137 research outputs found

    Software Architecture and Development for Controlling a Hubo Humanoid Robot

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    Due to their human-like structure, humanoid robots are capable of doing some complex tasks. Since a humanoid robot has a large number of actuators and sensors, controlling it is a difficult task. For various tasks like balancing, driving a car, and interacting with humans, real-time response of the robot is essential. Efficiently controlling a humanoid robot requires a software that guarantees real-time interface and control mechanism so that real-time response of the robot is possible. Addition- ally, to reduce the development effort and time, the software should be open-source, multi-lingual and should have high-level constructs inbuilt in it. Currently Robot Operating System (ROS) and Microsoft Robotics Developer Studio (MRDS) are most commonly used software packages for controlling robots. Since ROS uses Transmission Control Protocol (TCP) for inter-process communication, the latency in communication is high. Therefore, if ROS is used, the robot cannot respond in real-time. On the other hand, MRDS is not an open-source but a proprietary soft- ware package. Therefore it cannot be optimized for a particular robot. Thus, there is an urgent need to develop a real-time, open-source, modular, and thin software for controlling humanoid robots. This thesis describes the design and architecture of two software packages developed to fill this gap. It is expected that in the near future a large number of humanoid robots will be used all around the world. The humanoid robots will be used to perform various tasks. The developed software packages have the potential to be the most commonly used software packages for controlling humanoid robots. These packages will assist humans in controlling and monitoring humanoid robots to perform search-and-rescue operations, explore the universe, assist in household chores, etc

    Microsoft robotics soccer challenge : movement optimization of a quadruped robot

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    Estágio realizado na Universidade de Aveiro e orientado pelo Prof. Doutor Nuno LauTese de mestrado integrado. Engenharia Electrotécnica e de Computadores. Faculdade de Engenharia. Universidade do Porto. 200

    Human Supervised Semi-Autonomous Approach for the DARPA Robotics Challenge Door Task

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    As the field of autonomous robots continue to advance, there is still a tremendous benefit to research human-supervised robot systems for fielding them in practical applications. The DRC inspired by the Fukushima nuclear power plant disaster has been a major research and development program for the past three years, to advance the field of human supervised control of robots for responding to natural and man-made disasters. The overall goal of the research presented in this thesis is to realise a new approach for semi-autonomous control of the Atlas humanoid robot under discrete commands from the human operator. A combination of autonomous and semi-autonomous perception and manipulation techniques to accomplish the task of detecting, opening and walking through a door are presented. The methods are validated in various different scenarios relevant to DRC door task

    Predictive Interfaces for Long-Distance Tele-Operations

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    We address the development of predictive tele-operator interfaces for humanoid robots with respect to two basic challenges. Firstly, we address automating the transition from fully tele-operated systems towards degrees of autonomy. Secondly, we develop compensation for the time-delay that exists when sending telemetry data from a remote operation point to robots located at low earth orbit and beyond. Humanoid robots have a great advantage over other robotic platforms for use in space-based construction and maintenance because they can use the same tools as astronauts do. The major disadvantage is that they are difficult to control due to the large number of degrees of freedom, which makes it difficult to synthesize autonomous behaviors using conventional means. We are working with the NASA Johnson Space Center's Robonaut which is an anthropomorphic robot with fully articulated hands, arms, and neck. We have trained hidden Markov models that make use of the command data, sensory streams, and other relevant data sources to predict a tele-operator's intent. This allows us to achieve subgoal level commanding without the use of predefined command dictionaries, and to create sub-goal autonomy via sequence generation from generative models. Our method works as a means to incrementally transition from manual tele-operation to semi-autonomous, supervised operation. The multi-agent laboratory experiments conducted by Ambrose et. al. have shown that it is feasible to directly tele-operate multiple Robonauts with humans to perform complex tasks such as truss assembly. However, once a time-delay is introduced into the system, the rate of tele\ioperation slows down to mimic a bump and wait type of activity. We would like to maintain the same interface to the operator despite time-delays. To this end, we are developing an interface which will allow for us to predict the intentions of the operator while interacting with a 3D virtual representation of the expected state of the robot. The predictive interface anticipates the intention of the operator, and then uses this prediction to initiate appropriate sub-goal autonomy tasks

    Multicontact Motion Retargeting Using Whole-Body Optimization of Full Kinematics and Sequential Force Equilibrium

