46,729 research outputs found

    Real-time graphic simulation for space telerobotics applications

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    Designing space-based telerobotic systems presents many problems unique to telerobotics and the space environment, but it also shares many common hardware and software design problems with Earth-based industrial robot applications. Such problems include manipulator design and placement, grapple-fixture design, and of course the development of effective and reliable control algorithms. Since first being applied to industrial robotics just a few years ago, interactive graphic simulation has proven to be a powerful tool for anticipating and solving problems in the design of Earth-based robotic systems and processes. Where similar problems are encountered in the design of space-based robotic mechanisms, the same graphic simulation tools may also be of assistance. The capabilities of PLACE, a commercially available interactive graphic system for the design and simulation of robotic systems and processes is described. A space-telerobotics application of the system is presented and discussed. Potential future enhancements are described

    Kinematic Design, Analysis and Simulation of a Hybrid Robot with Terrain and Aerial Locomotion Capability

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    Having only one type of locomotion mechanism limits the stability and locomotion capability of a mobile robot on irregular terrain surfaces. One of the possible solution to this is combining more than one locomotion mechanisms in the robot. In this paper, robotic platform composed of a quadruped module for terrain locomotion and quadrotor module for aerial locomotion is introduced. This design is inspired by the way which birds are using their wings and legs for stability in slopped and uneven surfaces. The main idea is to combine the two systems in such a way that the strengths of both subsystems are used, and the weakness of the either systems are covered. The ability of the robot to reach the target position quickly and to avoid large terrestrial obstacles by flying expands its application in various areas of search and rescue. The same platform can be used for detailed 3D mapping and aerial mapping which are very helpful in rescue operations. In particular, this paper presents kinematic design, analysis and simulation of such a robotic system. Simulation and verification of results are done using MATLAB

    Tree pruning/inspection robot climbing mechanism design, kinematics study and intelligent control : a thesis presented in partial fulfilment of the requirements for the degree of Doctor of Philosophy in Mechatronics at Massey University, Manawatu Campus, New Zealand

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    Forestry plays an important role in New Zealand’s economy as its third largest export earner. To achieve New Zealand Wood Council’s export target of $12 billion by 2022 in forest and improve the current situation that is the reduction of wood harvesting area, the unit value and volume of lumber must be increased. Pruning is essential and critical for obtaining high-quality timber during plantation growing. Powerful tools and robotic systems have great potential for sustainable forest management. Up to now, only a few tree-pruning robotic systems are available on the market. Unlike normal robotic manipulators or mobile robots, tree pruning robot has its unique requirements and features. The challenges include climbing pattern control, anti-free falling, and jamming on the tree trunk etc. Through the research on the available pole and tree climbing robots, this thesis presents a novel mechanism of tree climbing robotic system that could serve as a climbing platform for applications in the forest industry like tree pruning, inspection etc. that requires the installation of powerful or heavy tools. The unique features of this robotic system include the passive and active anti-falling mechanisms that prevent the robot falling to the ground under either static or dynamic situations, the capability to vertically or spirally climb up a tree trunk and the flexibility to suit different sizes of tree trunk. Furthermore, for the convenience of tree pruning and the fulfilment of robot anti-jamming feature, the robot platform while the robot climbs up should move up without tilting. An intelligent platform balance control system with real-time sensing integration was developed to overcome the climbing tilting problem. The thesis also presents the detail kinematic and dynamic study, simulation, testing and analysis. A physical testing model of this proposed robotic system was built and tested on a cylindrical rod. The mass of the prototype model is 6.8 Kg and can take 2.1 Kg load moving at the speed of 42 mm/s. The trunk diameter that the robot can climb up ranges from 120 to 160 mm. The experiment results have good matches with the simulations and analysis. This research established a basis for developing wheel-driven tree or pole climbing robots. The design and simulation method, robotic leg mechanism and the control methodologies could be easily applied for other wheeled tree/pole climbing robots. This research has produced 6 publications, two ASME journal papers and 4 IEEE international conference papers that are available on IEEE Xplore. The published content ranges from robotic mechanism design, signal processing, platform balance control, and robot climbing behavior optimization. This research also brought interesting topics for further research such as the integration with artificial intelligent module and mobile robot for remote tree/forest inspection after pruning or for pest control

