631 research outputs found

    AUV SLAM and experiments using a mechanical scanning forward-looking sonar

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    Navigation technology is one of the most important challenges in the applications of autonomous underwater vehicles (AUVs) which navigate in the complex undersea environment. The ability of localizing a robot and accurately mapping its surroundings simultaneously, namely the simultaneous localization and mapping (SLAM) problem, is a key prerequisite of truly autonomous robots. In this paper, a modified-FastSLAM algorithm is proposed and used in the navigation for our C-Ranger research platform, an open-frame AUV. A mechanical scanning imaging sonar is chosen as the active sensor for the AUV. The modified-FastSLAM implements the update relying on the on-board sensors of C-Ranger. On the other hand, the algorithm employs the data association which combines the single particle maximum likelihood method with modified negative evidence method, and uses the rank-based resampling to overcome the particle depletion problem. In order to verify the feasibility of the proposed methods, both simulation experiments and sea trials for C-Ranger are conducted. The experimental results show the modified-FastSLAM employed for the navigation of the C-Ranger AUV is much more effective and accurate compared with the traditional methods

    Implicit sampling for path integral control, Monte Carlo localization, and SLAM

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    The applicability and usefulness of implicit sampling in stochastic optimal control, stochastic localization, and simultaneous localization and mapping (SLAM), is explored; implicit sampling is a recently-developed variationally-enhanced sampling method. The theory is illustrated with examples, and it is found that implicit sampling is significantly more efficient than current Monte Carlo methods in test problems for all three applications

    Multi-Robot FastSLAM for Large Domains

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    For a robot to build a map of its surrounding area, it must have accurate position information within the area, and to obtain accurate position information within the area, the robot needs to have an accurate map of the area. This circular problem is the Simultaneous Localization and Mapping (SLAM) problem. An efficient algorithm to solve it is FastSLAM, which is based on the Rao-Blackwellized particle filter. FastSLAM solves the SLAM problem for single-robot mapping using particles to represent the posterior of the robot pose and the map. Each particle of the filter possesses its own global map which is likely to be a grid map. The memory space required for these maps poses a serious limitation to the algorithm\u27s capability when the problem space is large. The problem will only get worse if the algorithm is adapted to multi-robot mapping. This thesis presents an alternate mapping algorithm that extends the single-robot FastSLAM algorithm to a multi-robot mapping algorithm that uses Absolute Space Representations (ASR) to represent the world. But each particle still maintains a local grid to map its vicinity and periodically this grid map is converted into an ASR. An ASR expresses a world in polygons requiring only a minimal amount of memory space. By using this altered mapping strategy, the problem faced in FastSLAM when mapping a large domain can be alleviated. In this algorithm, each robot maps separately, and when two robots encounter each other they exchange range and odometry readings from their last encounter to this encounter. Each robot then sets up another filter for the other robot\u27s data and incrementally updates its own map, incorporating the passed data and its own data at the same time. The passed data is processed in reverse by the receiving robot as if a virtual robot is back-tracking the path of the other robot. The algorithm is demonstrated using three data sets collected using a single robot equipped with odometry and laser-range finder sensors

    Occupancy Grid Maps for Localization and Mapping

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