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Obtaining functionally equivalent simulations using VHDL and a time-shift transformation
The advent of VHDL has brought about a number of VHDL simulators. Many translation schemes from domain specific languages to supposedly functionally equivalent VHDL have been developed as an approach to obtaining simulations. However, functionally equivalent VHDL can not be created for the general case, due to a theoretical limitation to this approach. It is a very subtle point and has thus been overlooked until now, but it is extremely important since it can cause incorrect siniulation, therefore making translations to VHDL an unsound simulation technique. In this paper, we introduce this fundamental limitation. In addition, we propose an alternative approach which strives for functionally equivalent simulation rather than functionally equivalent VHDL, while still taking advantage of VHDL simulators. Our method uses a novel time-shift transformation, also introduced in this paper, in conjunction with almost any translation scheme. The method makes correct simulations easily obtainable, thus bridging the gap to a truly sound and highly advantageous use of VHDL as a tool for simulating domain specific languages
Analysis of source code metrics from ns-2 and ns-3 network simulators
Ns-2 and its successor ns-3 are discrete-event simulators which are closely related to each
other as they share common background, concepts and similar aims. Ns-3 is still under
development, but it offers some interesting characteristics for developers while ns-2 still
has a large user base. While other studies have compared different network simulators,
focusing on performance measurements, in this paper we adopted a different approach
by focusing on technical characteristics and using software metrics to obtain useful conclusions.
We chose ns-2 and ns-3 for our case study because of the popularity of the former in
research and the increasing use of the latter. This reflects the current situation where ns-3
has emerged as a viable alternative to ns-2 due to its features and design. The paper
assesses the current state of both projects and their respective evolution supported by
the measurements obtained from a broad set of software metrics. By considering other
qualitative characteristics we obtained a summary of technical features of both simulators
including, architectural design, software dependencies or documentation policies.Ministerio de Ciencia e Innovación TEC2009-10639-C04-0
Specification Patterns for Robotic Missions
Mobile and general-purpose robots increasingly support our everyday life,
requiring dependable robotics control software. Creating such software mainly
amounts to implementing their complex behaviors known as missions. Recognizing
the need, a large number of domain-specific specification languages has been
proposed. These, in addition to traditional logical languages, allow the use of
formally specified missions for synthesis, verification, simulation, or guiding
the implementation. For instance, the logical language LTL is commonly used by
experts to specify missions, as an input for planners, which synthesize the
behavior a robot should have. Unfortunately, domain-specific languages are
usually tied to specific robot models, while logical languages such as LTL are
difficult to use by non-experts. We present a catalog of 22 mission
specification patterns for mobile robots, together with tooling for
instantiating, composing, and compiling the patterns to create mission
specifications. The patterns provide solutions for recurrent specification
problems, each of which detailing the usage intent, known uses, relationships
to other patterns, and---most importantly---a template mission specification in
temporal logic. Our tooling produces specifications expressed in the LTL and
CTL temporal logics to be used by planners, simulators, or model checkers. The
patterns originate from 245 realistic textual mission requirements extracted
from the robotics literature, and they are evaluated upon a total of 441
real-world mission requirements and 1251 mission specifications. Five of these
reflect scenarios we defined with two well-known industrial partners developing
human-size robots. We validated our patterns' correctness with simulators and
two real robots
MultiVeStA: Statistical Model Checking for Discrete Event Simulators
The modeling, analysis and performance evaluation of large-scale systems are difficult tasks. Due to the size and complexity of the considered systems, an approach typically followed by engineers consists in performing simulations of systems models to obtain statistical estimations of quantitative properties. Similarly, a technique used by computer scientists working on quantitative analysis is Statistical Model Checking (SMC), where rigorous mathematical languages (typically logics) are used to express systems properties of interest. Such properties can then be automatically estimated by tools performing simulations of the model at hand. These property specifications languages, often not popular among engineers, provide a formal, compact and elegant way to express systems properties without needing to hard-code them in the model definition. This paper presents MultiVeStA, a statistical analysis tool which can be easily integrated with existing discrete event simulators, enriching them with efficient distributed statistical analysis and SMC capabilities
The state of peer-to-peer network simulators
Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results
Minimally Constrained Stable Switched Systems and Application to Co-simulation
We propose an algorithm to restrict the switching signals of a constrained
switched system in order to guarantee its stability, while at the same time
attempting to keep the largest possible set of allowed switching signals. Our
work is motivated by applications to (co-)simulation, where numerical stability
is a hard constraint, but should be attained by restricting as little as
possible the allowed behaviours of the simulators. We apply our results to
certify the stability of an adaptive co-simulation orchestration algorithm,
which selects the optimal switching signal at run-time, as a function of
(varying) performance and accuracy requirements.Comment: Technical report complementing the following conference publication:
Gomes, Cl\'audio, Beno\^it Legat, Rapha\"el Jungers, and Hans Vangheluwe.
"Minimally Constrained Stable Switched Systems and Application to
Co-Simulation." In IEEE Conference on Decision and Control. Miami Beach, FL,
USA, 201
Architecture, design and source code comparison of ns-2 and ns-3 network simulators
Ns-2 and its successor ns-3 are discrete-event simulators. Ns-
3 is still under development, but offers some interesting characteristics
for developers while ns-2 still has a big user base.
This paper remarks current differences between both tools
from developers point of view. Leaving performance and resources
consumption aside, technical issues described in the
present paper might help to choose one or another alternative
depending of simulation and project management requirements.Ministerio de Educación y Ciencia TIN2006-15617-C03-03Junta de Andalucía P06-TIC-229
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