236 research outputs found

    Smart Surrogate Widgets for Direct Volume Manipulation

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    Interaction is an essential aspect in volume visualization, yet common manipulation tools such as bounding boxes or clipping plane widgets provide rather crude tools as they neglect the complex structure of the underlying data. In this paper, we introduce a novel volume interaction approach based on smart widgets that are automatically placed directly into the data in a visibility-driven manner. By adapting to what the user actually sees, they act as proxies that allow for goal-oriented modifications while still providing an intuitive set of simple operations that is easy to control. In particular, our method is well-suited for direct manipulation scenarios such as touch screens, where traditional user interface elements commonly exhibit limited utility. To evaluate out approach we conducted a qualitative user study with nine participants with various backgrounds.acceptedVersio

    Tangible user interfaces : past, present and future directions

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    In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in or- der to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User In- terfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this ïŹeld. We then present TUIs in a broader context, survey application domains, and review frame- works and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, phycology, and philoso- phy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limita- tions of TUIs and chart directions for future research

    Using natural user interfaces to support synchronous distributed collaborative work

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    Synchronous Distributed Collaborative Work (SDCW) occurs when group members work together at the same time from different places together to achieve a common goal. Effective SDCW requires good communication, continuous coordination and shared information among group members. SDCW is possible because of groupware, a class of computer software systems that supports group work. Shared-workspace groupware systems are systems that provide a common workspace that aims to replicate aspects of a physical workspace that is shared among group members in a co-located environment. Shared-workspace groupware systems have failed to provide the same degree of coordination and awareness among distributed group members that exists in co-located groups owing to unintuitive interaction techniques that these systems have incorporated. Natural User Interfaces (NUIs) focus on reusing natural human abilities such as touch, speech, gestures and proximity awareness to allow intuitive human-computer interaction. These interaction techniques could provide solutions to the existing issues of groupware systems by breaking down the barrier between people and technology created by the interaction techniques currently utilised. The aim of this research was to investigate how NUI interaction techniques could be used to effectively support SDCW. An architecture for such a shared-workspace groupware system was proposed and a prototype, called GroupAware, was designed and developed based on this architecture. GroupAware allows multiple users from distributed locations to simultaneously view and annotate text documents, and create graphic designs in a shared workspace. Documents are represented as visual objects that can be manipulated through touch gestures. Group coordination and awareness is maintained through document updates via immediate workspace synchronization, user action tracking via user labels and user availability identification via basic proxemic interaction. Members can effectively communicate via audio and video conferencing. A user study was conducted to evaluate GroupAware and determine whether NUI interaction techniques effectively supported SDCW. Ten groups of three members each participated in the study. High levels of performance, user satisfaction and collaboration demonstrated that GroupAware was an effective groupware system that was easy to learn and use, and effectively supported group work in terms of communication, coordination and information sharing. Participants gave highly positive comments about the system that further supported the results. The successful implementation of GroupAware and the positive results obtained from the user evaluation provides evidence that NUI interaction techniques can effectively support SDCW

    tCAD: a 3D modeling application on a depth enhanced tabletop computer

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    Tabletop computers featuring multi-touch input and object tracking are a common platform for research on Tangible User Interfaces (also known as Tangible Interaction). However, such systems are confined to sensing activity on the tabletop surface, disregarding the rich and relatively unexplored interaction canvas above the tabletop. This dissertation contributes with tCAD, a 3D modeling tool combining fiducial marker tracking, finger tracking and depth sensing in a single system. This dissertation presents the technical details of how these features were integrated, attesting to its viability through the design, development and early evaluation of the tCAD application. A key aspect of this work is a description of the interaction techniques enabled by merging tracked objects with direct user input on and above a table surface.Universidade da Madeir

    Eignung von virtueller Physik und Touch-Gesten in Touchscreen-Benutzerschnittstellen fĂŒr kritische Aufgaben

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    The goal of this reasearch was to examine if modern touch screen interaction concepts that are established on consumer electronic devices like smartphones can be used in time-critical and safety-critical use cases like for machine control or healthcare appliances. Several prevalent interaction concepts with and without touch gestures and virtual physics were tested experimentally in common use cases to assess their efficiency, error rate and user satisfaction during task completion. Based on the results, design recommendations for list scrolling and horizontal dialog navigation are given.Das Ziel dieser Forschungsarbeit war es zu untersuchen, ob moderne Touchscreen-Interaktionskonzepte, die auf Consumer-Electronic-GerĂ€ten wie Smartphones etabliert sind, fĂŒr zeit- und sicherheitskritische AnwendungsfĂ€lle wie Maschinensteuerung und MedizingerĂ€te geeignet sind. Mehrere gebrĂ€uchliche Interaktionskonzepte mit und ohne Touch-Gesten und virtueller Physik wurden in hĂ€ufigen AnwendungsfĂ€llen experimentell auf ihre Effizienz, Fehlerrate und Nutzerzufriedenheit bei der Aufgabenlösung untersucht. Basierend auf den Resultaten werden Empfehlungen fĂŒr das Scrollen in Listen und dem horizontalen Navigieren in mehrseitigen Software-Dialogen ausgesprochen

    Human-Computer Interaction

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    In this book the reader will find a collection of 31 papers presenting different facets of Human Computer Interaction, the result of research projects and experiments as well as new approaches to design user interfaces. The book is organized according to the following main topics in a sequential order: new interaction paradigms, multimodality, usability studies on several interaction mechanisms, human factors, universal design and development methodologies and tools

    Haptic augmentation of the cursor: transforming virtual actions into physical actions

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    This thesis demonstrates, through the exploration of two very different examples, the general claim that haptic feedback relating to a user's representation in a computer system (typically a cursor) can lead to increases in objective performance and subjective experience. Design guidelines covering each of these two topics are also presented, to ensure that the research described here can be readily adopted by other researchers, designers and system developers. The first topic to be investigated was desktop user interfaces. This thesis describes the design of a variety of different forms of haptic feedback for use with number of different Graphical User Interface (GUI) widgets, or widget groups. Two empirical evaluations of these designs are also described in some depth. The results of these studies indicate that although haptic feedback can provide improvements in objective performance, it can also reduce performance and increase subjective workload if inappropriately applied. From these results, and from the previous literature, detailed guidelines were drawn up covering the addition of haptic feedback to GUIs. The goal of these guidelines is to support the creation of performance-enhancing haptic feedback. The second topic examined was communication in interactive collaborative systems. The design of a suite of haptic communication is presented in detail, before two studies investigating different aspects of its use. The first study focuses on the subjective influence of the haptic communication as a whole, while the second is a more thorough look at one particular form of the feedback and includes objective measurements. The combined results of these studies indicate that haptic feedback has a valuable potential for increasing the quality of a user's subjective experience. Observations from these studies also reveal insights into the role of haptic feedback in communication. A set of guidelines summing up this research and the previous literature relevant to this topic are then presented. As research on this domain is in its infancy, the goal of these guidelines is to concisely present the main issues and potential benefits that respectively restrict and drive this work
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