1,254 research outputs found

    Robotic Contact Juggling

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    We define "robotic contact juggling" to be the purposeful control of the motion of a three-dimensional smooth object as it rolls freely on a motion-controlled robot manipulator, or "hand." While specific examples of robotic contact juggling have been studied before, in this paper we provide the first general formulation and solution method for the case of an arbitrary smooth object in single-point rolling contact on an arbitrary smooth hand. Our formulation splits the problem into four subproblems: (1) deriving the second-order rolling kinematics; (2) deriving the three-dimensional rolling dynamics; (3) planning rolling motions that satisfy the rolling dynamics; and (4) feedback stabilization of planned rolling trajectories. The theoretical results are demonstrated in simulation and experiment using feedback from a high-speed vision system.Comment: 16 pages, 14 figures. | Supplemental Video: https://youtu.be/QT55_Q1ePfg | Code: https://github.com/zackwoodruff/rolling_dynamic

    Modelling and control of lightweight underwater vehicle-manipulator systems

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    This thesis studies the mathematical description and the low-level control structures for underwater robotic systems performing motion and interaction tasks. The main focus is on the study of lightweight underwater-vehicle manipulator systems. A description of the dynamic and hydrodynamic modelling of the underwater vehicle-manipulator system (UVMS) is presented and a study of the coupling effects between the vehicle and manipulator is given. Through simulation results it is shown that the vehicle’s capabilities are degraded by the motion of the manipulator, when it has a considerable mass with respect to the vehicle. Understanding the interaction effects between the two subsystems is beneficial in developing new control architectures that can improve the performance of the system. A control strategy is proposed for reducing the coupling effects between the two subsystems when motion tasks are required. The method is developed based on the mathematical model of the UVMS and the estimated interaction effects. Simulation results show the validity of the proposed control structure even in the presence of uncertainties in the dynamic model. The problem of autonomous interaction with the underwater environment is further addressed. The thesis proposes a parallel position/force control structure for lightweight underwater vehicle-manipulator systems. Two different strategies for integrating this control law on the vehicle-manipulator structure are proposed. The first strategy uses the parallel control law for the manipulator while a different control law, the Proportional Integral Limited control structure, is used for the vehicle. The second strategy treats the underwater vehicle-manipulator system as a single system and the parallel position/force law is used for the overall system. The low level parallel position/force control law is validated through practical experiments using the HDT-MK3-M electric manipulator. The Proportional Integral Limited control structure is tested using a 5 degrees-of-freedom underwater vehicle in a wave-tank facility. Furthermore, an adaptive tuning method based on interaction theory is proposed for adjusting the gains of the controller. The experimental results show that the method is advantageous as it decreases the complexity of the manual tuning otherwise required and reduces the energy consumption. The main objectives of this thesis are to understand and accurately represent the behaviour of an underwater vehiclemanipulator system, to evaluate this system when in contact with the environment and to design informed low-level control structures based on the observations made through the mathematical study of the system. The concepts presented in this thesis are not restricted to only vehicle-manipulator systems but can be applied to different other multibody robotic systems

    Closed-loop Control of a Nonprehensile Manipulation System Inspired by the Pizza-Peel Mechanism

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    A nonprehensile manipulation system consisting of a dexterous plate (e.g., a peel) which is intended to induce a rotating movement on a disk (e.g., a pizza) is studied. A dynamic model based on the Euler-Lagrange equations is first derived. Then, a controllability analysis of this model is carried out, which shows some intrinsic limitations of the proposed system. Later, a closed-loop control strategy is proposed to induce the desired rotating speed in the disk, while maintaining the position of both the disk and the plate as close to zero as possible. A stability analysis is performed to show the boundedness of all the states, the oscillatory response of all of them, and the maximum amplitude of these oscillations. A numerical simulation is employed to verify the proposed controller and the predicted behavior found in the stability analysis

    Validation of an extended foot-ankle musculoskeletal model using in vivo 4D CT data

