3 research outputs found

    Identifying Causal Structures from Cyberstalking: Behaviors Severity and Association

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    This paper presents an etiological cyberstalking study, meaning the use of various technologies and internet in general to harass or to stalk someone. The novelty of the paper is the multivariate empirical approach of cyberstalking victimization that has received less attention from the research community. Also, there is a lack of such studies from the causal perspective. It happens, since in most of the studies, a priority is given on a single causation identification, whereas the data examination used for mining causal relationships in this paper presents a novel and great potential to detect combined or multiple cause factors. The paper focuses in the impact that variables such as age, gender and the fact whether the participant has ever harassed someone, is related to the fact of being victim of cyberstalking. The research aims to find the causes of cyberstalking in high school’s teenagers. Furthermore, an exploratory data analysis has been performed. A weak and moderate correlation between the factors on the dataset is emphasized. The odds ratio among the variables has been calculated, which implies that girls are twice as likely as boys to be cyberstalked. Similarly, concerning outcomes related to cyberstalking frequency recidivism are noticed

    The Systematic Discovery of Services in Early Stages of Agile Developments: A Systematic Literature Review

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    In recent years, agile methodologies have been consolidated and extended in organizations that develop software in Web environments. For this reason, the development methodology of these organizations will not only be related to Services, but also to the Web Engineering paradigm. These organizations are heading for incorporating software development methodologies whose paradigm can allow integration, naturally and in the earlier stages of Web applications develop with the services of the organization that described and published in the Services Portfolio. The aim of this study will be to analyze the current state of the art in the process of discovering services in early stages of agile software development with focus on those identified requirements that could be covered with the services included in the Service Portfolio. We have identified 20 relevant papers through conducting a double systematic literature review (SLR). It is concluded that no study has been found that can solve the entire process of discovering candidate services within an organization that cover the requirements of a new application developed with agile methodologies. At the same time, guidelines have been found to formalize the solution to this problem and fill in that gap of knowledge by proposing in a single process, the formalization of a requirement based on agile techniques, which can be managed against a Services PortfolioMinisterio de EconomĂ­a y Competitividad TIN2016-76956-C3-2-R (POLOLAS

    A Systematic Mapping Study of MMOG Backend Architectures

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    The advent of utility computing has revolutionized almost every sector of traditional software development. Especially commercial cloud computing services, pioneered by the likes of Amazon, Google and Microsoft, have provided an unprecedented opportunity for the fast and sustainable development of complex distributed systems. Nevertheless, existing models and tools aim primarily for systems where resource usage—by humans and bots alike—is logically and physically quite disperse resulting in a low likelihood of conflicting resource access. However, a number of resource-intensive applications, such as Massively Multiplayer Online Games (MMOGs) and large-scale simulations introduce a requirement for a very large common state with many actors accessing it simultaneously and thus a high likelihood of conflicting resource access. This paper presents a systematic mapping study of the state-of-the-art in software technology aiming explicitly to support the development of MMOGs, a class of large-scale, resource-intensive software systems.By examining the main focus of a diverse set of related publications, we identify a list of criteria that are important for MMOG development. Then, we categorize the selected studies based on the inferred criteria in order to compare their approach, unveil the challenges faced in each of them and reveal research trends that might be present. Finally we attempt to identify research directions which appear promising for enabling the use of standardized technology for this class of systems
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