiFi fingerprint indoor positioning system cannot be widely employed on a smartphone platform. By making full use of the hardware sensors embedded in the smartphone, this study proposes an integrated approach to a three-dimensional (3D) indoor positioning system. First, an improved K-means clustering method is adopted to reduce the fingerprint database retrieval time and enhance positioning efficiency. Next, with the mobile phoneโ€™s acceleration sensor, a new step counting method based on auto-correlation analysis is proposed to achieve cell phone inertial navigation positioning. Furthermore, the integration of WiFi positioning with Pedestrian Dead Reckoning (PDR) obtains higher positional accuracy with the help of the Unscented Kalman Filter algorithm. Finally, a hybrid 3D positioning system based on Unity 3D, which can carry out real-time positioning for targets in 3D scenes, is designed for the fluent operation of mobile terminals

    A Survey of Positioning Systems Using Visible LED Lights

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    ยฉ 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.As Global Positioning System (GPS) cannot provide satisfying performance in indoor environments, indoor positioning technology, which utilizes indoor wireless signals instead of GPS signals, has grown rapidly in recent years. Meanwhile, visible light communication (VLC) using light devices such as light emitting diodes (LEDs) has been deemed to be a promising candidate in the heterogeneous wireless networks that may collaborate with radio frequencies (RF) wireless networks. In particular, light-fidelity has a great potential for deployment in future indoor environments because of its high throughput and security advantages. This paper provides a comprehensive study of a novel positioning technology based on visible white LED lights, which has attracted much attention from both academia and industry. The essential characteristics and principles of this system are deeply discussed, and relevant positioning algorithms and designs are classified and elaborated. This paper undertakes a thorough investigation into current LED-based indoor positioning systems and compares their performance through many aspects, such as test environment, accuracy, and cost. It presents indoor hybrid positioning systems among VLC and other systems (e.g., inertial sensors and RF systems). We also review and classify outdoor VLC positioning applications for the first time. Finally, this paper surveys major advances as well as open issues, challenges, and future research directions in VLC positioning systems.Peer reviewe