    Simulation and Design of an Orientation Mechanism for Assembly Systems

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    The article focuses on methods for designing modular cable-driven orientation mechanisms that can be attached to robot systems that lack on rotational degrees of freedom. The approach yields assembly systems for high speed handling applications by reducing moving masses. For this purpose, a classification of feasible kinematic structures are given and resulting characteristics, like the orientation workspace, dexterity or its homogeneity, are analyzed. The mechanical design of a first prototype is subsequently presented along with a universal simulation tool for determining task-adapted powertrains using cables. Finally, results of first tests and possibilities for future developments are presented. © 2016 The Authors

    Towards adaptive multi-robot systems: self-organization and self-adaptation

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    Dieser Beitrag ist mit Zustimmung des Rechteinhabers aufgrund einer (DFG geförderten) Allianz- bzw. Nationallizenz frei zugänglich.This publication is with permission of the rights owner freely accessible due to an Alliance licence and a national licence (funded by the DFG, German Research Foundation) respectively.The development of complex systems ensembles that operate in uncertain environments is a major challenge. The reason for this is that system designers are not able to fully specify the system during specification and development and before it is being deployed. Natural swarm systems enjoy similar characteristics, yet, being self-adaptive and being able to self-organize, these systems show beneficial emergent behaviour. Similar concepts can be extremely helpful for artificial systems, especially when it comes to multi-robot scenarios, which require such solution in order to be applicable to highly uncertain real world application. In this article, we present a comprehensive overview over state-of-the-art solutions in emergent systems, self-organization, self-adaptation, and robotics. We discuss these approaches in the light of a framework for multi-robot systems and identify similarities, differences missing links and open gaps that have to be addressed in order to make this framework possible

    Knowledge-based vision and simple visual machines

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    The vast majority of work in machine vision emphasizes the representation of perceived objects and events: it is these internal representations that incorporate the 'knowledge' in knowledge-based vision or form the 'models' in model-based vision. In this paper, we discuss simple machine vision systems developed by artificial evolution rather than traditional engineering design techniques, and note that the task of identifying internal representations within such systems is made difficult by the lack of an operational definition of representation at the causal mechanistic level. Consequently, we question the nature and indeed the existence of representations posited to be used within natural vision systems (i.e. animals). We conclude that representations argued for on a priori grounds by external observers of a particular vision system may well be illusory, and are at best place-holders for yet-to-be-identified causal mechanistic interactions. That is, applying the knowledge-based vision approach in the understanding of evolved systems (machines or animals) may well lead to theories and models that are internally consistent, computationally plausible, and entirely wrong

    AltURI: a thin middleware for simulated robot vision applications

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    Fast software performance is often the focus when developing real-time vision-based control applications for robot simulators. In this paper we have developed a thin, high performance middleware for USARSim and other simulators designed for real-time vision-based control applications. It includes a fast image server providing images in OpenCV, Matlab or web formats and a simple command/sensor processor. The interface has been tested in USARSim with an Unmanned Aerial Vehicle using two control applications; landing using a reinforcement learning algorithm and altitude control using elementary motion detection. The middleware has been found to be fast enough to control the flying robot as well as very easy to set up and use

    Embodied Evolution in Collective Robotics: A Review

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    This paper provides an overview of evolutionary robotics techniques applied to on-line distributed evolution for robot collectives -- namely, embodied evolution. It provides a definition of embodied evolution as well as a thorough description of the underlying concepts and mechanisms. The paper also presents a comprehensive summary of research published in the field since its inception (1999-2017), providing various perspectives to identify the major trends. In particular, we identify a shift from considering embodied evolution as a parallel search method within small robot collectives (fewer than 10 robots) to embodied evolution as an on-line distributed learning method for designing collective behaviours in swarm-like collectives. The paper concludes with a discussion of applications and open questions, providing a milestone for past and an inspiration for future research.Comment: 23 pages, 1 figure, 1 tabl
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