439 research outputs found

    THE-FAME: THreshold based Energy-efficient FAtigue MEasurment for Wireless Body Area Sensor Networks using Multiple Sinks

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    Wireless Body Area Sensor Network (WBASN) is a technology employed mainly for patient health monitoring. New research is being done to take the technology to the next level i.e. player's fatigue monitoring in sports. Muscle fatigue is the main cause of player's performance degradation. This type of fatigue can be measured by sensing the accumulation of lactic acid in muscles. Excess of lactic acid makes muscles feel lethargic. Keeping this in mind we propose a protocol \underline{TH}reshold based \underline{E}nergy-efficient \underline{FA}tigue \underline{ME}asurement (THE-FAME) for soccer players using WBASN. In THE-FAME protocol, a composite parameter has been used that consists of a threshold parameter for lactic acid accumulation and a parameter for measuring distance covered by a particular player. When any parameters's value in this composite parameter shows an increase beyond threshold, the players is declared to be in a fatigue state. The size of battery and sensor should be very small for the sake of players' best performance. These sensor nodes, implanted inside player's body, are made energy efficient by using multiple sinks instead of a single sink. Matlab simulation results show the effectiveness of THE-FAME.Comment: IEEE 8th International Conference on Broadband and Wireless Computing, Communication and Applications (BWCCA'13), Compiegne, Franc

    Automatic Code Placement Alternatives for Ad-Hoc And Sensor Networks

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    Developing applications for ad-hoc and sensor networks poses significant challenges. Many interesting applications in these domains entail collaboration between components distributed throughout an ad-hoc network. Defining these components, optimally placing them on nodes in the ad-hoc network and relocating them in response to changes is a fundamental problem faced by such applications. Manual approaches to code and data migration are not only platform-dependent and error-prone, but also needlessly complicate application development. Further, locally optimal decisions made by applications that share the same network can lead to globally unstable and energy inefficient behavior. In this paper we describe the design and implementation of a distributed operating system for ad-hoc and sensor networks whose goal is to enable power-aware, adaptive, and easy-to-develop ad-hoc networking applications. Our system achieves this goal by providing a single system image of a unified Java virtual machine to applications over an ad-hoc collection of heterogeneous nodes. It automatically and transparently partitions applications into components and dynamically finds a placement of these components on nodes within the ad-hoc network to reduce energy consumption and increase system longevity. This paper outlines the design of our system and evaluates two practical, power-aware, online algorithms for object placement that form the core of our system. We demonstrate that our algorithms can increase system longevity by a factor of four to five by effectively distributing energy consumption, and are suitable for use in an energy efficient operating system in which applications are distributed automatically and transparently

    A Real-Time Communication Framework for Wireless Sensor Networks

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    Recent advances in miniaturization and low power design have led to a flurry of activity in wireless sensor networks. Sensor networks have different constraints than traditional wired networks. A wireless sensor network is a special network with large numbers of nodes equipped with embedded processors, sensors, and radios. These nodes collaborate to accomplish a common task such as environment monitoring or asset tracking. In many applications, sensor nodes will be deployed in an ad-hoc fashion without careful planning. They must organize themselves to form a multihop, wireless communication network. In sensor network environments, much research has been conducted in areas such as power consumption, self-organisation techniques, routing between the sensors, and the communication between the sensor and the sink. On the other hand, real-time communication with the Quality of Service (QoS) concept in wireless sensor networks is still an open research field. Most protocols either ignore real time or simply attempt to process as fast as possible and hope that this speed is sufficient to meet the deadline. However, the introduction of real-time communication has created additional challenges in this area. The sensor node spends most of its life routing packets from one node to another until the packet reaches the sink; therefore, the node functions as a small router most of the time. Since sensor networks deal with time-critical applications, it is often necessary for communication to meet real time constraints. However, research that deals with providing QoS guarantees for real-time traffic in sensor networks is still in its infancy.This thesis presents a real-time communication framework to provide quality of service in sensor networks environments. The proposed framework consists of four components: First, present an analytical model for implementing Priority Queuing (PQ) in a sensor node to calculate the queuing delay. The exact packet delay for corresponding classes is calculated. Further, the analytical results are validated through an extensive simulation study. Second, report on a novel analytical model based on a limited service polling discipline. The model is based on an M/D/1 queuing system (a special class of M/G/1 queuing systems), which takes into account two different classes of traffic in a sensor node. The proposed model implements two queues in a sensor node that are served in a round robin fashion. The exact queuing delay in a sensor node for corresponding classes is calculated. Then, the analytical results are validated through an extensive simulation study. Third, exhibit a novel packet delivery mechanism, namely the Multiple Level Stateless Protocol (MLSP), as a real-time protocol for sensor networks to guarantee the traffic in wireless sensor networks. MLSP improves the packet loss rate and the handling of holes in sensor network much better than its counterpart, MMSPEED. It also introduces the k-limited polling model for the first time. In addition, the whole sending packets dropped significantly compared to MMSPEED, which it leads to decrease the consumption power. Fourth, explain a new framework for moving data from the sink to the user, at a low cost and low power, using the Universal Mobile Telecommunication System (UMTS), which is standard for the Third Generation Mobile System (3G). The integration of sensor networks with the 3G mobile network infrastructure will reduce the cost of building new infrastructures and enable the large-scale deployment of sensor network

    Context-aware collaborative storage and programming for mobile users

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    Since people generate and access most digital content from mobile devices, novel innovative mobile apps and services are possible. Most people are interested in sharing this content with communities defined by friendship, similar interests, or geography in exchange for valuable services from these innovative apps. At the same time, they want to own and control their content. Collaborative mobile computing is an ideal choice for this situation. However, due to the distributed nature of this computing environment and the limited resources on mobile devices, maintaining content availability and storage fairness as well as providing efficient programming frameworks are challenging. This dissertation explores several techniques to improve these shortcomings of collaborative mobile computing platforms. First, it proposes a medley of three techniques into one system, MobiStore, that offers content availability in mobile peer-to-peer networks: topology maintenance with robust connectivity, structural reorientation based on the current state of the network, and gossip-based hierarchical updates. Experimental results showed that MobiStore outperforms a state-of-the-art comparison system in terms of content availability and resource usage fairness. Next, the dissertation explores the usage of social relationship properties (i.e., network centrality) to improve the fairness of resource allocation for collaborative computing in peer-to-peer online social networks. The challenge is how to provide fairness in content replication for P2P-OSN, given that the peers in these networks exchange information only with one-hop neighbors. The proposed solution provides fairness by selecting the peers to replicate content based on their potential to introduce the storage skewness, which is determined from their structural properties in the network. The proposed solution, Philia, achieves higher content availability and storage fairness than several comparison systems. The dissertation concludes with a high-level distributed programming model, which efficiently uses computing resources on a cloud-assisted, collaborative mobile computing platform. This platform pairs mobile devices with virtual machines (VMs) in the cloud for increased execution performance and availability. On such a platform, two important challenges arise: first, pairing the two computing entities into a seamless computation, communication, and storage unit; and second, using the computing resources in a cost-effective way. This dissertation proposes Moitree, a distributed programming model and middleware that translates high-level programming constructs into events and provides the illusion of a single computing entity over the mobile-VM pairs. From programmersā€™ viewpoint, the Moitree API models user collaborations into dynamic groups formed over location, time, or social hierarchies. Experimental results from a prototype implementation show that Moitree is scalable, suitable for real-time apps, and can improve the performance of collaborating apps regarding latency and energy consumption

    Distributed and adaptive location identification system for mobile devices

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    Indoor location identification and navigation need to be as simple, seamless, and ubiquitous as its outdoor GPS-based counterpart is. It would be of great convenience to the mobile user to be able to continue navigating seamlessly as he or she moves from a GPS-clear outdoor environment into an indoor environment or a GPS-obstructed outdoor environment such as a tunnel or forest. Existing infrastructure-based indoor localization systems lack such capability, on top of potentially facing several critical technical challenges such as increased cost of installation, centralization, lack of reliability, poor localization accuracy, poor adaptation to the dynamics of the surrounding environment, latency, system-level and computational complexities, repetitive labor-intensive parameter tuning, and user privacy. To this end, this paper presents a novel mechanism with the potential to overcome most (if not all) of the abovementioned challenges. The proposed mechanism is simple, distributed, adaptive, collaborative, and cost-effective. Based on the proposed algorithm, a mobile blind device can potentially utilize, as GPS-like reference nodes, either in-range location-aware compatible mobile devices or preinstalled low-cost infrastructure-less location-aware beacon nodes. The proposed approach is model-based and calibration-free that uses the received signal strength to periodically and collaboratively measure and update the radio frequency characteristics of the operating environment to estimate the distances to the reference nodes. Trilateration is then used by the blind device to identify its own location, similar to that used in the GPS-based system. Simulation and empirical testing ascertained that the proposed approach can potentially be the core of future indoor and GPS-obstructed environments