    CrowdFusion: Multi-Signal Fusion SLAM Positioning Leveraging Visible Light

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    With the fast development of location-based services, an ubiquitous indoor positioning approach with high accuracy and low calibration has become increasingly important. In this work, we target on a crowdsourcing approach with zero calibration effort based on visible light, magnetic field and WiFi to achieve sub-meter accuracy. We propose a CrowdFusion Simultaneous Localization and Mapping (SLAM) comprised of coarse-grained and fine-grained trace merging respectively based on the Iterative Closest Point (ICP) SLAM and GraphSLAM. ICP SLAM is proposed to correct the relative locations and directions of crowdsourcing traces and GraphSLAM is further adopted for fine-grained pose optimization. In CrowdFusion SLAM, visible light is used to accurately detect loop closures and magnetic field to extend the coverage. According to the merged traces, we construct a radio map with visible light and WiFi fingerprints. An enhanced particle filter fusing inertial sensors, visible light, WiFi and floor plan is designed, in which visible light fingerprinting is used to improve the accuracy and increase the resampling/rebooting efficiency. We evaluate CrowdFusion based on comprehensive experiments. The evaluation results show a mean accuracy of 0.67m for the merged traces and 0.77m for positioning, merely replying on crowdsourcing traces without professional calibration

    Floor plan-free particle filter for indoor positioning of industrial vehicles

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    Industry 4.0 is triggering the rapid development of solutions for indoor localization of industrial ve- hicles in the factories of the future. Either to support indoor navigation or to improve the operations of the factory, the localization of industrial vehicles imposes demanding requirements such as high accuracy, coverage of the entire operating area, low convergence time and high reliability. Industrial vehicles can be located using Wi-Fi fingerprinting, although with large positioning errors. In addition, these vehicles may be tracked with motion sensors, however an initial position is necessary and these sensors often suffer from