16,093 research outputs found
Facial Feature Tracking and Occlusion Recovery in American Sign Language
Facial features play an important role in expressing grammatical information in signed languages, including American Sign Language(ASL). Gestures such as raising or furrowing the eyebrows are key indicators of constructions such as yes-no questions. Periodic head movements (nods and shakes) are also an essential part of the expression of syntactic information, such as negation (associated with a side-to-side headshake). Therefore, identification of these facial gestures is essential to sign language recognition. One problem with detection of such grammatical indicators is occlusion recovery. If the signer's hand blocks his/her eyebrows during production of a sign, it becomes difficult to track the eyebrows. We have developed a system to detect such grammatical markers in ASL that recovers promptly from occlusion. Our system detects and tracks evolving templates of facial features, which are based on an anthropometric face model, and interprets the geometric relationships of these templates to identify grammatical markers. It was tested on a variety of ASL sentences signed by various Deaf native signers and detected facial gestures used to express grammatical information, such as raised and furrowed eyebrows as well as headshakes.National Science Foundation (IIS-0329009, IIS-0093367, IIS-9912573, EIA-0202067, EIA-9809340
Deep Adaptive Attention for Joint Facial Action Unit Detection and Face Alignment
Facial action unit (AU) detection and face alignment are two highly
correlated tasks since facial landmarks can provide precise AU locations to
facilitate the extraction of meaningful local features for AU detection. Most
existing AU detection works often treat face alignment as a preprocessing and
handle the two tasks independently. In this paper, we propose a novel
end-to-end deep learning framework for joint AU detection and face alignment,
which has not been explored before. In particular, multi-scale shared features
are learned firstly, and high-level features of face alignment are fed into AU
detection. Moreover, to extract precise local features, we propose an adaptive
attention learning module to refine the attention map of each AU adaptively.
Finally, the assembled local features are integrated with face alignment
features and global features for AU detection. Experiments on BP4D and DISFA
benchmarks demonstrate that our framework significantly outperforms the
state-of-the-art methods for AU detection.Comment: This paper has been accepted by ECCV 201
Simultaneous Facial Landmark Detection, Pose and Deformation Estimation under Facial Occlusion
Facial landmark detection, head pose estimation, and facial deformation
analysis are typical facial behavior analysis tasks in computer vision. The
existing methods usually perform each task independently and sequentially,
ignoring their interactions. To tackle this problem, we propose a unified
framework for simultaneous facial landmark detection, head pose estimation, and
facial deformation analysis, and the proposed model is robust to facial
occlusion. Following a cascade procedure augmented with model-based head pose
estimation, we iteratively update the facial landmark locations, facial
occlusion, head pose and facial de- formation until convergence. The
experimental results on benchmark databases demonstrate the effectiveness of
the proposed method for simultaneous facial landmark detection, head pose and
facial deformation estimation, even if the images are under facial occlusion.Comment: International Conference on Computer Vision and Pattern Recognition,
201
Machine Understanding of Human Behavior
A widely accepted prediction is that computing will move to the background, weaving itself into the fabric of our everyday living spaces and projecting the human user into the foreground. If this prediction is to come true, then next generation computing, which we will call human computing, should be about anticipatory user interfaces that should be human-centered, built for humans based on human models. They should transcend the traditional keyboard and mouse to include natural, human-like interactive functions including understanding and emulating certain human behaviors such as affective and social signaling. This article discusses a number of components of human behavior, how they might be integrated into computers, and how far we are from realizing the front end of human computing, that is, how far are we from enabling computers to understand human behavior
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