538 research outputs found

    Optimal Phase Swapping in Low Voltage Distribution Networks Based on Smart Meter Data and Optimization Heuristics

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    In this paper a modified version of the Harmony Search algorithm is proposed as a novel tool for phase swapping in Low Voltage Distribution Networks where the objective is to determine to which phase each load should be connected in order to reduce the unbalance when all phases are added into the neutral conductor. Unbalanced loads deteriorate power quality and increase costs of investment and operation. A correct assignment is a direct, effective alternative to prevent voltage peaks and network outages. The main contribution of this paper is the proposal of an optimization model for allocating phases consumers according to their individual consumption in the network of low-voltage distribution considering mono and bi-phase connections using real hourly load patterns, which implies that the computational complexity of the defined combinatorial optimization problem is heavily increased. For this purpose a novel metric function is defined in the proposed scheme. The performance of the HS algorithm has been compared with classical Genetic Algorithm. Presented results show that HS outperforms GA not only on terms of quality but on the convergence rate, reducing the computational complexity of the proposed scheme while provide mono and bi phase connections.This paper includes partial results of the UPGRID project. This project has re- ceived funding from the European Unions Horizon 2020 research and innovation programme under grant agreement No 646.531), for further information check the website: http://upgrid.eu. As well as by the Basque Government through the ELKARTEK programme (BID3A and BID3ABI projects)

    Adaptive algorithms for history matching and uncertainty quantification

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    Numerical reservoir simulation models are the basis for many decisions in regard to predicting, optimising, and improving production performance of oil and gas reservoirs. History matching is required to calibrate models to the dynamic behaviour of the reservoir, due to the existence of uncertainty in model parameters. Finally a set of history matched models are used for reservoir performance prediction and economic and risk assessment of different development scenarios. Various algorithms are employed to search and sample parameter space in history matching and uncertainty quantification problems. The algorithm choice and implementation, as done through a number of control parameters, have a significant impact on effectiveness and efficiency of the algorithm and thus, the quality of results and the speed of the process. This thesis is concerned with investigation, development, and implementation of improved and adaptive algorithms for reservoir history matching and uncertainty quantification problems. A set of evolutionary algorithms are considered and applied to history matching. The shared characteristic of applied algorithms is adaptation by balancing exploration and exploitation of the search space, which can lead to improved convergence and diversity. This includes the use of estimation of distribution algorithms, which implicitly adapt their search mechanism to the characteristics of the problem. Hybridising them with genetic algorithms, multiobjective sorting algorithms, and real-coded, multi-model and multivariate Gaussian-based models can help these algorithms to adapt even more and improve their performance. Finally diversity measures are used to develop an explicit, adaptive algorithm and control the algorithm’s performance, based on the structure of the problem. Uncertainty quantification in a Bayesian framework can be carried out by resampling of the search space using Markov chain Monte-Carlo sampling algorithms. Common critiques of these are low efficiency and their need for control parameter tuning. A Metropolis-Hastings sampling algorithm with an adaptive multivariate Gaussian proposal distribution and a K-nearest neighbour approximation has been developed and applied

    Evolutionary-based sparse regression for the experimental identification of duffing oscillator

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    In this paper, an evolutionary-based sparse regression algorithm is proposed and applied onto experimental data collected from a Duffing oscillator setup and numerical simulation data. Our purpose is to identify the Coulomb friction terms as part of the ordinary differential equation of the system. Correct identification of this nonlinear system using sparse identification is hugely dependent on selecting the correct form of nonlinearity included in the function library. Consequently, in this work, the evolutionary-based sparse identification is replacing the need for user knowledge when constructing the library in sparse identification. Constructing the library based on the data-driven evolutionary approach is an effective way to extend the space of nonlinear functions, allowing for the sparse regression to be applied on an extensive space of functions. The results show that the method provides an effective algorithm for the purpose of unveiling the physical nature of the Duffing oscillator. In addition, the robustness of the identification algorithm is investigated for various levels of noise in simulation. The proposed method has possible applications to other nonlinear dynamic systems in mechatronics, robotics, and electronics

    ARSH-FATI a Novel Metaheuristic for Cluster Head Selection in Wireless Sensor Networks

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    Wireless sensor network (WSN) consists of a large number of sensor nodes distributed over a certain target area. The WSN plays a vital role in surveillance, advanced healthcare, and commercialized industrial automation. Enhancing energy-efficiency of the WSN is a prime concern because higher energy consumption restricts the lifetime (LT) of the network. Clustering is a powerful technique widely adopted to increase LT of the network and reduce the transmission energy consumption. In this article (LT) we develop a novel ARSH-FATI-based Cluster Head Selection (ARSH-FATI-CHS) algorithm integrated with a heuristic called novel ranked-based clustering (NRC) to reduce the communication energy consumption of the sensor nodes while efficiently enhancing LT of the network. Unlike other population-based algorithms ARSH-FATI-CHS dynamically switches between exploration and exploitation of the search process during run-time to achieve higher performance trade-off and significantly increase LT of the network. ARSH-FATI-CHS considers the residual energy, communication distance parameters, and workload during cluster heads (CHs) selection. We simulate our proposed ARSH-FATI-CHS and generate various results to determine the performance of the WSN in terms of LT. We compare our results with state-of-the-art particle swarm optimization (PSO) and prove that ARSH-FATI-CHS approach improves the LT of the network by ∼25%

