74 research outputs found

    Assessing 3GPP LTE-Advanced as IMT-Advanced Technology: The WINNER+ Evaluation Group Approach

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    [EN] This article describes the WINNER+ approach to performance evaluation of the 3GPP LTE-Advanced proposal as an IMT-Advanced technology candidate. The official registered WINNER+ Independent Evaluation Group evaluated this proposal against ITU-R requirements. The first part of the article gives an overview of the ITU-R evaluation process, criteria, and scenarios. The second part is focused on the working method of the evaluation group, emphasizing the simulator calibration approach. Finally, the article contains exemplary evaluation results based on analytical and simulation approaches. The obtained results allow WINNER+ to confirm that the 3GPP LTE Release 10 & Beyond (LTE-Advanced) proposal satisfies all the IMT-Advanced requirements, and thus qualifies as an IMT-advanced system.This work has been performed in the framework of the CELTIC project CP5-026 WINNER+. The authors would like to acknowledge the contributions of their colleagues in the WINNER+ consortium. The authors wish to thank colleagues from Ericsson, Per Skillermark and Johnan Nystrom, for their effort in leading the simulations part of the WINNER+ evaluation group. The work of David Martin-Sacristan was supported by an FPU grant of the Spanish Ministry of Education.Safjan, K.; D'amico, V.; Bültmann, D.; Martín-Sacristán, D.; Saadani, A.; Schöneich, H. (2011). Assessing 3GPP LTE-Advanced as IMT-Advanced Technology: The WINNER+ Evaluation Group Approach. IEEE Communications Magazine. 49(2):92-100. doi:10.1109/MCOM.2011.5706316S9210049

    Reliable Packet Streams with Multipath Network Coding

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    With increasing computational capabilities and advances in robotics, technology is at the verge of the next industrial revolution. An growing number of tasks can be performed by artificial intelligence and agile robots. This impacts almost every part of the economy, including agriculture, transportation, industrial manufacturing and even social interactions. In all applications of automated machines, communication is a critical component to enable cooperation between machines and exchange of sensor and control signals. The mobility and scale at which these automated machines are deployed also challenges todays communication systems. These complex cyber-physical systems consisting of up to hundreds of mobile machines require highly reliable connectivity to operate safely and efficiently. Current automation systems use wired communication to guarantee low latency connectivity. But wired connections cannot be used to connect mobile robots and are also problematic to deploy at scale. Therefore, wireless connectivity is a necessity. On the other hand, it is subject to many external influences and cannot reach the same level of reliability as the wired communication systems. This thesis aims to address this problem by proposing methods to combine multiple unreliable wireless connections to a stable channel. The foundation for this work is Caterpillar Random Linear Network Coding (CRLNC), a new variant of network code designed to achieve low latency. CRLNC performs similar to block codes in recovery of lost packets, but with a significantly decreased latency. CRLNC with Feedback (CRLNC-FB) integrates a Selective-Repeat ARQ (SR-ARQ) to optimize the tradeoff between delay and throughput of reliable communication. The proposed protocol allows to slightly increase the overhead to reduce the packet delay at the receiver. With CRLNC, delay can be reduced by more than 50 % with only a 10 % reduction in throughput. Finally, CRLNC is combined with a statistical multipath scheduler to optimize the reliability and service availability in wireless network with multiple unreliable paths. This multipath CRLNC scheme improves the reliability of a fixed-rate packet stream by 10 % in a system model based on real-world measurements of LTE and WiFi. All the proposed protocols have been implemented in the software library NCKernel. With NCKernel, these protocols could be evaluated in simulated and emulated networks, and were also deployed in several real-world testbeds and demonstrators.:Abstract 2 Acknowledgements 6 1 Introduction 7 1.1 Motivation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1.2 Use Cases and Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 1.3 Opportunities of Multipath . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 1.4 Contribution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 2 State of the Art of Multipath Communication 19 2.1 Physical Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 2.2 Data Link Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 2.3 Network Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 2.4 Transport Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 2.5 Application Layer and Session Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 2.6 Research Gap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 3 NCKernel: Network Coding Protocol Framework 27 3.1 Theory that matters! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 3.2 Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 3.3 Implementation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 3.3.1 Socket Buffers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 3.3.2 En-/Re-/Decoder API . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 3.3.3 Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 3.3.4 Timers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 3.3.5 Tracing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 3.4 Applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 3.5 Protocols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 4 Low-Latency Network Coding 35 4.1 Problem Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 4.2 Random Linear Network Coding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 4.3 Low Latency Network Codes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 4.4 CRLNC: Caterpillar Random Linear Network Coding . . . . . . . . . . . . . . . . . . 38 4.4.1 Encoding and Packet Format . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 4.4.2 Decoding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 4.4.3 Computational Complexity . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 4.5 Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 4.5.1 System Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 4.5.2 Simulator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 4.5.3 Packet Loss Probability . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 4.5.4 Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 4.5.5 Window Size Considerations . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 4.6 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 5 Delay-Throughput Tradeoff 55 5.1 Problem Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 5.2 Network Coding with ARQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 5.3 CRLNC-FB: CRLNC with Feedback . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 5.3.1 Encoding and Packet Format . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 5.3.2 Decoding and Feedback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 5.3.3 Retransmissions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 5.4 Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 5.4.1 System Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 5.4.2 Simulator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 5.4.3 Systematic Retransmissions . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 5.4.4 Coded Packet Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 5.4.5 Comparison with other Protocols . . . . . . . . . . . . . . . . . . . . . . . . 67 5.5 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 6 Multipath for Reliable Low-Latency Packet Streams 73 6.1 Problem Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 6.2 Related Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 6.3 System Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 6.3.1 Traffic Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 6.3.2 Network Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 6.3.3 Channel Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 6.3.4 Reliability Definition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 6.4 Multipath CRLNC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 6.4.1 Window Size for Heterogeneous Paths . . . . . . . . . . . . . . . . . . . . . 77 6.4.2 Packet Scheduling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 6.5 Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 6.5.1 Simulator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 6.5.2 Preliminary Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 6.5.3 Simulation Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 6.6 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 7 Conclusion 94 7.1 Results and Contribution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94 7.2 Future Research Topics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 Acronyms 99 Publications 101 Bibliography 10