cumulative errors (e.g. drift in the heading). To overcome these problems, we propose an indoor positioning system (IPS) based on a particle filter that combines Wi-Fi fingerprinting with data from motion sensors (displacement and heading). Wi-Fi position estimates are obtained using a novel approach, which explores signal strength measurements from multiple Wi-Fi interfaces. This IPS is capable of locating a vehicle prototype without prior knowledge of the starting position and heading, without depending on the buildingโ€™s floor plan. An average positioning error of 0.74 m was achieved in performed tests in a factory-like building.FCT โ€“ Fundaรงรฃo para a Ciรชncia e Tecnologia within the R&D Units Project Scope: UIDB/00319/2020, the PhD fellowship PD/BD/137401/2018 and the Technological Development in the scope of the projects in co-promotion no 002814/2015 (iFACTORY 2015-2018

    ์ง€์ž๊ธฐ ์ง€๋ฌธ์„ ์ด์šฉํ•œ ๋น„์šฉ ํšจ์œจ์ ์ด๊ณ  ์‹ค์šฉ์ ์ธ ์‹ค๋‚ด ์ธก์œ„ ์‹œ์Šคํ…œ

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    ํ•™์œ„๋…ผ๋ฌธ(๋ฐ•์‚ฌ)--์„œ์šธ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› :๊ณต๊ณผ๋Œ€ํ•™ ์ „๊ธฐยท์ปดํ“จํ„ฐ๊ณตํ•™๋ถ€,2020. 2. ๊ถŒํƒœ๊ฒฝ.์ง€๋‚œ ์‹ญ์ˆ˜ ๋…„ ๋™์•ˆ ํ•™๊ณ„์™€ ์‚ฐ์—… ์˜์—ญ์„ ๋ง‰๋ก ํ•˜์—ฌ ์‹ค๋‚ด ์ธก์œ„ ์‹œ์Šคํ…œ์ด ๋„๋ฆฌ ์—ฐ๊ตฌ๋˜์–ด ์™”๋‹ค. ์‹ค๋‚ด ์ธก์œ„ ์‹œ์Šคํ…œ์„ ์„ค๊ณ„ํ•  ๋•Œ WiFi, Bluetooth, ๊ด€์„ฑ ์„ผ์„œ์™€ ๊ฐ™์€ ๋‹ค์–‘ํ•œ ์ข…๋ฅ˜์˜ ์„ผ์„œ๋‚˜ ๋ฌด์„  ์ธํ„ฐํŽ˜์ด์Šค๋“ค์„ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ๋Š”๋ฐ, ๊ทธ ์ค‘์—์„œ๋„ ์ง€์ž๊ธฐ ์„ผ์„œ์—์„œ ์ธก์ •ํ•œ ์ž๊ธฐ์žฅ์˜ ํŒจํ„ด์„ ์ธก์œ„์— ์‚ฌ์šฉํ•˜๋Š” ์‹œ์Šคํ…œ์€ ์ •ํ™•์„ฑ๊ณผ ์•ˆ์ •์„ฑ ์ธก๋ฉด์—์„œ ํƒ€ ์‹œ์Šคํ…œ์— ๋น„ํ•ด ํฐ ์žฅ์ ์„ ์ง€๋‹ˆ๊ณ  ์žˆ๋‹ค. ์ฒ ๊ณจ ๊ตฌ์กฐ์— ๊ธฐ๋ฐ˜ํ•˜์—ฌ ๊ฑด์ถ•๋œ ํ˜„๋Œ€ ๊ฑด์ถ•๋ฌผ๋“ค์˜ ์‹ค๋‚ด ๊ณต๊ฐ„์—๋Š” ์ง€์ž๊ธฐ์žฅ์˜ ์™œ๊ณก์ด ๋ฐœ์ƒํ•˜๋ฉฐ ์ด๋Š” ๊ณง ์‹ค๋‚ด์˜ ๊ฐœ๋ณ„ ๊ณต๊ฐ„๋“ค์— ๊ณ ์œ ํ•˜๊ณ  ์•ˆ์ •์ ์ธ ์ง€์ž๊ธฐ ํŒจํ„ด์„ ๋ฐœ์ƒ์‹œํ‚จ๋‹ค. ์ด๋ฅผ ์‹ค๋‚ด ์ธก์œ„์˜ ๋งฅ๋ฝ์—์„œ๋Š” ์ง€์ž๊ธฐ ์ง€๋ฌธ์ด๋ผ๊ณ  ์ •์˜ํ•˜๋Š”๋ฐ ์ด ์ง€์ž๊ธฐ ์ง€๋ฌธ์€ ์‚ฌ์šฉ์ž์˜ ์›€์ง์ž„, ๋ฌธ๊ณผ ์ฐฝ๋ฌธ์˜ ์—ฌ๋‹ซํž˜ ๋“ฑ๊ณผ ๊ฐ™์€ ์ผ์ƒ์ ์ธ ํ™˜๊ฒฝ ๋ณ€ํ™”์— ๊ฐ•๊ฑดํ•˜๋ฉฐ, ํŠนํžˆ WiFi ๋“ฑ ๋ฌด์„  ์‹ ํ˜ธ์™€ ๋น„๊ตํ•˜์˜€์„ ๋•Œ ๋†’์€ ์ˆ˜์ค€์˜ ์•ˆ์ •์„ฑ์„ ๋ณด์ธ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์ด์™€ ๊ฐ™์€ ์•ˆ์ •์„ฑ์—๋„ ๋ถˆ๊ตฌํ•˜๊ณ  ์ง€์ž๊ธฐ ์ง€๋ฌธ์„ ์ด์šฉํ•˜์—ฌ ์‹ค๋‚ด ์ธก์œ„ ์‹œ์Šคํ…œ์„ ์„ค๊ณ„ํ•  ๋•Œ์—๋Š” ๋ช‡๊ฐ€์ง€ ๊ณ ๋ คํ•ด์•ผํ•  ์‚ฌํ•ญ๋“ค์ด ์žˆ๋‹ค. ๋จผ์ € ์ง€์ž๊ธฐ ์ง€๋ฌธ์€ ์„ผ์„œ ๋ฐ์ดํ„ฐ์˜ ๋‚ฎ์€ ์ฐจ์› ๊ฐœ์ˆ˜๋กœ ์ธํ•˜์—ฌ AP ๊ฐœ์ˆ˜์— ๋”ฐ๋ผ ๋ฐ์ดํ„ฐ์˜ ์ฐจ์›์ด ์ˆ˜์‹ญ, ์ˆ˜๋ฐฑ๊ฐœ์— ๋‹ฌํ•˜๋Š” ๋ฌด์„  ์‹ ํ˜ธ์— ๋น„ํ•˜์—ฌ ๊ตฌ๋ณ„์„ฑ์ด ๋งค์šฐ ๋‚ฎ๋‹ค. ๋Œ€๋ถ€๋ถ„์˜ ๊ธฐ์กด ์—ฐ๊ตฌ๋“ค์€ ๋งŽ์€ ์–‘์˜ ์—ฐ์‚ฐ์„ ์ˆ˜ํ–‰ํ•˜๋Š” ๋ณต์žกํ•œ ์•Œ๊ณ ๋ฆฌ์ฆ˜๊ณผ ๋งŽ์€ ์„ผ์„œ๋ฅผ ์ด์šฉํ•˜์—ฌ ์ด๋ฅผ ๊ทน๋ณตํ•˜์˜€๋‹ค. ๋˜ ๋Œ€์ƒ ๊ณต๊ฐ„์˜ ์ง€์ž๊ธฐ ์ง€๋ฌธ์„ ์ˆ˜์ง‘ํ•˜๊ธฐ ์œ„ํ•œ ์‚ฌ์ „ ์กฐ์‚ฌ ๋น„์šฉ๊ณผ ์ฃผ๊ธฐ์ ์ธ ์ง€์ž๊ธฐ ์ง€๋ฌธ ์žฌ์ˆ˜์ง‘์— ๋“œ๋Š” ๊ด€๋ฆฌ ๋น„์šฉ ์—ญ์‹œ ์ง€์ž๊ธฐ ์ง€๋ฌธ์„ ์‚ฌ์šฉํ•  ๋•Œ ๊ณ ๋ คํ•ด์•ผํ•  ๋ฌธ์ œ์ ์ด๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ๋…ผ๋ฌธ์€ ์ด ๋‘ ๊ฐ€์ง€ ๋ฌธ์ œ์ ์„ ํ•ด๊ฒฐํ•˜๋Š” ๋ฐ์— ์ดˆ์ ์„ ๋งž์ถ”์–ด ์ž‘์„ฑ๋˜์—ˆ๋‹ค. ๋จผ์ € ์‚ฌ๋ฌผ ์ธํ„ฐ๋„ท (IoT, Internet of Things) ํ™˜๊ฒฝ์—์„œ ์‹ค๋‚ด ์ธก์œ„๋ฅผ ์œ„ํ•ด ์ง€์ž๊ธฐ ์ง€๋ฌธ์„ ํ™œ์šฉํ•˜๋Š” ์—๋„ˆ์ง€ ํšจ์œจ์ ์ธ ๊ฒฝ๋Ÿ‰ ์‹œ์Šคํ…œ์„ ์—ฐ๊ตฌํ•˜์˜€๋‹ค. BLE ์ธํ„ฐํŽ˜์ด์Šค์™€ ์„ผ์„œ 2๊ฐœ(์ง€์ž๊ธฐ ๋ฐ ๊ฐ€์†๋„๊ณ„)๋งŒ ํƒ‘์žฌํ•œ ์ƒˆ๋กœ์šด ํ•˜๋“œ์›จ์–ด ์„ค๊ณ„ ๋ฐฉ์‹์„ ์ œ์•ˆํ•˜์˜€์œผ๋ฉฐ, ์ด ๊ธฐ๊ธฐ๋Š” ์ฝ”์ธ ํฌ๊ธฐ์˜ ๋ฐฐํ„ฐ๋ฆฌ๋ฅผ ์‚ฌ์šฉํ•  ๊ฒฝ์šฐ 1๋…„ ๋™์•ˆ ๋™์ž‘ ๊ฐ€๋Šฅํ•˜์˜€๋‹ค. ๋˜ํ•œ ์ตœ์†Œํ•œ์˜ ์„ผ์„œ ๋ฐ์ดํ„ฐ๋งŒ์„ ์ด์šฉํ•˜์—ฌ ๊ฐ•๊ฑดํ•œ ์‚ฌ์šฉ์ž ๋ณดํ–‰ ๋ชจ๋ธ๊ณผ ํšจ์œจ์ ์ธ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ๋„์ž…ํ•œ ํŒŒํ‹ฐํด ํ•„ํ„ฐ ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ง์ ‘ ์„ค๊ณ„ํ•œ ์‚ฌ๋ฌผ์ธํ„ฐ๋„ท ๊ธฐ๊ธฐ์™€ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ ์šฉํ•œ ๊ฒฐ๊ณผ, ๋ณธ ์‹œ์Šคํ…œ์€ ๋‚ฎ์€ ๊ณ„์‚ฐ ๋ณต์žก์„ฑ๊ณผ ๋†’์€ ์—๋„ˆ์ง€ ํšจ์œจ์„ ๋ณด์—ฌ์ฃผ๋ฉด์„œ ์ผ๋ฐ˜์ ์ธ ์‚ฌ๋ฌด์‹ค ๊ณต๊ฐ„์— ๋Œ€ํ•˜์—ฌ ํ‰๊ท  1.62m์˜ ์ธก์œ„ ์ •ํ™•๋„๋ฅผ ๋‹ฌ์„ฑํ•˜์˜€๋‹ค. ๋‹ค์Œ์œผ๋กœ๋Š” ํฌ๋ผ์šฐ๋“œ์†Œ์‹ฑ ๋ฐฉ์‹์„ ํ™œ์šฉํ•˜๋Š” ์ง€์ž๊ธฐ ์ง€๋ฌธ ๊ธฐ๋ฐ˜์˜ ์‹ค๋‚ด ์ธก์œ„ ์‹œ์Šคํ…œ์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์‹ค๋‚ด ์ธก์œ„์˜ ๋งฅ๋ฝ์—์„œ ํฌ๋ผ์šฐ๋“œ์†Œ์‹ฑ์€ ๋ช…์‹œ์ ์ธ ๋Œ€์ƒ ๊ณต๊ฐ„์˜ ์‚ฌ์ „ ์กฐ์‚ฌ ๊ณผ์ • ์—†์ด ์ง€์ž๊ธฐ ์ง€๋ฌธ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋ฅผ ๊ตฌ์„ฑํ•˜๋Š” ๋ฐฉ๋ฒ•์ด๋‹ค. ์ง€๋‚œ ์‹ญ์ˆ˜๋…„ ๊ฐ„ ์‹ค๋‚ด ์ธก์œ„ ์—ฐ๊ตฌ๋ฅผ ์œ„ํ•ด ํฌ๋ผ์šฐ๋“œ์†Œ์‹ฑ ๋ฐฉ๋ฒ•๋ก ์ด ํ™œ๋ฐœํ•˜๊ฒŒ ์—ฐ๊ตฌ๋˜์–ด ์™”์œผ๋‚˜, ํฌ๋ผ์šฐ๋“œ์†Œ์‹ฑ์— ๊ธฐ๋ฐ˜ํ•œ ๊ธฐ์กด ์ธก์œ„ ์‹œ์Šคํ…œ์€ ์ผ๋ฐ˜์ ์œผ๋กœ ์‚ฌ์ „ ์กฐ์‚ฌ ๊ธฐ๋ฐ˜ ์‹œ์Šคํ…œ๋ณด๋‹ค ์œ„์น˜ ์ •ํ™•๋„๊ฐ€ ๋‚ฎ๊ฒŒ ์ธก์ •๋˜์–ด์™”๋‹ค. ํฌ๋ผ์šฐ๋“œ์†Œ์‹ฑ ๊ธฐ๋ฐ˜ ์‹œ์Šคํ…์˜ ๋‚ฎ์€ ์ธก์œ„ ์„ฑ๋Šฅ์„ ๊ทน๋ณตํ•˜๊ธฐ ์œ„ํ•ด, ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ์ง€์ž๊ธฐ ๊ธฐ๋ฐ˜ ํฌ๋ผ์šฐ๋“œ์†Œ์‹ฑ ๋ฐ์ดํ„ฐ๋ฅผ ์‚ฌ์šฉํ•œ ์‹ค๋‚ด ์ธก์œ„ ์‹œ์Šคํ…œ์„ ์ œ์•ˆํ•œ๋‹ค. ๋ช…์‹œ์ ์ธ ์ˆ˜์ง‘ ๊ณผ์ • ์—†์ด ์Šค๋งˆํŠธํฐ ์‚ฌ์šฉ์ž๊ฐ€ ์ผ์ƒ์ƒํ™œ์—์„œ ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ์ง€์ž๊ธฐ ์ง€๋ฌธ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋ฅผ ๊ตฌ์ถ•ํ•  ์ˆ˜ ์žˆ๋„๋ก HMM ๊ธฐ๋ฐ˜์˜ ์ƒˆ๋กœ์šด ํ•™์Šต ๋ชจ๋ธ์„ ๊ตฌํ˜„ํ•˜์˜€์œผ๋ฉฐ, ์ฃผ๋กœ ๋ณต๋„ ์œ„์ฃผ๋กœ ๊ตฌ์„ฑ๋œ ์‹ค๋‚ด ๊ณต๊ฐ„์—์„œ์˜ ํ‰๊ฐ€ ๊ฒฐ๊ณผ, ์ œ์•ˆ๋œ ์‹œ์Šคํ…œ์ด 96.47\%์˜ ํ•™์Šต ์ •ํ™•๋„์™€ 0.25m์˜ ์ค‘๊ฐ„๊ฐ’ ์ธก์œ„ ์ •ํ™•๋„๋ฅผ ๋‹ฌ์„ฑํ•˜์˜€๋‹ค.Over the decades, indoor localization system has been widely studied in the academic and also in the industrial area. Many sensors or wireless signals such as WiFi, Bluetooth, and inertial sensors are available when designing an indoor localization system, but among them, the systems using the geomagnetic field has advantages concerning accuracy and stability. Every spatial point in an indoor space has its own distinct and stable fingerprint, which arises owing to the distortion of the magnetic field induced by the surrounding steel and iron structures. The magnetic fingerprint is robust to environmental changes like pedestrian activities and door/window movements, particularly compared with radio signals such as WiFi. This phenomenon makes many indoor positioning techniques rely on the magnetic field as an essential source of localization. Despite the robustness, there are some challenges when leveraging the magnetic fingerprint to design the indoor localization system. Due to lower discernibility of the magnetic fingerprint, most of the existing studies have exploited high computational algorithms and many sensors. Also, the cost of a site survey to collect the fingerprints and periodic management of target spaces is still problematic when using magnetic fingerprints. This dissertation thus focuses on these two challenges. First, we present an energy-efficient and lightweight system that utilizes the magnetic field for indoor positioning in the Internet of Things (IoT) environments. We propose a new hardware design of an IoT device that only has a BLE interface and two sensors (magnetometer and accelerometer), with the lifetime of one year when using a coin-size battery. We further propose an augmented particle filter framework that features a robust motion model and algorithmic-efficient localization heuristics with minimal sensory data. The prototype-based evaluation shows that the proposed system achieves a median accuracy of 1.62 m for an office building while exhibiting low computational complexity and high energy efficiency. Next, we propose a magnetic fingerprint-based indoor localization system leveraging a crowdsourcing