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    openPer simulare il movimento del corpo umano, è necessario creare dei modelli che rappresentino le strutture anatomiche. In questo elaborato ci si concentrerà su un modello biomeccanico del complesso piede-caviglia implementato in un software per la modellazione muscoloscheletrica, nella fattispecie OpenSim. OpenSim è un software che consente di sviluppare modelli di strutture muscoloscheletriche e creare simulazioni dinamiche in grado di stimare i parametri interni delle strutture anatomiche (come le forze muscolari e di contatto tra le ossa), attraverso la simulazione della cinematica e la cinetica del movimento delle varie strutture coinvolte. Nel presente elaborato, si è partiti dallo studio di un dataset, acquisito da Boey et al. (2020) tramite scansione 4D CT in combinazione con un dispositivo di manipolazione del piede su soggetti sani e pazienti affetti da instabilità cronica di caviglia. In questo modo è stata valutata la cinematica dell’osso del piede durante il cammino simulato. Lo scopo di questo elaborato è quindi validare un modello del complesso piede-caviglia sviluppato da Malaquias et al. (2016), partendo dai dati acquisiti affinché, imponendo il movimento della pedana, la simulazione restituisca delle variabili comparabili a quelle reali. Il modello muscoloscheletrico esteso del complesso piede-caviglia è composto da sei segmenti rigidi e cinque articolazioni anatomiche (caviglia, sottoastragalica, mediotarsica, tarsometatrsale e metatarsofalangea) per un totale di otto gradi di libertà. A questo modello è stata aggiunto una pedana (per simulare il dispositivo di manipolazione utilizzato nella sperimentazione) e sono stati incrementati i gradi di libertà delle articolazioni di caviglia e sottoastragalica, per ottenere tre gradi di libertà ciascuna. Dopodiché, è stato imposto un movimento combinato di inversione\eversione ed ab-adduzione alla pedana ed è stato valutato il movimento del modello del piede rispetto al dataset.To simulate the movement of the human body, it is necessary to create models that represent anatomical structures. In this thesis the focus will be placed on a biomechanical model of the complex foot-ankle implemented in a software for musculoskeletal modeling, in particular OpenSim. OpenSim is software that allows to develop models of musculoskeletal structures and create dynamic simulations capable of estimating the internal parameters of anatomical structures (such as muscle and contact forces between bones), through the simulation of the kinematics and kinetics of the movement of the various anatomical structures involved. In this paper, the starting point was the study of a dataset, acquired by Boey et al. (2020) with 4D CT scan in combination with a foot manipulator device. The study was run on healthy subjects as well as patients with chronic ankle instability. In this way, the kinematics of the movement of the foot bones during simulated gait was evaluated. The aim of this project was to validate a model of the foot-ankle complex, developed by Malaquias et al. (2016), starting from the acquired data, so that, by imposing the movement of the platform, the simulation would return variables comparable to the dataset. This extended musculoskeletal model of the foot-ankle complex is composed of six rigid segments and five anatomical joints (ankle, subtalar, midtarsal, tarsometatarsal, and metatarsophalangeal) for a total of eight degrees of freedom. A footplate was added to this model (to simulate the foot manipulator device utilized in the experiment) and the degrees of freedom of the ankle and subtalar joints were increased, to obtain three degrees of freedom each. After that, a combined inversion\eversion and plantar\dorsiflexion movement was imposed on the footplate and the movement of the foot model was evaluated against the dataset

    Vitreo-retinal eye surgery robot : sustainable precision

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    Vitreo-retinal eye surgery encompasses the surgical procedures performed on the vitreous humor and the retina. A procedure typically consists of the removal of the vitreous humor, the peeling of a membrane and/or the repair of a retinal detachment. Vitreo-retinal surgery is performed minimal invasively. Small needle shaped instruments are inserted into the eye. Instruments are manipulated by hand in four degrees of freedom about the insertion point. Two rotations move the instrument tip laterally, in addition to a translation in axial instrument direction and a rotation about its longitudinal axis. The manipulation of the instrument tip, e.g. a gripping motion can be considered as a fifth degree of freedom. While performing vitreo-retinal surgery manually, the surgeon faces various challenges. Typically, delicate micrometer range thick tissue is operated, for which steady hand movements and high accuracy instrument manipulation are required. Lateral instrument movements are inverted by the pivoting insertion point and scaled depending on the instrument insertion depth. A maximum of two instruments can be used simultaneously. There is nearly no perception of surgical forces, since most forces are below the human detection limit. Therefore, the surgeon relies only on visual feedback, obtained via a microscope or endoscope. Both vision systems force the surgeon to work in a static and non ergonomic body posture. Although the surgeon’s proficiency improves throughout his career, hand tremor will become a problem at higher age. Robotically assisted surgery with a master-slave system can assist the surgeon in these challenges. The slave system performs the actual surgery, by means of instrument manipulators which handle the instruments. The surgeon remains in control of the instruments by operating haptic interfaces via a master. Using electronic hardware and control software, the master and slave are connected. Amongst others, advantages as tremor filtering, up-scaled force feedback, down-scaled motions and stabilized instrument positioning will enhance dexterity on surgical tasks. Furthermore, providing the surgeon an ergonomic body posture will prolong the surgeon’s career. This thesis focuses on the design and realization of a high precision slave system for eye surgery. The master-slave system uses a table mounted design, where the system is compact, lightweight, easy to setup and equipped to perform a complete intervention. The slave system consists of two main parts: the instrument manipulators and their passive support system. Requirements are derived from manual eye surgery, conversations with medical specialists and analysis of the human anatomy and vitreo-retinal interventions. The passive support system provides a stiff connection between the instrument manipulator, patient and surgical table. Given the human anatomical diversity, presurgical adjustments can be made to allow the instrument manipulators to be positioned over each eye. Most of the support system is integrated within the patient’s headrest. On either the left or right side, two exchangeable manipulator-support arms can be installed onto the support system, depending on the eye being operated upon. The compact, lightweight and easy to install design, allows for a short setup time and quick removal in case of a complication. The slave system’s surgical reach is optimized to emulate manually performed surgery. For bimanual instrument operation, two instrument manipulators are used. Additional instrument manipulators can be used for non-active tools e.g. an illumination probe or an endoscope. An instrument manipulator allows the same degrees of freedom and a similar reach as manually performed surgery. Instrument forces are measured to supply force feedback to the surgeon via haptic interfaces. The instrument manipulator is designed for high stiffness, is play free and has low friction to allow tissue manipulation with high accuracy. Each instrument manipulator is equipped with an on board instrument change system, by which instruments can be changed in a fast and secure way. A compact design near the instrument allows easy access to the surgical area, leaving room for the microscope and peripheral equipment. The acceptance of a surgical robot for eye surgery mostly relies on equipment safety and reliability. The design of the slave system features various safety measures, e.g. a quick release mechanism for the instrument manipulator and additional locks on the pre-surgical adjustment fixation clamp. Additional safety measures are proposed, like a hard cover over the instrument manipulator and redundant control loops in the controlling FPGA. A method to fixate the patient’s head to the headrest by use of a custom shaped polymer mask is proposed. Two instrument manipulators and their passive support system have been realized so far, and the first experimental results confirm the designed low actuation torque and high precision performance

