31 research outputs found

    Enhanced link layer handover based on localization

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    Includes abstract.Includes bibliographical references (leaves 60-63).Wireless Technologies over the past years have become cheaper and more available to users. In the Infrastructure Mode of operation, when a mobile node moves from the coverage of one Access Point (AP) to the coverage of another AP, it is said to undergo handoffs. The mobile node has to complete a link layer handoffs together with other tasks associated with handoffs in order to effectively have a new wireless link with the new AP. The link layer handoffs currently specified and practiced in IEEE 802.11 is normally carried out in three time steps. These are; the Scanning Phase; the Authentication Phase and the Association Phase. During the three steps the mobile node is unable to send or receive data meaning that packets are lost or delayed causing real-time applications such as video streaming or VoIP, which can only tolerate an end-to-end delay of 50 ms during handoffs, to suffer. The Scanning phase can be done passively or actively. In passive scanning, the mobile node listens on every bandwidth channel for Beacon Frames from the APs. In active scanning, the mobile node sends Probe Requests frames on every channel expecting to receive Probe Responses from the APs operating on each channel. Localization is the process of a node ending its position in space. Localization methods include the Global Positioning Service (GPS), Cricket, Ultrasonic Location and many more. This study investigates how localization can be used to decrease the latency delay experienced at the link layer during wireless handoffs. In our method, a mobile node is given the ability to have knowledge of the APs through an AP-Table server. The mobile node then uses localization to and the closest APs to it and make faster, smarter handoffs. Our simulations are implemented using the NCTUns network simulator and emulator. The simulations comprise of a mobile node undergoing handoffs between APs in the same subnet and APs in different subnets. Added to that, the direction of the mobile node is monitored and used to further assist the handoffs process to alleviate the number of total handoffs. Our research shows the disadvantages and advantages of the proposed system as it integrates localization and direction into WLAN and mobile communication

    Towards video streaming in IoT environments: vehicular communication perspective

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    Multimedia oriented Internet of Things (IoT) enables pervasive and real-time communication of video, audio and image data among devices in an immediate surroundings. Today's vehicles have the capability of supporting real time multimedia acquisition. Vehicles with high illuminating infrared cameras and customized sensors can communicate with other on-road devices using dedicated short-range communication (DSRC) and 5G enabled communication technologies. Real time incidence of both urban and highway vehicular traffic environment can be captured and transmitted using vehicle-to-vehicle and vehicle-to-infrastructure communication modes. Video streaming in vehicular IoT (VSV-IoT) environments is in growing stage with several challenges that need to be addressed ranging from limited resources in IoT devices, intermittent connection in vehicular networks, heterogeneous devices, dynamism and scalability in video encoding, bandwidth underutilization in video delivery, and attaining application-precise quality of service in video streaming. In this context, this paper presents a comprehensive review on video streaming in IoT environments focusing on vehicular communication perspective. Specifically, significance of video streaming in vehicular IoT environments is highlighted focusing on integration of vehicular communication with 5G enabled IoT technologies, and smart city oriented application areas for VSV-IoT. A taxonomy is presented for the classification of related literature on video streaming in vehicular network environments. Following the taxonomy, critical review of literature is performed focusing on major functional model, strengths and weaknesses. Metrics for video streaming in vehicular IoT environments are derived and comparatively analyzed in terms of their usage and evaluation capabilities. Open research challenges in VSV-IoT are identified as future directions of research in the area. The survey would benefit both IoT and vehicle industry practitioners and researchers, in terms of augmenting understanding of vehicular video streaming and its IoT related trends and issues

    A Novel WLAN Roaming Decision and Selection Scheme for Mobile Data Offloading

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    Simulation and Improvement of the Handover process in IEEE 802.11p based VANETs (Vehicle Ad-hoc NETworks)

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    Projecte final de carrera fet en col.laboració amb College of Electronics and Information Engineering. Tongji UniversityThis research focuses on the study of the handover process and the di erent simulation environments available in order to generate valid results for the optimization of seamless handover in VANET networks. Handover parameter analysis has been performed and implemented in a application developed in order to batch simulate the process of modifying the selected variables and statistically analyzing the results in order to allow further research on the topic to achieve valid results for VANET handover simulations in a very convenient manner

