20 research outputs found

    On Introspection, Metacognitive Control and Augmented Data Mining Live Cycles

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    We discuss metacognitive modelling as an enhancement to cognitive modelling and computing. Metacognitive control mechanisms should enable AI systems to self-reflect, reason about their actions, and to adapt to new situations. In this respect, we propose implementation details of a knowledge taxonomy and an augmented data mining life cycle which supports a live integration of obtained models.Comment: 10 pages, 3 figure

    Toward an Ontology-Based Chatbot Endowed with Natural Language Processing and Generation

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    International audienceWith the last evolution of the web, several new means of communication have showed up. In the commercial domain, chatbot tech-nologies are now considered as essential for providing a wide range of ser-vices (e.g. search, FAQ, assistance) to the end-user, and to make a client a faithful customer. In this paper, we propose an on-going work on the denition and implementation of SynchroBot, an ontology-based chat-bot that relies on Semantic Web and NLP models and technologies to support user-machine dialogical interaction in the e-commerce domain

    Semantic Interaction in Web-based Retrieval Systems : Adopting Semantic Web Technologies and Social Networking Paradigms for Interacting with Semi-structured Web Data

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    Existing web retrieval models for exploration and interaction with web data do not take into account semantic information, nor do they allow for new forms of interaction by employing meaningful interaction and navigation metaphors in 2D/3D. This thesis researches means for introducing a semantic dimension into the search and exploration process of web content to enable a significantly positive user experience. Therefore, an inherently dynamic view beyond single concepts and models from semantic information processing, information extraction and human-machine interaction is adopted. Essential tasks for semantic interaction such as semantic annotation, semantic mediation and semantic human-computer interaction were identified and elaborated for two general application scenarios in web retrieval: Web-based Question Answering in a knowledge-based dialogue system and semantic exploration of information spaces in 2D/3D

    Context-based multimodal interpretation : an integrated approach to multimodal fusion and discourse processing

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    This thesis is concerned with the context-based interpretation of verbal and nonverbal contributions to interactions in multimodal multiparty dialogue systems. On the basis of a detailed analysis of context-dependent multimodal discourse phenomena, a comprehensive context model is developed. This context model supports the resolution of a variety of referring and elliptical expressions as well as the processing and reactive generation of turn-taking signals and the identification of the intended addressee(s) of a contribution. A major goal of this thesis is the development of a generic component for multimodal fusion and discourse processing. Based on the integration of this component into three distinct multimodal dialogue systems, the generic applicability of the approach is shown.Diese Dissertation befasst sich mit der kontextbasierten Interpretation von verbalen und nonverbalen Gesprächsbeiträgen im Rahmen von multimodalen Dialogsystemen. Im Rahmen dieser Arbeit wird, basierend auf einer detaillierten Analyse multimodaler Diskursphänomene, ein umfassendes Modell des Gesprächskontextes erarbeitet. Dieses Modell soll sowohl die Verarbeitung einer Vielzahl von referentiellen und elliptischen Ausdrücken, als auch die Erzeugung reaktiver Aktionen wie sie für den Sprecherwechsel benötigt werden unterstützen. Ein zentrales Ziel dieser Arbeit ist die Entwicklung einer generischen Komponente zur multimodalen Fusion und Diskursverarbeitung. Anhand der Integration dieser Komponente in drei unterschiedliche Dialogsysteme soll der generische Charakter dieser Komponente gezeigt werden

    A flexible and reusable framework for dialogue and action management in multi-party discourse

