751 research outputs found
A Survey of Deep Face Restoration: Denoise, Super-Resolution, Deblur, Artifact Removal
Face Restoration (FR) aims to restore High-Quality (HQ) faces from
Low-Quality (LQ) input images, which is a domain-specific image restoration
problem in the low-level computer vision area. The early face restoration
methods mainly use statistic priors and degradation models, which are difficult
to meet the requirements of real-world applications in practice. In recent
years, face restoration has witnessed great progress after stepping into the
deep learning era. However, there are few works to study deep learning-based
face restoration methods systematically. Thus, this paper comprehensively
surveys recent advances in deep learning techniques for face restoration.
Specifically, we first summarize different problem formulations and analyze the
characteristic of the face image. Second, we discuss the challenges of face
restoration. Concerning these challenges, we present a comprehensive review of
existing FR methods, including prior based methods and deep learning-based
methods. Then, we explore developed techniques in the task of FR covering
network architectures, loss functions, and benchmark datasets. We also conduct
a systematic benchmark evaluation on representative methods. Finally, we
discuss future directions, including network designs, metrics, benchmark
datasets, applications,etc. We also provide an open-source repository for all
the discussed methods, which is available at
https://github.com/TaoWangzj/Awesome-Face-Restoration.Comment: 21 pages, 19 figure
Physics-Informed Computer Vision: A Review and Perspectives
Incorporation of physical information in machine learning frameworks are
opening and transforming many application domains. Here the learning process is
augmented through the induction of fundamental knowledge and governing physical
laws. In this work we explore their utility for computer vision tasks in
interpreting and understanding visual data. We present a systematic literature
review of formulation and approaches to computer vision tasks guided by
physical laws. We begin by decomposing the popular computer vision pipeline
into a taxonomy of stages and investigate approaches to incorporate governing
physical equations in each stage. Existing approaches in each task are analyzed
with regard to what governing physical processes are modeled, formulated and
how they are incorporated, i.e. modify data (observation bias), modify networks
(inductive bias), and modify losses (learning bias). The taxonomy offers a
unified view of the application of the physics-informed capability,
highlighting where physics-informed learning has been conducted and where the
gaps and opportunities are. Finally, we highlight open problems and challenges
to inform future research. While still in its early days, the study of
physics-informed computer vision has the promise to develop better computer
vision models that can improve physical plausibility, accuracy, data efficiency
and generalization in increasingly realistic applications
Artificial Intelligence in the Creative Industries: A Review
This paper reviews the current state of the art in Artificial Intelligence
(AI) technologies and applications in the context of the creative industries. A
brief background of AI, and specifically Machine Learning (ML) algorithms, is
provided including Convolutional Neural Network (CNNs), Generative Adversarial
Networks (GANs), Recurrent Neural Networks (RNNs) and Deep Reinforcement
Learning (DRL). We categorise creative applications into five groups related to
how AI technologies are used: i) content creation, ii) information analysis,
iii) content enhancement and post production workflows, iv) information
extraction and enhancement, and v) data compression. We critically examine the
successes and limitations of this rapidly advancing technology in each of these
areas. We further differentiate between the use of AI as a creative tool and
its potential as a creator in its own right. We foresee that, in the near
future, machine learning-based AI will be adopted widely as a tool or
collaborative assistant for creativity. In contrast, we observe that the
successes of machine learning in domains with fewer constraints, where AI is
the `creator', remain modest. The potential of AI (or its developers) to win
awards for its original creations in competition with human creatives is also
limited, based on contemporary technologies. We therefore conclude that, in the
context of creative industries, maximum benefit from AI will be derived where
its focus is human centric -- where it is designed to augment, rather than
replace, human creativity
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