2,054 research outputs found
Image Fusion via Sparse Regularization with Non-Convex Penalties
The L1 norm regularized least squares method is often used for finding sparse
approximate solutions and is widely used in 1-D signal restoration. Basis
pursuit denoising (BPD) performs noise reduction in this way. However, the
shortcoming of using L1 norm regularization is the underestimation of the true
solution. Recently, a class of non-convex penalties have been proposed to
improve this situation. This kind of penalty function is non-convex itself, but
preserves the convexity property of the whole cost function. This approach has
been confirmed to offer good performance in 1-D signal denoising. This paper
demonstrates the aforementioned method to 2-D signals (images) and applies it
to multisensor image fusion. The problem is posed as an inverse one and a
corresponding cost function is judiciously designed to include two data
attachment terms. The whole cost function is proved to be convex upon suitably
choosing the non-convex penalty, so that the cost function minimization can be
tackled by convex optimization approaches, which comprise simple computations.
The performance of the proposed method is benchmarked against a number of
state-of-the-art image fusion techniques and superior performance is
demonstrated both visually and in terms of various assessment measures
SurfelMeshing: Online Surfel-Based Mesh Reconstruction
We address the problem of mesh reconstruction from live RGB-D video, assuming
a calibrated camera and poses provided externally (e.g., by a SLAM system). In
contrast to most existing approaches, we do not fuse depth measurements in a
volume but in a dense surfel cloud. We asynchronously (re)triangulate the
smoothed surfels to reconstruct a surface mesh. This novel approach enables to
maintain a dense surface representation of the scene during SLAM which can
quickly adapt to loop closures. This is possible by deforming the surfel cloud
and asynchronously remeshing the surface where necessary. The surfel-based
representation also naturally supports strongly varying scan resolution. In
particular, it reconstructs colors at the input camera's resolution. Moreover,
in contrast to many volumetric approaches, ours can reconstruct thin objects
since objects do not need to enclose a volume. We demonstrate our approach in a
number of experiments, showing that it produces reconstructions that are
competitive with the state-of-the-art, and we discuss its advantages and
limitations. The algorithm (excluding loop closure functionality) is available
as open source at https://github.com/puzzlepaint/surfelmeshing .Comment: Version accepted to IEEE Transactions on Pattern Analysis and Machine
Intelligenc
Solving Inverse Problems with Piecewise Linear Estimators: From Gaussian Mixture Models to Structured Sparsity
A general framework for solving image inverse problems is introduced in this
paper. The approach is based on Gaussian mixture models, estimated via a
computationally efficient MAP-EM algorithm. A dual mathematical interpretation
of the proposed framework with structured sparse estimation is described, which
shows that the resulting piecewise linear estimate stabilizes the estimation
when compared to traditional sparse inverse problem techniques. This
interpretation also suggests an effective dictionary motivated initialization
for the MAP-EM algorithm. We demonstrate that in a number of image inverse
problems, including inpainting, zooming, and deblurring, the same algorithm
produces either equal, often significantly better, or very small margin worse
results than the best published ones, at a lower computational cost.Comment: 30 page
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