37 research outputs found
Esports Analytics Through Encounter Detection
Esports is computer games played in a competitive environment, and analytics in this domain is focused on player and team behavior. Multiplayer Online Battle Arena (MOBA) games are among the most played digital games in the world. In these es, teams of players fight against each other in enclosed arena environs, with a complex gameplay focused on tactical combat. Here we present a technique for segmenting matches into spatio‐temporally defined components referred to as encounters, enabling performance analysis. We apply encounter‐based analysis to match data from the popular esport game DOTA, and present win probability predictions based on encounters. Finally,metrics for evaluating team performance during match runtime are proposed
Relevant Independent Variables on MOBA Video Games to Train Machine Learning Algorithms
Popularity of MultiplayerOnlineBattle Arena (MOBA)video gameshas grown considerably, its popularity as well as the complexity of their playability, have attracted the attention in recent years of researchers from various areas of knowledge and in particular how they have resorted to different machine learning techniques. The papers reviewed mainly look for patterns in multidimensional data sets. Furthermore, these previous researches do not present a way to select the independent variables(predictors)to train the models. For this reason, this paper proposes a listof variables based on the techniques used and the objectives of the research. It allows to provide a set of variables to find patterns applied in MOBA videogames.In order to get the mentioned list,the consulted workswere groupedbythe used machine learning techniques, ranging from rule-based systems to complex neural network architectures. Also, a grouping technique is applied based on the objective of each research proposed
Performance Dynamics and Success in Online Games
Online data provide a way to monitor how users behave in social systems like
social networks and online games, and understand which features turn an
ordinary individual into a successful one. Here, we propose to study individual
performance and success in Multiplayer Online Battle Arena (MOBA) games. Our
purpose is to identify those behaviors and playing styles that are
characteristic of players with high skill level and that distinguish them from
other players. To this aim, we study Defense of the ancient 2 (Dota 2), a
popular MOBA game. Our findings highlight three main aspects to be successful
in the game: (i) players need to have a warm-up period to enhance their
performance in the game; (ii) having a long in-game experience does not
necessarily translate in achieving better skills; but rather, (iii) players
that reach high skill levels differentiate from others because of their
aggressive playing strategy, which implies to kill opponents more often than
cooperating with teammates, and trying to give an early end to the match
Analyzing Player Networks in Destiny
Destiny is a hybrid online shooter sharing features with Massively Multi-Player Online Games and first-person shooters and is the to date the most expensive digital game produced. It has attracted millions of players to compete or collaborate within a persistent online environment. In multiplayer online games, the interaction between the players and the social community that forms in persistent games forms a crucial element in retaining and entertaining players. Social networks in games have thus been a focus of research, but the relationships between player behavior, performance, engagement and the networks forming as a result of interactions, are not well understood. In this paper, a large-scale study of social networks in hybrid online games/shooters is presented. In a network of over 3 million players, the connections formed via direct competitive play are explored and analyzed to answer five main research question focusing on the patterns of players who play with the same people and those who play with random groups, and how differences in this behavior influence performance and engagement metrics. Results show that players with stronger social relationships have a higher performance based on win/loss ratio and kill/death ratio, as well as a tendency to play more and longer