    A Robotic Neuro-Musculoskeletal Simulator for Spine Research

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    An influential conceptual framework advanced by Panjabi represents the living spine as a complex neuromusculoskeletal system whose biomechanical functioning is rather finely dependent upon the interactions among and between three principal subsystems: the passive musculoskeletal subsystem (osteoligamentous spine plus passive mechanical contributions of the muscles), the active musculoskeletal subsystem (muscles and tendons), and the neural and feedback subsystem (neural control centers and feedback elements such as mechanoreceptors located in the soft tissues) [1]. The interplay between subsystems readily encourages thought experiments of how pathologic changes in one subsystem might influence another--for example, prompting one to speculate how painful arthritic changes in the facet joints might affect the neuromuscular control of spinal movement. To answer clinical questions regarding the interplay between these subsystems the proper experimental tools and techniques are required. Traditional spine biomechanical experiments are able to provide comprehensive characterization of the structural properties of the osteoligamentous spine. However, these technologies do not incorporate a simulated neural feedback from neural elements, such as mechanoreceptors and nociceptors, into the control loop. Doing so enables the study of how this feedback--including pain-related--alters spinal loading and motion patterns. The first such development of this technology was successfully completed in this study and constitutes a Neuro-Musculoskeletal Simulator. A Neuro-Musculoskeletal Simulator has the potential to reduce the gap between bench and bedside by creating a new paradigm in estimating the outcome of spine pathologies or surgeries. The traditional paradigm is unable to estimate pain and is also unable to determine how the treatment, combined with the natural pain avoidance of the patient, would transfer the load to other structures and potentially increase the risk for other problems. The novel Neuro-Musculo

    Robotic manipulator inspired by human fingers based on tendon-driven soft grasping