    Efficient Spectrum Management as an Enabler Towards 5G Cellular Systems

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    Advanced spectrum sharing and resource management techniques are needed in future wireless cellular networks to ensure high data rates to the end users. New system architec- tures will be required, taking into account aspects such as like spectrum resources availabil- ity, deployment and operational costs, as well as power consumption. Thus, it becomes key for the development of the fifth generation of cellular networks (5G) to pursue an efficient exploitation of the wireless medium, in the sense of both using advanced physical (PHY) layer techniques, and also seeking coordination among operators. In this thesis, we analyze the problem of spectrum management within the next generation of cellular networks and we propose new algorithms for spectrum sharing and for interference coordination. In the first part of the thesis, we focus on the spectrum sharing between operators. Firstly, we develop a Long Term Evolution (LTE) standard compliant simulation environ- ment extending the open-source network simulator ns3 to support multi-input multi-output (MIMO) systems and advanced beamforming systems. Then, we present a mathematical analysis for the network performance of non-orthogonal spectrum sharing, connecting it directly with the statistics of the radio channel and we develop some spectrum sharing al- gorithms considering different aspects of the operators coexistence. The analysis is further extended to the performance evaluation of more complex digital beamforming techniques developed in a multi-input-single-output (MISO) system allowing to reach a Pareto equi- librium between the operators. Finally, we consider also an orthogonal spectrum sharing scenario investigating the impact of asymmetries and dynamics of the user demands on the implementation of spectrum sharing techniques. In the second part of the thesis, we extend the concept of spectrum management to two different scenarios. In the first scenario, we consider coordination between multiple cells, e.g. coordinated multipoint (CoMP). In particular, thanks to the exploitation of digital beamforming techniques, we present a novel distributed clustering algorithm that adapts the cluster configuration according to the users distribution and the average cluster size. In the second scenario, we extend the concept of spectrum sharing to the coexistence between different communications system in order to study the feasibility of the deployment of the cellular systems within the mmWave spectrum. In particular, we analyze the impact of the novel cellular networks on the fixed satellite system (FSS). In the last part of the thesis, we focus on the mobility management of the users in a het- erogeneous network. Firstly, we focus on the average performance experienced by a mobile user while crossing a pico/femtocell, as a function of the handover parameters to provide an approximate expression of the average Shannon capacity experienced by a mobile user when crossing the femtocell. Then, we propose a Markov-based framework to model the user state during the handover process and, based on such a model, we derive an optimal context-dependent handover criterion

