8,620 research outputs found

    Teaching rule‐based algorithmic composition: the PWGL library cluster rules

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    This paper presents software suitable for undergraduate students to implement computer programs that compose music. The software offers a low floor (students easily get started) but also a high ceiling (complex compositional theories can be modelled). Our students are particularly interested in tonal music: such aesthetic preferences are supported, without stylistically restricting users of the software. We use a rule‐based approach (constraint programming) to allow for great flexibility. Our software Cluster Rules implements a collection of compositional rules on rhythm, harmony, melody, and counterpoint for the new music constraint system Cluster Engine by Örjan Sandred. The software offers a low floor by observing several guidelines. The programming environment uses visual programming (Cluster Rules and Cluster Engine extend the algorithmic composition system PWGL). Further, music theory definitions follow a template, so students can learn from examples how to create their own definitions. Finally, students are offered a collection of predefined rules, which they can freely combine in their own definitions. Music Technology students, including students without any prior computer programming experience, have successfully used the software. Students used the musical results of their computer programs to create original compositions. The software is also interesting for postgraduate students, composers and researchers. Complex polyphonic constraint problems are supported (high ceiling). Users can freely define their own rules and combine them with predefined rules. Also, Cluster Engine’s efficient search algorithm makes advanced problems solvable in practice

    Physically inspired interactive music machines: making contemporary composition accessible?

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    Much of what we might call "high-art music" occupies the difficult end of listening for contemporary audiences. Concepts such as pitch, meter and even musical instruments often have little to do with such music, where all sound is typically considered as possessing musical potential. As a result, such music can be challenging to educationalists, for students have few familiar pointers in discovering and understanding the gestures, relationships and structures in these works. This paper describes on-going projects at the University of Hertfordshire that adopt an approach of mapping interactions within visual spaces onto musical sound. These provide a causal explanation for the patterns and sequences heard, whilst incorporating web interoperability thus enabling potential for distance learning applications. While so far these have mainly driven pitch-based events using MIDI or audio files, it is hoped to extend the ideas using appropriate technology into fully developed composition tools, aiding the teaching of both appreciation/analysis and composition of contemporary music

    Art/Sci Nexus, 9 Evenings Revisited

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    Following the exhibition of Hybrid Bodies at KKW in 2016 Andrew Carnie and I were invited back to act as mentors to a group of young artists and scientists from all over Europe undertaking a week long workshop designed to lead to new art/science collaborations. We were also invited to present the Hybrid Bodies project at a one day public event preceding the workshop

    The Schillinger System of Musical Composition and Contemporary Computer Music

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    The author will describe the results of a research project involving the investigation of Joseph Schillinger\u27s theories of rhythm and tonality as they relate to contemporary areas of algorithmic composition such as fractal music. In particular, the author will describe his work in the following areas: a) the use of Schillinger\u27s fundamental technique of interference b) the relationship of Schillinger\u27s notion of geometrical projection to techniques of fractal musical composition. c) the application of fractal processes to Schillinger\u27s emotional and semantic(connotational) schemes (i.e., the psychological dial)

    Deep Learning Techniques for Music Generation -- A Survey

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    This paper is a survey and an analysis of different ways of using deep learning (deep artificial neural networks) to generate musical content. We propose a methodology based on five dimensions for our analysis: Objective - What musical content is to be generated? Examples are: melody, polyphony, accompaniment or counterpoint. - For what destination and for what use? To be performed by a human(s) (in the case of a musical score), or by a machine (in the case of an audio file). Representation - What are the concepts to be manipulated? Examples are: waveform, spectrogram, note, chord, meter and beat. - What format is to be used? Examples are: MIDI, piano roll or text. - How will the representation be encoded? Examples are: scalar, one-hot or many-hot. Architecture - What type(s) of deep neural network is (are) to be used? Examples are: feedforward network, recurrent network, autoencoder or generative adversarial networks. Challenge - What are the limitations and open challenges? Examples are: variability, interactivity and creativity. Strategy - How do we model and control the process of generation? Examples are: single-step feedforward, iterative feedforward, sampling or input manipulation. For each dimension, we conduct a comparative analysis of various models and techniques and we propose some tentative multidimensional typology. This typology is bottom-up, based on the analysis of many existing deep-learning based systems for music generation selected from the relevant literature. These systems are described and are used to exemplify the various choices of objective, representation, architecture, challenge and strategy. The last section includes some discussion and some prospects.Comment: 209 pages. This paper is a simplified version of the book: J.-P. Briot, G. Hadjeres and F.-D. Pachet, Deep Learning Techniques for Music Generation, Computational Synthesis and Creative Systems, Springer, 201

    AI Methods in Algorithmic Composition: A Comprehensive Survey

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    Algorithmic composition is the partial or total automation of the process of music composition by using computers. Since the 1950s, different computational techniques related to Artificial Intelligence have been used for algorithmic composition, including grammatical representations, probabilistic methods, neural networks, symbolic rule-based systems, constraint programming and evolutionary algorithms. This survey aims to be a comprehensive account of research on algorithmic composition, presenting a thorough view of the field for researchers in Artificial Intelligence.This study was partially supported by a grant for the MELOMICS project (IPT-300000-2010-010) from the Spanish Ministerio de Ciencia e Innovación, and a grant for the CAUCE project (TSI-090302-2011-8) from the Spanish Ministerio de Industria, Turismo y Comercio. The first author was supported by a grant for the GENEX project (P09-TIC- 5123) from the Consejería de Innovación y Ciencia de Andalucía

    Scene extraction in motion pictures

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    This paper addresses the challenge of bridging the semantic gap between the rich meaning users desire when they query to locate and browse media and the shallowness of media descriptions that can be computed in today\u27s content management systems. To facilitate high-level semantics-based content annotation and interpretation, we tackle the problem of automatic decomposition of motion pictures into meaningful story units, namely scenes. Since a scene is a complicated and subjective concept, we first propose guidelines from fill production to determine when a scene change occurs. We then investigate different rules and conventions followed as part of Fill Grammar that would guide and shape an algorithmic solution for determining a scene. Two different techniques using intershot analysis are proposed as solutions in this paper. In addition, we present different refinement mechanisms, such as film-punctuation detection founded on Film Grammar, to further improve the results. These refinement techniques demonstrate significant improvements in overall performance. Furthermore, we analyze errors in the context of film-production techniques, which offer useful insights into the limitations of our method
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