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    This article presents a multicontact motion adaptation framework that enables teleoperation of high degree-of-freedom robots, such as quadrupeds and humanoids, for loco-manipulation tasks in multicontact settings. Our proposed algorithms optimize whole-body configurations and formulate the retargeting of multicontact motions as sequential quadratic programming, which is robust and stable near the edges of feasibility constraints. Our framework allows real-time operation of the robot and reduces cognitive load for the operator because infeasible commands are automatically adapted into physically stable and viable motions on the robot. The results in simulations with full dynamics demonstrated the effectiveness of teleoperating different legged robots interactively and generating rich multicontact movements. We evaluated the computational efficiency of the proposed algorithms, and further validated and analyzed multicontact loco-manipulation tasks on humanoid and quadruped robots by reaching, active pushing, and various traversal on uneven terrains

    Generation of whole-body motion for humanoid robots with the complete dynamics

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    Cette thèse propose une solution au problème de la génération de mouvements pour les robots humanoïdes. Le cadre qui est proposé dans cette thèse génère des mouvements corps-complet en utilisant la dynamique inverse avec l'espace des tâches et en satisfaisant toutes les contraintes de contact. La spécification des mouvements se fait à travers objectifs dans l'espace des tâches et la grande redondance du système est gérée avec une pile de tâches où les tâches moins prioritaires sont atteintes seulement si elles n'interfèrent pas avec celles de plus haute priorité. À cette fin, un QP hiérarchique est utilisé, avec l'avantage d'être en mesure de préciser tâches d'égalité ou d'inégalité à tous les niveaux de la hiérarchie. La capacité de traiter plusieurs contacts non-coplanaires est montrée par des mouvements où le robot s'assoit sur une chaise et monte une échelle. Le cadre générique de génération de mouvements est ensuite appliqué à des études de cas à l'aide de HRP-2 et Romeo. Les mouvements complexes et similaires à l'humain sont obtenus en utilisant l'imitation du mouvement humain où le mouvement acquis passe par un processus cinématique et dynamique. Pour faire face à la nature instantanée de la dynamique inverse, un générateur de cycle de marche est utilisé comme entrée pour la pile de tâches qui effectue une correction locale de la position des pieds sur la base des points de contact permettant de marcher sur un terrain accidenté. La vision stéréo est également introduite pour aider dans le processus de marche. Pour une récupération rapide d'équilibre, le capture point est utilisé comme une tâche contrôlée dans une région désirée de l'espace. En outre, la génération de mouvements est présentée pour CHIMP, qui a besoin d'un traitement particulier.This thesis aims at providing a solution to the problem of motion generation for humanoid robots. The proposed framework generates whole-body motion using the complete robot dynamics in the task space satisfying contact constraints. This approach is known as operational-space inverse-dynamics control. The specification of the movements is done through objectives in the task space, and the high redundancy of the system is handled with a prioritized stack of tasks where lower priority tasks are only achieved if they do not interfere with higher priority ones. To this end, a hierarchical quadratic program is used, with the advantage of being able to specify tasks as equalities or inequalities at any level of the hierarchy. Motions where the robot sits down in an armchair and climbs a ladder show the capability to handle multiple non-coplanar contacts. The generic motion generation framework is then applied to some case studies using HRP-2 and Romeo. Complex and human-like movements are achieved using human motion imitation where the acquired motion passes through a kinematic and then dynamic retargeting processes. To deal with the instantaneous nature of inverse dynamics, a walking pattern generator is used as an input for the stack of tasks which makes a local correction of the feet position based on the contact points allowing to walk on non-planar surfaces. Visual feedback is also introduced to aid in the walking process. Alternatively, for a fast balance recovery, the capture point is introduced in the framework as a task and it is controlled within a desired region of space. Also, motion generation is presented for CHIMP which is a robot that needs a particular treatment

    Scaled Autonomy for Networked Humanoids

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    Humanoid robots have been developed with the intention of aiding in environments designed for humans. As such, the control of humanoid morphology and effectiveness of human robot interaction form the two principal research issues for deploying these robots in the real world. In this thesis work, the issue of humanoid control is coupled with human robot interaction under the framework of scaled autonomy, where the human and robot exchange levels of control depending on the environment and task at hand. This scaled autonomy is approached with control algorithms for reactive stabilization of human commands and planned trajectories that encode semantically meaningful motion preferences in a sequential convex optimization framework. The control and planning algorithms have been extensively tested in the field for robustness and system verification. The RoboCup competition provides a benchmark competition for autonomous agents that are trained with a human supervisor. The kid-sized and adult-sized humanoid robots coordinate over a noisy network in a known environment with adversarial opponents, and the software and routines in this work allowed for five consecutive championships. Furthermore, the motion planning and user interfaces developed in the work have been tested in the noisy network of the DARPA Robotics Challenge (DRC) Trials and Finals in an unknown environment. Overall, the ability to extend simplified locomotion models to aid in semi-autonomous manipulation allows untrained humans to operate complex, high dimensional robots. This represents another step in the path to deploying humanoids in the real world, based on the low dimensional motion abstractions and proven performance in real world tasks like RoboCup and the DRC
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