    Cellular-V2X Communications for Platooning: Design and Evaluation

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    Abstract: Platooning is a cooperative driving application where autonomous/semi-autonomous vehicles move on the same lane in a train-like manner, keeping a small constant inter-vehicle distance, in order to reduce fuel consumption and gas emissions and to achieve safe and efficient transport. To this aim, they may exploit multiple on-board sensors (e.g., radars, lidars, positioning systems) and direct vehicle-to-vehicle communications to synchronize their manoeuvres. The main objective of this paper is to discuss the design choices and factors that determine the performance of a platooning application, when exploiting the emerging cellular vehicle-to-everything (C-V2X) communication technology and considering the scheduled mode, specified by 3GPP for communications over the sidelink assisted by the eNodeB. Since no resource management algorithm is currently mandated by 3GPP for this new challenging context, we focus on analyzing the feasibility and performance of the dynamic scheduling approach, with platoon members asking for radio resources on a per-packet basis. We consider two ways of implementing dynamic scheduling, currently unspecified by 3GPP: the sequential mode, that is somehow reminiscent of time division multiple access solutions based on IEEE 802.11p – till now the only investigated access technology for platooning – and the simultaneous mode with spatial frequency reuse enabled by the eNodeB. The evaluation conducted through system-level simulations provides helpful insights about the proposed configurations and C-V2X parameter settings that mainly affect the reliability and latency performance of data exchange in platoons, under different load settings. Achieved results show that the proposed simultaneous mode succeeds in reducing the latency in the update cycle in each vehicle’s controller, thus enabling future high-density platooning scenarios

    Hybrid routing in delay tolerant networks

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    This work addresses the integration of today\\u27s infrastructure-based networks with infrastructure-less networks. The resulting Hybrid Routing System allows for communication over both network types and can help to overcome cost, communication, and overload problems. Mobility aspect resulting from infrastructure-less networks are analyzed and analytical models developed. For development and deployment of the Hybrid Routing System an overlay-based framework is presented

    Hybrid Routing in Delay Tolerant Networks

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    This work addresses the integration of today\u27s infrastructure-based networks with infrastructure-less networks. The resulting Hybrid Routing System allows for communication over both network types and can help to overcome cost, communication, and overload problems. Mobility aspect resulting from infrastructure-less networks are analyzed and analytical models developed. For development and deployment of the Hybrid Routing System an overlay-based framework is presented

    Video transport optimization techniques design and evaluation for next generation cellular networks

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    Video is foreseen to be the dominant type of data traffic in the Internet. This vision is supported by a number of studies which forecast that video traffic will drastically increase in the following years, surpassing Peer-to-Peer traffic in volume already in the current year. Current infrastructures are not prepared to deal with this traffic increase. The current Internet, and in particular the mobile Internet, was not designed with video requirements in mind and, as a consequence, its architecture is very inefficient for handling this volume of video traffic. When a large part of traffic is associated to multimedia entertainment, most of the mobile infrastructure is used in a very inefficient way to provide such a simple service, thereby saturating the whole cellular network, and leading to perceived quality levels that are not adequate to support widespread end user acceptance. The main goal of the research activity in this thesis is to evolve the mobile Internet architecture for efficient video traffic support. As video is expected to represent the majority of the traffic, the future architecture should efficiently support the requirements of this data type, and specific enhancements for video should be introduced at all layers of the protocol stack where needed. These enhancements need to cater for improved quality of experience, improved reliability in a mobile world (anywhere, anytime), lower exploitation cost, and increased flexibility. In this thesis a set of video delivery mechanisms are designed to optimize the video transmission at different layers of the protocol stack and at different levels of the cellular network. Upon the architectural choices, resource allocation schemes are implemented to support a range of video applications, which cover video broadcast/multicast streaming, video on demand, real-time streaming, video progressive download and video upstreaming. By means of simulation, the benefits of the designed mechanisms in terms of perceived video quality and network resource saving are shown and compared to existing solutions. Furthermore, selected modules are implemented in a real testbed and some experimental results are provided to support the development of such transport mechanisms in practice
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