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    Die menschliche Hand ist in der Lage, verschiedene Greif- und Manipulationsaufgaben auszuführen und kann als einer der geschicktesten und vielseitigsten Effektoren angesehen werden. In dieser Arbeit wurde ein Soft Robotic-Greifer entwickelt, der auf den Erkenntnissen aus der Literatur zur Taxonomie der menschlichen Greiffähigkeiten und den biomechanischen Synergien der menschlichen Hand basiert. Im Bereich der Roboterhände sind sehnengetriebene, unteraktuierte Strukturen weit verbreitet. Inspiriert von der Anatomie der menschlichen Hand, bieten sie durch ihre Flexibilität passive Adaptivität und Robustheit. Es wurde ein Sensorsystem implementiert, bestehend aus Force Sensing Resistors (FSRs), Biegungssensoren und einem Stromsensor, wodurch das System charakterisiert werden kann. Die Kraftsensoren wurden in die Fingerkuppen integriert. In Anlehnung an die menschliche Haut wurden Abgüsse aus Silikonkautschuk an den Fingerballen verwendet. Diese versprechen eine erhöhte Reibung und bessere Adaptivität zum gegriffenen Objekt. Um den entwickelten Greifer zu evaluieren, wurden erste Tests durchgeführt. Zunächst wurde die Funktionalität der Sensoren, wie z.B. der als FSRs ausgewählten Kraftsensoren, getestet. Im weiteren Verlauf wurden die Greiffähigkeiten des Greifers durch Manipulation verschiedener Objekte getestet. Basierend auf den Erkenntnissen aus den praktischen Versuchen kann festgestellt werden, dass der entwickelte Greifer ein hohes Maß an Geschicklichkeit aufweist. Auch die Adaptivität ist dank der verwendeten mechanischen Komponenten gewährleistet. Mittels der Sensorik ist es möglich, den Greifprozess zu kontrollieren. Die Ergebnisse zeigen aber auch, dass z. B. die interne Systemreibung die Verlustleistung des Systems stark beeinflusst.The human hand is able to perform various grasping and manipulation tasks, and can be seen as one of the most dexterous and versatile effectors known. The prehensile capabilities of the hand have already been analyzed, categorized and summarized in a taxonomy in numerous studies. In addition to the taxonomies, research on the biomechanical synergies of the human hand led to the following conceptions: The adduction/abduction movement is independent of the flexion/extension movement. Furthermore, the thumb is rather independent in its mobility from the other fingers, while those move synchronously within their corresponding joints. Lastly, the consideration of the synergies provides that the proximal and distal interphalangeal joints of a human finger are more intensely coordinated than those of the metacarpal joints. In this work, a soft robotic gripper was developed based on the knowledge from the literature on the taxonomy of human gripping abilities and the biomechanical synergies of the human hand. In the domain of robotic hands, tendon-driven underactuated structures are widely used. Inspired by the tensegrity structure of the human hand, they offer passive adaptivity and robustness through their flexibility. A sensor system was implemented, consisting of FSRs, flex sensors and a current sensor, thus the system parameters can be characterized continously. The force sensors were integrated into the fingertips. Molds of silicone rubber were used as finger pads to provide higher friction and better adaptivity to the grasped object on the contact areas of the finger, to mimic human skin. Initial tests were carried out to evaluate the gripper. First, the functionality of the sensors, such as the force sensors selected as FSRs, was tested. In the further course, the gripping capabilities of the gripper were tested by manipulation of various different objects. Based on the findings from the practical experiments, it may be stated that the gripper has a high degree of dexterity. Thanks to the mechanical components used, adaptivity is guaranteed as well. By means of the sensor system it is possible to control the gripping processes. However, the results also showed that, for example, the internal system friction dominates the system’s power dissipation

    Innovative robot hand designs of reduced complexity for dexterous manipulation

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    This thesis investigates the mechanical design of robot hands to sensibly reduce the system complexity in terms of the number of actuators and sensors, and control needs for performing grasping and in-hand manipulations of unknown objects. Human hands are known to be the most complex, versatile, dexterous manipulators in nature, from being able to operate sophisticated surgery to carry out a wide variety of daily activity tasks (e.g. preparing food, changing cloths, playing instruments, to name some). However, the understanding of why human hands can perform such fascinating tasks still eludes complete comprehension. Since at least the end of the sixteenth century, scientists and engineers have tried to match the sensory and motor functions of the human hand. As a result, many contemporary humanoid and anthropomorphic robot hands have been developed to closely replicate the appearance and dexterity of human hands, in many cases using sophisticated designs that integrate multiple sensors and actuators---which make them prone to error and difficult to operate and control, particularly under uncertainty. In recent years, several simplification approaches and solutions have been proposed to develop more effective and reliable dexterous robot hands. These techniques, which have been based on using underactuated mechanical designs, kinematic synergies, or compliant materials, to name some, have opened up new ways to integrate hardware enhancements to facilitate grasping and dexterous manipulation control and improve reliability and robustness. Following this line of thought, this thesis studies four robot hand hardware aspects for enhancing grasping and manipulation, with a particular focus on dexterous in-hand manipulation. Namely: i) the use of passive soft fingertips; ii) the use of rigid and soft active surfaces in robot fingers; iii) the use of robot hand topologies to create particular in-hand manipulation trajectories; and iv) the decoupling of grasping and in-hand manipulation by introducing a reconfigurable palm. In summary, the findings from this thesis provide important notions for understanding the significance of mechanical and hardware elements in the performance and control of human manipulation. These findings show great potential in developing robust, easily programmable, and economically viable robot hands capable of performing dexterous manipulations under uncertainty, while exhibiting a valuable subset of functions of the human hand.Open Acces
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