95 research outputs found

    When Kernel Methods meet Feature Learning: Log-Covariance Network for Action Recognition from Skeletal Data

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    Human action recognition from skeletal data is a hot research topic and important in many open domain applications of computer vision, thanks to recently introduced 3D sensors. In the literature, naive methods simply transfer off-the-shelf techniques from video to the skeletal representation. However, the current state-of-the-art is contended between to different paradigms: kernel-based methods and feature learning with (recurrent) neural networks. Both approaches show strong performances, yet they exhibit heavy, but complementary, drawbacks. Motivated by this fact, our work aims at combining together the best of the two paradigms, by proposing an approach where a shallow network is fed with a covariance representation. Our intuition is that, as long as the dynamics is effectively modeled, there is no need for the classification network to be deep nor recurrent in order to score favorably. We validate this hypothesis in a broad experimental analysis over 6 publicly available datasets.Comment: 2017 IEEE Computer Vision and Pattern Recognition (CVPR) Workshop

    Sparse Coding on Symmetric Positive Definite Manifolds using Bregman Divergences

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    This paper introduces sparse coding and dictionary learning for Symmetric Positive Definite (SPD) matrices, which are often used in machine learning, computer vision and related areas. Unlike traditional sparse coding schemes that work in vector spaces, in this paper we discuss how SPD matrices can be described by sparse combination of dictionary atoms, where the atoms are also SPD matrices. We propose to seek sparse coding by embedding the space of SPD matrices into Hilbert spaces through two types of Bregman matrix divergences. This not only leads to an efficient way of performing sparse coding, but also an online and iterative scheme for dictionary learning. We apply the proposed methods to several computer vision tasks where images are represented by region covariance matrices. Our proposed algorithms outperform state-of-the-art methods on a wide range of classification tasks, including face recognition, action recognition, material classification and texture categorization

    Building Neural Networks on Matrix Manifolds: A Gyrovector Space Approach

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    Matrix manifolds, such as manifolds of Symmetric Positive Definite (SPD) matrices and Grassmann manifolds, appear in many applications. Recently, by applying the theory of gyrogroups and gyrovector spaces that is a powerful framework for studying hyperbolic geometry, some works have attempted to build principled generalizations of Euclidean neural networks on matrix manifolds. However, due to the lack of many concepts in gyrovector spaces for the considered manifolds, e.g., the inner product and gyroangles, techniques and mathematical tools provided by these works are still limited compared to those developed for studying hyperbolic geometry. In this paper, we generalize some notions in gyrovector spaces for SPD and Grassmann manifolds, and propose new models and layers for building neural networks on these manifolds. We show the effectiveness of our approach in two applications, i.e., human action recognition and knowledge graph completion

    Local Spherical Harmonics Improve Skeleton-Based Hand Action Recognition

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    Hand action recognition is essential. Communication, human-robot interactions, and gesture control are dependent on it. Skeleton-based action recognition traditionally includes hands, which belong to the classes which remain challenging to correctly recognize to date. We propose a method specifically designed for hand action recognition which uses relative angular embeddings and local Spherical Harmonics to create novel hand representations. The use of Spherical Harmonics creates rotation-invariant representations which make hand action recognition even more robust against inter-subject differences and viewpoint changes. We conduct extensive experiments on the hand joints in the First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations, and on the NTU RGB+D 120 dataset, demonstrating the benefit of using Local Spherical Harmonics Representations. Our code is available at https://github.com/KathPra/LSHR_LSHT
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