    Catgame: A Tool For Problem Solving In Complex Dynamic Systems Using Game Theoretic Knowledge Distribution In Cultural Algorithms, And Its Application (catneuro) To The Deep Learning Of Game Controller

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    Cultural Algorithms (CA) are knowledge-intensive, population-based stochastic optimization methods that are modeled after human cultures and are suited to solving problems in complex environments. The CA Belief Space stores knowledge harvested from prior generations and re-distributes it to future generations via a knowledge distribution (KD) mechanism. Each of the population individuals is then guided through the search space via the associated knowledge. Previously, CA implementations have used only competitive KD mechanisms that have performed well for problems embedded in static environments. Relatively recently, CA research has evolved to encompass dynamic problem environments. Given increasing environmental complexity, a natural question arises about whether KD mechanisms that also incorporate cooperation can perform better in such environments than purely competitive ones? Borrowing from game theory, game-based KD mechanisms are implemented and tested against the default competitive mechanism – Weighted Majority (WTD). Two different concepts of complexity are addressed – numerical optimization under dynamic environments and hierarchal, multi-objective optimization for evolving deep learning models. The former is addressed with the CATGame software system and the later with CATNeuro. CATGame implements three types of games that span both cooperation and competition for knowledge distribution, namely: Iterated Prisoner\u27s Dilemma (IPD), Stag-Hunt and Stackelberg. The performance of the three game mechanisms is compared with the aid of a dynamic problem generator called Cones World. Weighted Majority, aka “wisdom of the crowd”, the default CA competitive KD mechanism is used as the benchmark. It is shown that games that support both cooperation and competition do indeed perform better but not in all cases. The results shed light on what kinds of games are suited to problem solving in complex, dynamic environments. Specifically, games that balance exploration and exploitation using the local signal of ‘social’ rank – Stag-Hunt and IPD – perform better. Stag-Hunt which is also the most cooperative of the games tested, performed the best overall. Dynamic analysis of the ‘social’ aspects of the CA test runs shows that Stag-Hunt allocates compute resources more consistently than the others in response to environmental complexity changes. Stackelberg where the allocation decisions are centralized, like in a centrally planned economic system, is found to be the least adaptive. CATNeuro is for solving neural architecture search (NAS) problems. Contemporary ‘deep learning’ neural network models are proven effective. However, the network topologies may be complex and not immediately obvious for the problem at hand. This has given rise to the secondary field of neural architecture search. It is still nascent with many frameworks and approaches now becoming available. This paper describes a NAS method based on graph evolution pioneered by NEAT (Neuroevolution of Augmenting Topologies) but driven by the evolutionary mechanisms under Cultural Algorithms. Here CATNeuro is applied to find optimal network topologies to play a 2D fighting game called FightingICE (derived from “The Rumble Fish” video game). A policy-based, reinforcement learning method is used to create the training data for network optimization. CATNeuro is still evolving. To inform the development of CATNeuro, in this primary foray into NAS, we contrast the performance of CATNeuro with two different knowledge distribution mechanisms – the stalwart Weighted Majority and a new one based on the Stag-Hunt game from evolutionary game theory that performed the best in CATGame. The research shows that Stag-Hunt has a distinct edge over WTD in terms of game performance, model accuracy, and model size. It is therefore deemed to be the preferred mechanism for complex, hierarchical optimization tasks such as NAS and is planned to be used as the default KD mechanism in CATNeuro going forward

    Improved Modified Symbiosis Organisms Search (IMSOS): A New and Adaptive Approach for Determining Model Parameters from Geoelectrical Data

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    Symbiotic Organisms Search (SOS) is a global optimization algorithm inspired by the natural synergy between the organisms in an ecosystem. The interactive behavior among organisms in nature simulated in SOS consists of mutualism, commensalism, and parasitism strategies to find the global optimum solution in the search space. The SOS algorithm does not require a tuning parameter, which is usually used to balance explorative and exploitative search by providing posterior sampling of the model parameters. This paper proposes an improvement of the Modified SOS (MSOS) algorithm, called IMSOS, to enhance exploitation along with exploration strategies via a modified parasitism vector. This improves the search efficiency in finding the global minimum of two multimodal testing functions. Furthermore, the algorithm is proposed for solving inversion problems in geophysics. The performance of IMSOS was tested on the inversion of synthetic and field data sets from self-potential (SP) and vertical electrical sounding (VES) measurements. The IMSOS results were comparable to those of other global optimization algorithms, including the Particle Swarm Optimization, the Differential Evolution and the Black Holes Algorithms. IMSOS accurately determined the model parameters and their uncertainties. It can be adapted and can potentially be used to solve the inversion of other geophysical data as well