approach. In the aspect of indoor localization, crowdsourcing is a method to construct the fingerprint database without the explicit site-survey process. Over the past decade, crowdsourcing has been actively studied for indoor localization. However, the existing localization systems based on crowdsourcing usually achieve lower location accuracy than the site survey based systems. To overcome the low performance of the crowdsourcing based approaches, we design an indoor positioning system using the crowdsourced data of the magnetic field. We substantiate a novel HMM-based learning model to construct a database of magnetic field fingerprints from smartphone users. Experiments in an indoor space consisting of aisles show that the proposed system achieves the learning accuracy of 96.47\% and median positioning accuracy of 0.25m.Chapter 1 Introduction 1p - Motivation 1p - Indoor Localization Overview 2p - Magnetic Field based Systems 5p - Organization of Dissertation 7p Chapter 2 An Energy-efficient and Lightweight Indoor Localization System for Internet-of-Things (IoT) Environments 8p - Introduction 8p - Related Work 11p - Issues on Using Magnetic Field 12p - Characteristics of Magnetic Field 12p - Variation Issues 13p - Sensing Rate 17p - Design of Energy-efficient Device for Localization 18p - Hardware Design 18p - Structure of the BLE Beacon Frame 21p - Processing Sensor Data 22p - System Architecture 25p - Overview 25p - Site Survey Methodology 25p - Particle Filter Framework 26p - Evaluation 36p - Implementation 37p - Experiment Setup 38p - Localization Performance 38p - Energy and Algorithmic Efficiency 44p - Discussion 46p Chapter 3 Magnetic Field based Indoor Localization System:A Crowdsourcing Approach 51p - Introduction 51p - Characteristics of Magnetic Field 54p - Robustness 54p - Distinctness 54p - Diversity issues 55p - Design of HMM for Crowdsoucing 56p - Basic Model 56p - Issues in HMM Learning 59p - Preliminary Experiments 59p - System Architecture 63p - Enhanced Learning Model 63p - Pre-processing Crowdsourced Data 65p - Allocating Initial HMM Parameters 67p - Comparing Similarity between the Magnetic Fingerprints 70p - Evaluation 71p - Experimental Settings 71p - Learning Accuracy 71p - Positioning Accuracy 73p - Algorithmic Efficiency 75p Chapter 4 Discussion and Future Work 76p - Open Space Issue 76p Chapter 5 Conclusion 82p Bibliography 84p ์ดˆ๋ก 92pDocto
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