13,512 research outputs found

    Social decision-making driven by artistic explore-exploit tension

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    We studied social decision-making in the rule-based improvisational dance ThereThere MightMight BeBe OthersOthers, where dancers make in-the-moment compositional choices. Rehearsals provided a natural test-bed with communication restricted to non-verbal cues. We observed a key artistic explore-exploit tension in which the dancers switched between exploitation of existing artistic opportunities and riskier exploration of new ones. We investigated how the rules influenced the dynamics using rehearsals together with a model generalized from evolutionary dynamics. We tuned the rules to heighten the tension and modeled nonlinear fitness and feedback dynamics for mutation rate to capture the observed temporal phasing of the dancers' exploration-versus-exploitation. Using bifurcation analysis, we identified key controls of the tension and showed how they could shape the decision-making dynamics of the model much like turning a "dial" in the instructions to the dancers could shape the dance. The investigation became an integral part of the development of the dance

    Fireground location understanding by semantic linking of visual objects and building information models

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    This paper presents an outline for improved localization and situational awareness in fire emergency situations based on semantic technology and computer vision techniques. The novelty of our methodology lies in the semantic linking of video object recognition results from visual and thermal cameras with Building Information Models (BIM). The current limitations and possibilities of certain building information streams in the context of fire safety or fire incident management are addressed in this paper. Furthermore, our data management tools match higher-level semantic metadata descriptors of BIM and deep-learning based visual object recognition and classification networks. Based on these matches, estimations can be generated of camera, objects and event positions in the BIM model, transforming it from a static source of information into a rich, dynamic data provider. Previous work has already investigated the possibilities to link BIM and low-cost point sensors for fireground understanding, but these approaches did not take into account the benefits of video analysis and recent developments in semantics and feature learning research. Finally, the strengths of the proposed approach compared to the state-of-the-art is its (semi -)automatic workflow, generic and modular setup and multi-modal strategy, which allows to automatically create situational awareness, to improve localization and to facilitate the overall fire understanding

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion
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