    Handoff management for infotainment services over vehicular networks

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    Intelligent Transportation Systems (ITS) has impulsed the vehicular communications at the present time. The vehicular communications field is a hot research topic and is attracting a great interest in the automotive industry and telecommunications. There are essentially two main lines of work: (1) communication services related to road safety and traffic information; and (2) information and entertainment services, also named infotainment services. These latter services include both transmitting multimedia (voice over IP, streaming, on-line gaming, etc.) and classic data services (e-mail, access to private networks, web browsing, file sharing, etc.). In this thesis we will focus on these infotainment services because further research in this immature research field is necessary and, until nowadays, the main effort of the research community regarding vehicular communication has been focused on road safety and traffic information. Vehicular nodes need to be reached from the Internet and vice versa to be able to access to infotainment services. While vehicles move along the road infrastructure, they change their wireless point of attachment to the network. During this process, connectivity breaks down until the vehicle is connected again to a new road side unit in its area. This disconnection causes a disruption in the communications. Fast handoffs are a crucial requirement for vehicular networks to avoid long disruption times, since the high speed of vehicular nodes involves suffering a lot of handoffs during an Internet connection. This thesis is focused on Vehicular-to-Infrastructure (V2I) real-time infotainment services. The main contributions of this thesis are: i) a new testing framework for V2I communications to be able to test infotainment services in an easy way; ii) the analysis of the deployability of infotainment video services in vehicular networks using mobility protocols; and iii) the development of a new TCP architecture that will provide a better performance for all TCP-based infotainment services in a vehicular scenario with handoffs. In this thesis, firstly, we propose a new testing framework for vehicular infotainment applications. This framework is a vehicular emulation platform that allows testing real applications installed on Linux virtual machines. Using emulation, we are able to evaluate the performance of real applications with real-time requirements, so we can test multimedia applications used to offer infotainment services in vehicular scenarios in a straightforward way. Secondly, using the testing framework implemented in the first part of the thesis, we have done a performance evaluation of an infotainment service. Among these services, we think that video on demand services on highways will be interesting for users, and generate revenue to network operators. So we evaluated how network-layer handoffs can limit the deployment of a video streaming service. According to the results obtained, driving at high speeds will be an issue for a correct playback of video content, even using fast handoffs techniques. Finally, we developed a new TCP architecture to enhance performance during handoffs. Most of the non-safety services on ITS rely on the Transport Control Protocol (TCP), one of the core protocols of the Internet Protocol Suite. However there exists several issues related to TCP and mobility that can affect to TCP performance, and these issues are particularly important in vehicular networks due to its high mobility. Using new IEEE 802.21 MIH services, we propose a new TCP architecture that is able to anticipate handoffs, permitting to resume the communication after a handoff, avoiding long delays caused by TCP issues and adapting the TCP parameters to the new characteristics of the network. Using the architecture proposed, the performance of TCP is enhanced, getting a higher overall throughput and avoiding TCP fairness issues between users.Els Sistemes de Transport Intel·ligents (ITS) han impulsat les comunicacions vehiculars en l'actualitat. Les comunicacions vehiculars és un camp d'investigació de moda, i està atraient un gran interès en la indústria automobilística i de les telecomunicacions. En el camp de les comunicacions vehiculars, hi ha principalment dues línies de treball: (1) serveis de comunicacions relacionats amb la seguretat viària i la informació del trànsit; i (2) serveis d'informació i entreteniment, també anomenats serveis d'infotainment. Aquests últims inclouen tant serveis multimèdia (veu sobre IP, streaming, jocs on-line, etc.), com serveis clàssics de dades (correu electrònic, accés a xarxes privades, navegació web, compartir arxius, etc.). En aquesta tesi ens centrarem en aquests serveis d'infotainment ja que és necessari aprofundir en la investigació per aquests tipus de serveis, ja que, fins avui, els esforços de la comunitat científica en el camp de les comunicacions vehiculars s'ha centrat en els serveis relacionats amb la seguretat viària i la informació del trànsit. Els nodes vehiculars necessiten tenir connexió a Internet per a poder tenir accés als serveis d'infotainment. Mentre els vehicles estan en moviment a través de la xarxa viària, els vehicles han d'anar canviant el punt de connexió sense fils amb la xarxa. Durant aquest procés de canvi de punt de connexió, anomenat handoff, es perd la connectivitat fins que el vehicle es reconnecta a un altre punt de connexió viària prop de la seva àrea. Aquesta desconnexió causa interrupcions en les comunicacions. Uns handoffs ràpids són bàsics a les xarxes vehiculars per a evitar llargs períodes d'interrupció durant les comunicacions, ja que la gran velocitat a la que es mouen els nodes vehiculars significa un gran nombre de handoffs durant una connexió a Internet. Aquesta tesi es centra en serveis d'infotaiment en temps real per a comunicacions Vehicle-a-Infraestructura (V2I). Les principals contribucions d'aquesta tesi son: i) un nou marc de proves per a les comunicacions (V2I) per a poder provar serveis d'infotainment d'una manera fàcil; ii) l'anàlisi de la viabilitat del desplegament de serveis d'infotainment de vídeo en xarxes vehiculars utilitzant protocols de mobilitat IP; i iii) el desenvolupament d'una nova arquitectura TCP que proporciona un millor funcionament per a tots aquells serveis d'infotainment basats en el protocol TCP en un escenari vehicular amb handoffs. En aquesta tesi, primer proposem un nou marc de proves per a aplicacions vehiculars d'infotainment. Aquest marc és una plataforma d'emulació vehicular que permet provar aplicacions reals instal·lades en màquines virtuals Linux. Utilitzant l'emulació, som capaços d'avaluar el rendiment d'aplicacions reals amb característiques de temps real. D'aquesta manera es poden avaluar aplicacions multimèdia utilitzades per oferir serveis d'infotainment d'una forma senzilla en escenaris vehiculars. Segon, utilitzant el marc de prova implementat en la primera part de la tesi, hem avaluat el rendiment d'un servei d'infotainment. Entre aquest tipus de servei, creem que els serveis de vídeo sota demanda en autopistes/autovies serà interessant pels usuaris i generarà beneficis per als operadors de la xarxa. Per tant, hem avaluat com els handoffs a nivell de la capa de xarxa poden limitar el desplegament d'un servei de streaming de vídeo sota demanda. D'acord amb els resultats obtinguts, conduir a grans velocitats podria ser un problema per a poder reproduir un vídeo correctament, tot i utilitzar tècniques de handoffs ràpids. Finalment, hem desenvolupat una nova arquitectura TCP per a millorar el rendiment del protocol durant els handoffs. La majoria dels serveis d'infotainment utilitzen el Protocol de Control de Transport (TCP), un dels principals protocols de la pila de protocols d'Internet. Però existeixen forces problemes relacionats amb l'ús de TCP i la mobilitat que n'afecta el rendiment, i aquests problemes són particular