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    This thesis describes a model for goal-directed dialogue and activity control in real-time for multiple conversation participants that can be human users or virtual characters in multimodal dialogue systems and a framework implementing the model. It is concerned with two genres: task-oriented systems and interactive narratives. The model is based on a representation of participant behavior on three hierarchical levels: dialogue acts, dialogue games, and activities. Dialogue games allow to take advantage of social conventions and obligations to model the basic structure of dialogues. The interactions can be specified and implemented using reoccurring elementary building blocks. Expectations about future behavior of other participants are derived from the state of active dialogue games; this can be useful for, e. g., input disambiguation. The knowledge base of the system is defined in an ontological format and allows individual knowledge and personal traits for the characters. The Conversational Behavior Generation Framework implements the model. It coordinates a set of conversational dialogue engines (CDEs), where each participant is represented by one CDE. The virtual characters can act autonomously, or semi-autonomously follow goals assigned by an external story module (Narrative Mode). The framework allows combining alternative specification methods for the virtual characters\u27; activities (implementation in a general-purpose programming language, by plan operators, or in the specification language Lisa that was developed for the model). The practical viability of the framework was tested and demonstrated via the realization of three systems with different purposes and scope.Diese Arbeit beschreibt ein Modell für zielgesteuerte Dialog- und Ablaufsteuerung in Echtzeit für beliebig viele menschliche Konversationsteilnehmer und virtuelle Charaktere in multimodalen Dialogsystemen, sowie eine Softwareumgebung, die das Modell implementiert. Dabei werden zwei Genres betrachtet: Task-orientierte Systeme und interaktive Erzählungen. Das Modell basiert auf einer Repräsentation des Teilnehmerverhaltens auf drei hierarchischen Ebenen: Dialogakte, Dialogspiele und Aktivitäten. Dialogspiele erlauben es, soziale Konventionen und Obligationen auszunutzen, um die Dialoge grundlegend zu strukturieren. Die Interaktionen können unter Verwendung wiederkehrender elementarer Bausteine spezifiziert und programmtechnisch implementiert werden. Aus dem Zustand aktiver Dialogspiele werden Erwartungen an das zukünftige Verhalten der Dialogpartner abgeleitet, die beispielsweise für die Desambiguierung von Eingaben von Nutzen sein können. Die Wissensbasis des Systems ist in einem ontologischen Format definiert und ermöglicht individuelles Wissen und persönliche Merkmale für die Charaktere. Das Conversational Behavior Generation Framework implementiert das Modell. Es koordiniert eine Menge von Dialog-Engines (CDEs), wobei jedem Teilnehmer eine CDE zugeordet wird, die ihn repräsentiert. Die virtuellen Charaktere können autonom oder semi-autonom nach den Zielvorgaben eines externen Storymoduls agieren (Narrative Mode). Das Framework erlaubt die Kombination alternativer Spezifikationsarten für die Aktivitäten der virtuellen Charaktere (Implementierung in einer allgemeinen Programmiersprache, durch Planoperatoren oder in der für das Modell entwickelten Spezifikationssprache Lisa). Die Praxistauglichkeit des Frameworks wurde anhand der Realisierung dreier Systeme mit unterschiedlichen Zielsetzungen und Umfang erprobt und erwiesen

    Using Application-Specific Ontologies to Generate Grammar Rules in English, Hindi, and Spanish for a Web Interface

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    This thesis is concerned with the use of domain ontologies facilitating the generation of multilingual grammars, which furthermore can be integrated in the natural language understanding module of a communication system. In particular we work on grammars for supporting user queries when accessing the web in English, Hindi and Spanish in two scenarios: searching for a new medical specialist and looking for the information about cultural events in the city. Although there have been many works on communication systems supporting English and Spanish, this is not the case for Hindi language. For economical and cultural reasons there have not been many studies on the integration of Hindi language on communication systems. For this reason, our thesis also deals with the difficulty of working on a language for which not many studies have been done nor do existing resources exist. In order to facilitate the generation of linguistic resources for the three languages in different domains we propose a clear separation of the conceptual and linguistic knowledge, as well as a separation of general and domain-restricted knowledge bases, being conceptual knowledge. Conceptual knowledge is represented in ontologies and is reused across the three languages. Linguistic knowledge is language specific. General knowledge consists in general conceptual concepts represented in a general ontology and general linguistic knowledge can be represented as general grammars rules that can be reused across domains. For developing the grammar rules for each domain and language we use grammatical framework (GF), a powerful tool for writing multilingual grammars. One of the main advantages of this formalism is that favours a clear separation of conceptual and syntactic knowledge involved in a particular grammar: it represent the conceptual knowledge in a module called abstract grammar and the syntactic details in a separate but related module called concrete grammar. We define abstract grammar from ontologies and they are base to further developing the concrete grammar
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