12,426 research outputs found
Amorphous slicing of extended finite state machines
Slicing is useful for many Software Engineering applications and has been widely studied for three decades, but there has been comparatively little work on slicing Extended Finite State Machines (EFSMs). This paper introduces a set of dependency based EFSM slicing algorithms and an accompanying tool. We demonstrate that our algorithms are suitable for dependence based slicing. We use our tool to conduct experiments on ten EFSMs, including benchmarks and industrial EFSMs. Ours is the first empirical study of dependence based program slicing for EFSMs. Compared to the only previously published dependence based algorithm, our average slice is smaller 40% of the time and larger only 10% of the time, with an average slice size of 35% for termination insensitive slicing
Control dependence for extended finite state machines
Though there has been nearly three decades of work on program slicing, there has been comparatively little work on slicing for state machines. One of the primary challenges that currently presents a barrier to wider application of state machine slicing is the problem of determining control dependence. We survey existing related definitions, introducing a new definition that subsumes one and extends another. We illustrate that by using this new definition our slices respect Weiser slicingās termination behaviour. We prove results that clarify the relationships between our definition and older ones, following this up with examples to motivate the need for these differences
Statechart Slicing
The paper discusses how to reduce a statechart model by slicing. We start with the discussion of control dependencies and data dependencies in statecharts. The and-or dependence graph is introduced to represent control and data dependencies for statecharts. We show how to slice statecharts by using this dependence graph. Our slicing approach helps systems analysts and system designers in understanding system specifications, maintaining software systems, and reusing parts of systems models
Research Towards High Speed Freeforming
Additive manufacturing (AM) methods are currently utilised for the manufacture of prototypes and low volume, high cost parts. This is because in most cases the high material costs and low volumetric deposition rates of AM parts result in higher per part cost than traditional manufacturing methods. This paper brings together recent research aimed at improving the economics of AM, in particular Extrusion Freeforming (EF).
A new class of machine is described called High Speed Additive Manufacturing (HSAM) in which software, hardware and materials advances are aggregated. HSAM could be cost competitive with injection moulding for medium sized medium quantity parts. A general outline for a HSAM machine and supply chain is provided along with future required research
LSTM Pose Machines
We observed that recent state-of-the-art results on single image human pose
estimation were achieved by multi-stage Convolution Neural Networks (CNN).
Notwithstanding the superior performance on static images, the application of
these models on videos is not only computationally intensive, it also suffers
from performance degeneration and flicking. Such suboptimal results are mainly
attributed to the inability of imposing sequential geometric consistency,
handling severe image quality degradation (e.g. motion blur and occlusion) as
well as the inability of capturing the temporal correlation among video frames.
In this paper, we proposed a novel recurrent network to tackle these problems.
We showed that if we were to impose the weight sharing scheme to the
multi-stage CNN, it could be re-written as a Recurrent Neural Network (RNN).
This property decouples the relationship among multiple network stages and
results in significantly faster speed in invoking the network for videos. It
also enables the adoption of Long Short-Term Memory (LSTM) units between video
frames. We found such memory augmented RNN is very effective in imposing
geometric consistency among frames. It also well handles input quality
degradation in videos while successfully stabilizes the sequential outputs. The
experiments showed that our approach significantly outperformed current
state-of-the-art methods on two large-scale video pose estimation benchmarks.
We also explored the memory cells inside the LSTM and provided insights on why
such mechanism would benefit the prediction for video-based pose estimations.Comment: Poster in IEEE Conference on Computer Vision and Pattern Recognition
(CVPR), 201
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