    Investigating seamless handover in VANET systems

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    Wireless communications have been extensively studied for several decades, which has led to various new advancements, including new technologies in the field of Intelligent Transport Systems. Vehicular Ad hoc Networks or VANETs are considered to be a long-term solution, contributing significantly towards Intelligent Transport Systems in providing access to critical life-safety applications and infotainment services. These services will require ubiquitous connectivity and hence there is a need to explore seamless handover mechanisms. Although VANETs are attracting greater commercial interest, current research has not adequately captured the realworld constraints in Vehicular Ad hoc Network handover techniques. Due to the high velocity of the vehicles and smaller coverage distances, there are serious challenges in providing seamless handover from one Road Side Unit (RSU) to another and this comes at the cost of overlapping signals of adjacent RSUs. Therefore, a framework is needed to be able to calculate the regions of overlap in adjacent RSU coverage ranges to guarantee ubiquitous connectivity. This thesis is about providing such a framework by analysing in detail the communication mechanisms in a VANET network, firstly by means of simulations using the VEINs framework via OMNeT++ and then using analytical analysis of the probability of successful packet reception. Some of the concepts of the Y-Comm architecture such as Network Dwell Time, Time Before Handover and Exit Times have been used to provide a framework to investigate handover issues and these parameters are also used in this thesis to explore handover in highly mobile environments such as VANETs. Initial investigation showed that seamless communication was dependant on the beacon frequency, length of the beacon and the velocity of the vehicle. The effects of each of these parameters are explored in detail and results are presented which show the need for a more probabilistic approach to handover based on cumulative probability of successful packet reception. In addition, this work shows how the length of the beacon affects the rate of change of the Signal-to-Noise ratio or SNR as the vehicle approaches the Road-Side Unit. However, the velocity of the vehicle affects both the cumulative probability as well as the Signal-to-Noise ratio as the vehicle approaches the Road-Side Unit. The results of this work will enable systems that can provide ubiquitous connectivity via seamless handover using proactive techniques because traditional models of handover are unable to cope with the high velocity of the vehicles and relatively small area of coverage in these environments. Finally, a testbed has been set-up at the Middlesex University, Hendon campus for the purpose of achieving a better understanding of VANET systems operating in an urban environment. Using the testbed, it was observed that environmental effects have to be taken into considerations in real-time deployment studies to see how these parameters can affect the performance of VANET systems under different scenarios. This work also highlights the fact that in order to build a practical system better propagation models are required in the urban context for highly mobile environments such as VANETs

    AN ADAPTIVE INFORMATION DISSEMINATION MODEL FOR VANET COMMUNICATION

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    Vehicular ad hoc networks (VANETs) have been envisioned to be useful in road safety and many commercial applications. The growing trend to provide communication among the vehicles on the road has provided the opportunities for developing a variety of applications for VANET. The unique characteristics of VANET bring about new research challenges

    Security-centric analysis and performance investigation of IEEE 802.16 WiMAX

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    Vehicular Networks: A Survey on Architecture, Communication Technologies and Applications

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    The Intelligent Transportation System (ITS) provides wireless and mobile communication between vehicles and infrastructure to improve the safety of transportation and make the journey more enjoyable. This system consists of many fixed and mobile nodes (Vehicles, Trains, Vessels, Air planes), Wireless and Wired Telecommunication Technologies to exchange information between mobile nodes or between mobile nodes and fixed stations. The most common transportation tools are cars. Vehicular Ad-hoc Networks as an Application of Mobile Ad-hoc Networks and one of the subsets of Intelligent Transportation System provides wireless Ad-hoc communication between vehicles. VANET is a mobile wireless technology which is designed to improve safety of transportation with exchanging real time data between vehicles and providing different services to the users. It has special characteristics like high mobility and provides a broad range of services to the users, so it has been emerged as one of the research interests in the field of computer and telecommunication networks. In This paper we present different aspects of ITS and VANET to help the researchers to understand the Architecture, Communication Technologies and Applications of these networks
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