3,706 research outputs found
Reachability in Higher-Order-Counters
Higher-order counter automata (\HOCS) can be either seen as a restriction of
higher-order pushdown automata (\HOPS) to a unary stack alphabet, or as an
extension of counter automata to higher levels. We distinguish two principal
kinds of \HOCS: those that can test whether the topmost counter value is zero
and those which cannot.
We show that control-state reachability for level \HOCS with -test is
complete for \mbox{}-fold exponential space; leaving out the -test
leads to completeness for \mbox{}-fold exponential time. Restricting
\HOCS (without -test) to level , we prove that global (forward or
backward) reachability analysis is \PTIME-complete. This enhances the known
result for pushdown systems which are subsumed by level \HOCS without
-test.
We transfer our results to the formal language setting. Assuming that \PTIME
\subsetneq \PSPACE \subsetneq \mathbf{EXPTIME}, we apply proof ideas of
Engelfriet and conclude that the hierarchies of languages of \HOPS and of \HOCS
form strictly interleaving hierarchies. Interestingly, Engelfriet's
constructions also allow to conclude immediately that the hierarchy of
collapsible pushdown languages is strict level-by-level due to the existing
complexity results for reachability on collapsible pushdown graphs. This
answers an open question independently asked by Parys and by Kobayashi.Comment: Version with Full Proofs of a paper that appears at MFCS 201
The Magic Number Problem for Subregular Language Families
We investigate the magic number problem, that is, the question whether there
exists a minimal n-state nondeterministic finite automaton (NFA) whose
equivalent minimal deterministic finite automaton (DFA) has alpha states, for
all n and alpha satisfying n less or equal to alpha less or equal to exp(2,n).
A number alpha not satisfying this condition is called a magic number (for n).
It was shown in [11] that no magic numbers exist for general regular languages,
while in [5] trivial and non-trivial magic numbers for unary regular languages
were identified. We obtain similar results for automata accepting subregular
languages like, for example, combinational languages, star-free, prefix-,
suffix-, and infix-closed languages, and prefix-, suffix-, and infix-free
languages, showing that there are only trivial magic numbers, when they exist.
For finite languages we obtain some partial results showing that certain
numbers are non-magic.Comment: In Proceedings DCFS 2010, arXiv:1008.127
Two-Way Automata Making Choices Only at the Endmarkers
The question of the state-size cost for simulation of two-way
nondeterministic automata (2NFAs) by two-way deterministic automata (2DFAs) was
raised in 1978 and, despite many attempts, it is still open. Subsequently, the
problem was attacked by restricting the power of 2DFAs (e.g., using a
restricted input head movement) to the degree for which it was already possible
to derive some exponential gaps between the weaker model and the standard
2NFAs. Here we use an opposite approach, increasing the power of 2DFAs to the
degree for which it is still possible to obtain a subexponential conversion
from the stronger model to the standard 2DFAs. In particular, it turns out that
subexponential conversion is possible for two-way automata that make
nondeterministic choices only when the input head scans one of the input tape
endmarkers. However, there is no restriction on the input head movement. This
implies that an exponential gap between 2NFAs and 2DFAs can be obtained only
for unrestricted 2NFAs using capabilities beyond the proposed new model. As an
additional bonus, conversion into a machine for the complement of the original
language is polynomial in this model. The same holds for making such machines
self-verifying, halting, or unambiguous. Finally, any superpolynomial lower
bound for the simulation of such machines by standard 2DFAs would imply LNL.
In the same way, the alternating version of these machines is related to L =?
NL =? P, the classical computational complexity problems.Comment: 23 page
Computing with cells: membrane systems - some complexity issues.
Membrane computing is a branch of natural computing which abstracts computing models from the structure and the functioning of the living cell. The main ingredients of membrane systems, called P systems, are (i) the membrane structure, which consists of a hierarchical arrangements of membranes which delimit compartments where (ii) multisets of symbols, called objects, evolve according to (iii) sets of rules which are localised and associated with compartments. By using the rules in a nondeterministic/deterministic maximally parallel manner, transitions between the system configurations can be obtained. A sequence of transitions is a computation of how the system is evolving. Various ways of controlling the transfer of objects from one membrane to another and applying the rules, as well as possibilities to dissolve, divide or create membranes have been studied. Membrane systems have a great potential for implementing massively concurrent systems in an efficient way that would allow us to solve currently intractable problems once future biotechnology gives way to a practical bio-realization. In this paper we survey some interesting and fundamental complexity issues such as universality vs. nonuniversality, determinism vs. nondeterminism, membrane and alphabet size hierarchies, characterizations of context-sensitive languages and other language classes and various notions of parallelism
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