    Modelling exploration and exploitation in organizational learning

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    Abstract. Simulations have been utilized in organizational learning research since the early 1960s. Despite organizational and management sciences being early adopters of the simulation-based research and theory construction and while other disciplines have begun to adopt simulations as part of their research the simulation-based research never reached its expected popularity in organizational- and management sciences despite its promising beginnings. The purpose of this bachelor’s thesis is to create a holistic view of simulation modelling in organizational and management sciences which will function as a basis for one of the most fundamental models in organizational knowledge research. In this work we will explore how the March (1991) simulation model and the article has evolved over the last three decades. By exploring the model this work will also create a comprehensive view about the development of organizational learning and the related concepts in the field as well as showcase the significance of simulation modelling as part of organizational learning development. At the center of this thesis however is the argument represented by the March (1991) simulation model about the fundamental competition for scarce resources between organizational exploration and exploitation and their impact in organization’s knowledge and performance rates. In this thesis we will create a comprehensive view of the supposed dilemma between exploration exploitation in organizational learning and offer suitable solutions for this problem based on simulation modelling and empirical research. As a part of this thesis I will construct a conceptual model that will function as a basis for a future reconstruction of the original March (1991) simulation model. The purpose of the reconstruction is to validate the original model as well as make the model more communicable, visualizable and updateable. The work will serve as an excellent basis for future extensions in to the model and offers a strong basis for future research into modelling in organizational- and management sciences.Tiivistelmä. Simulaatioita on hyödynnetty organisaatio oppimiseen liittyvässä tutkimuksessa 1960-luvulta saakka. Vaikka organisaatio- ja johtamistieteet olivat hyvin aikaisia simulaatiopohjaisen tutkimuksen ja teorian rakentamisen edelläkävijöitä ja samalla kun myös monet muut tieteenalat ovat alkaneet omaksumaan simulaatioiden hyödyntämisen tutkimuksessa eivät simulaatiot koskaan saavuttaneet oletettua suosiota organisaatio- ja johtamistieteissä lupaavasta alusta huolimatta. Tämän kandidaatintyön tarkoituksena on luoda kokonaisvaltainen kuva simulaatio- ja mallintamiskäytännöistä organisaatio- ja johtamistieteissä, joka toimii pohjana työssä tarkasteltavalle organisaatio oppimisen keskeisimmän mallin tarkastelulle ja sen kehitykselle viimeisen kolmen vuosikymmenen aikana. Mallin tarkastelun avulla luodaan myös kattava kuva organisaatioiden oppimiseen liittyvien ajatusten ja käsitteiden kehittymisestä sekä mikä rooli mallinnuksella on ollut osana organisaatio oppimisen kehitystä. Työn keskiössä on March (1991) esille nostama argumentti organisaatioiden resurssien kohdistamisesta olemassa olevan osaamisen ja teknologian hyödyntämisen (exploitation) ja uuteen teknologiaan ja osaamiseen liittyvän tutkimuksen (exploration) välillä. Työssä tarkastellaan organisaatioiden kykyä ja tarvetta tasapainotella edellä mainitun kahden resurssin välillä sekä niiden vaikutusta organisaatioiden osaamistasoon ja suorituskykyyn niin lyhyellä kuin pitkällä aikavälillä. Työssä luodaan laaja kokonaiskuva lyhyen- ja pitkän aikavälin hyödyn tavoittelun välisistä oletetuista ristiriidoista sekä tarjotaan mahdollisia ratkaisuja mallinnuksen ja empiirisen tutkimuksen pohjalta. Osana työtä rakennan konseptuaalisen mallin tarkastellun March (1991) mallin ja työssä tarkasteltujen töiden pohjalta, jonka tarkoituksena on toimia pohjana toteutettavalle mallin rekonstruktiolle. Mallin rekonstruktion tehtävänä on toimia validointina alkuperäiselle mallille sekä tehdä mallista helpommin kommunikoitava, visualisoitava ja uudelleenpäivitettävä. Työ tarjoaa erinomaisen pohjan mallin jatkokehitykselle ja mallinnukseen liittyvälle jatkotutkimukselle organisaatio- ja johtamistieteissä

    Diversity and Social Network Structure in Collective Decision Making: Evolutionary Perspectives with Agent-Based Simulations

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    Collective, especially group-based, managerial decision making is crucial in organizations. Using an evolutionary theoretic approach to collective decision making, agent-based simulations were conducted to investigate how human collective decision making would be affected by the agents' diversity in problem understanding and/or behavior in discussion, as well as by their social network structure. Simulation results indicated that groups with consistent problem understanding tended to produce higher utility values of ideas and displayed better decision convergence, but only if there was no group-level bias in collective problem understanding. Simulation results also indicated the importance of balance between selection-oriented (i.e., exploitative) and variation-oriented (i.e., explorative) behaviors in discussion to achieve quality final decisions. Expanding the group size and introducing non-trivial social network structure generally improved the quality of ideas at the cost of decision convergence. Simulations with different social network topologies revealed collective decision making on small-world networks with high local clustering tended to achieve highest decision quality more often than on random or scale-free networks. Implications of this evolutionary theory and simulation approach for future managerial research on collective, group, and multi-level decision making are discussed.Comment: 27 pages, 5 figures, 2 tables; accepted for publication in Complexit
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