    Vehicle path verification using wireless sensor networks

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    Path Verification is a problem where a verifier would like to determine how closely a vehicle actually traversed a path that it claims to have traversed. This problem has critical significances in terms of vehicle mobility. Mobile nodes can be patrols officers or cab drivers, while respective verifiers can be police dispatchers or cab operators. In this paper, we design a sensor network assisted technique for vehicle path verification. In our design, a number of static wireless sensors placed in road segments will serve as witnesses and certify vehicles as they move. Post movement, these witness certificates will be utilized by the verifier to derive the actual path of a suspect vehicle. The challenge now is how to compare a Claimed Path as reported by the vehicle and the Actual Path derived from witness certificates. In this paper, we design a simple, yet effective technique for comparing similarity between two vehicle paths. Our technique extends from Continuous Dynamic Time Warping, which involves constructing a universal manifold from the two paths and then finding the geodesic on the resulting polygonal surface (shortest path along the surface) which is a diagonal from the origin of the surface to the terminal point. This distance is analogous to the FreĢchet distance and yields a good measure of the similarity between two paths. Using simulations and real experiments, we demonstrate the performance of our technique from the perspective of detecting false paths claims from correct ones. We also design light-weight cryptographic techniques to prevent vehicle masquerading and certificate forging attacks. A proof of concept experiment was conducted on the streets of Rolla, Missouri. A sensor grid was established on a small section of Rolla and a vehicle with a transmitter was driven through the grid many times. The analysis of the data yielded results consistent with the expected ones --Abstract, page iii

    Virtual Router Approach For Wireless Ad Hoc Networks

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    Wireless networks have become increasingly popular in recent years. There are two variations of mobile wireless networks: infrastructure mobile networks and infrastructureless mobile networks. The latter are also known as mobile ad hoc network (MANET). MANETs have no fixed routers. Instead, mobile nodes function as relay nodes or routers, which discover and maintain communication connections between source nodes and destination nodes for various data transmission sessions. In other words, an MANET is a self-organizing multi-hop wireless network in which all nodes within a given geographical area participate in the routing and data forwarding process. Such networks are scalable and self-healing. They support mobile applications where an infrastructure is either not available (e.g., rescue operations and underground networks) or not desirable (e.g., harsh industrial environments). In many ad hoc networks such as vehicular networks, links among nodes change constantly and rapidly due to high node speed. Maintaining communication links of an established communication path that extends between source and destination nodes is a significant challenge in mobile ad hoc networks due to movement of the mobile nodes. In particular, such communication links are often broken under a high mobility environment. Communication links can also be broken by obstacles such as buildings in a street environment that block radio signal. In a street environment, obstacles and fast moving nodes result in a very short window of communication between nodes on different streets. Although a new communication route can be established when a break in the communication path occurs, repeatedly reestablishing new routes incurs delay and substantial overhead. To address this iv limitation, we introduce the Virtual Router abstraction in this dissertation. A virtual router is a dynamically-created logical router that is associated with a particular geographical area. Its routing functionality is provided by the physical nodes (i.e., mobile devices) currently within the geographical region served by the virtual router. These physical nodes take turns in forwarding data packets for the virtual router. In this environment, data packets are transmitted from a source node to a destination node over a series of virtual routers. Since virtual routers do not move, this scheme is much less susceptible to node mobility. There can be two virtual router approaches: Static Virtual Router (SVR) and Dynamic Virtual Router (DVR). In SVR, the virtual routers are predetermined and shared by all communication sessions over time. This scheme requires each mobile node to have a map of the virtual routers, and use a global positioning system (GPS) to determine if the node is within the geographical region of a given router. DVR is different from SVR with the following distinctions: (1) virtual routers are dynamically created for each communication sessions as needed, and deprecated after their use; (2) mobile nodes do not need to have a GPS; and (3) mobile nodes do not need to know whereabouts of the virtual routers. In this dissertation, we apply Virtual Router approach to address mobility challenges in routing data. We first propose a data routing protocol that uses SVR to overcome the extreme fast topology change in a street environment. We then propose a routing protocol that does not require node locations by adapting a DVR approach. We also explore how the Virtual Router Approach can reduce the overhead associated with initial route or location requests used by many existing routing protocols to find a destination. An initial request for a destination is expensive v because all the nodes need to be reached to locate the destination. We propose two broadcast protocols; one in an open terrain environment and the other in a street environment. Both broadcast protocols apply SVR. We provide simulation results to demonstrate the effectiveness of the proposed protocols in handling high mobility. They show Virtual Router approach can achieve several times better performance than traditional routing and broadcast approach based on physical routers (i.e., relay nodes
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