1,712 research outputs found

    Strategic Directions in Object-Oriented Programming

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    This paper has provided an overview of the field of object-oriented programming. After presenting a historical perspective and some major achievements in the field, four research directions were introduced: technologies integration, software components, distributed programming, and new paradigms. In general there is a need to continue research in traditional areas:\ud (1) as computer systems become more and more complex, there is a need to further develop the work on architecture and design; \ud (2) to support the development of complex systems, there is a need for better languages, environments, and tools; \ud (3) foundations in the form of the conceptual framework and other theories must be extended to enhance the means for modeling and formal analysis, as well as for understanding future computer systems

    Data Abstraction Mechanisms in Sina/st

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    This paper describes a new data abstraction mechanism in an object-oriented model of computing. The data abstraction mechanism described here has been devised in the context of the design of Sina/st language. In Sina/st no language constructs have been adopted for specifying inheritance or delegation, but rather, we introduce simpler mechanisms that can support a wide range of code sharing strategies without selecting one among them as a language feature. Sina/st also provides a stronger data encapsulation than most of the existing object-oriented languages. This language has been implemented on the SUN 3 workstation using Smalltalk

    Graphical Programming of Simulation Models in an Object-Oriented Environment

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    Graphical programming has been used in conjunction with conventional simulation languages via block diagrams or activity networks. Its beneficial effects on programming and modeling in simulation have been accepted by everyone involved in these languages. However, none of these conventional techniques is truely interactive. Given the level of the current hardware and software technology, it is possible to design a very good graphical programming system which supports an interactive incremental programming style in specifications of simulation models. The benefit of such a visual system would go beyond the modeling phase of a simulation study and it might as well be realized in understanding the behavior of complex problems, in being a communication and training medium for the user and developers, and finally in presenting the simulation results. In this study, the graphical programming methodology has been investigated from the perspective of object-oriented simulation. The truely interactive and graphical orientation of some of the object-oriented languages (e.g., Smalltalk-80) has opened up new avenues of research in this very important topic. Today, the nature of this type of research will be not whether it can be done but how the known techniques should be combined to yield the highest benefit

    Object Oriented Terrain Databases For Visual Simulators

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    Report on a project to develop methodologies and solutions to the problem of representation and utilization of dynamic terrain on a real-time simulator

    A Programming Environment Evaluation Methodology for Object-Oriented Systems

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    The object-oriented design strategy as both a problem decomposition and system development paradigm has made impressive inroads into the various areas of the computing sciences. Substantial development productivity improvements have been demonstrated in areas ranging from artificial intelligence to user interface design. However, there has been very little progress in the formal characterization of these productivity improvements and in the identification of the underlying cognitive mechanisms. The development and validation of models and metrics of this sort require large amounts of systematically-gathered structural and productivity data. There has, however, been a notable lack of systematically-gathered information on these development environments. A large part of this problem is attributable to the lack of a systematic programming environment evaluation methodology that is appropriate to the evaluation of object-oriented systems

    Considerations for a design and operations knowledge support system for Space Station Freedom

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    Engineering and operations of modern engineered systems depend critically upon detailed design and operations knowledge that is accurate and authoritative. A design and operations knowledge support system (DOKSS) is a modern computer-based information system providing knowledge about the creation, evolution, and growth of an engineered system. The purpose of a DOKSS is to provide convenient and effective access to this multifaceted information. The complexity of Space Station Freedom's (SSF's) systems, elements, interfaces, and organizations makes convenient access to design knowledge especially important, when compared to simpler systems. The life cycle length, being 30 or more years, adds a new dimension to space operations, maintenance, and evolution. Provided here is a review and discussion of design knowledge support systems to be delivered and operated as a critical part of the engineered system. A concept of a DOKSS for Space Station Freedom (SSF) is presented. This is followed by a detailed discussion of a DOKSS for the Lyndon B. Johnson Space Center and Work Package-2 portions of SSF

    Distributed object-oriented discrete event simulation

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    This paper presents criteria for an \u27ideal\u27 simulation language, compares four traditional simulation languages to this ideal and concludes that an object-oriented approach to simulation comes closer to the ideal than the traditional procedural approach. It also examines how the object-oriented approach can be very beneficial for distributing a simulation problem among several machines. A distributed object-oriented package is described and a manufacturing example written and explained using this package
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