22 research outputs found

    Termite Terrace (1937-1943) and the slapstick tradition

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    Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, September 2008."August 2008."Includes bibliographical references (p. 150-153).This thesis argues that slapstick is a mode of comedy that has become a tradition because its basic principles of physical violence and disruption, and its conventions of grotesque movement and of mockery and abuse of the body, have been developed across media, cultures, and eras. Accordingly, this thesis examines the comic routines or lazzi -independent and modular micronarratives- where the slapstick principles and conventions have been formalized, and explores their different reinterpretations: from Commedia dell'Arte to American Vaudeville to American live-action comedy to American animation. Since sound plays a major role inside the lazzi, the analysis focuses on the sound practices and technologies that have been used across media to produce comic effects. In addition, this thesis claims that the theatrical animated cartoons -Looney Tunes and Merrie Melodies- made at Termite Terrace between 1937 and 1943 embody the slapstick tradition, reinvigorate it, and transform it. The thesis explains the production processes (technologies and practices) that led up to the creation of an energetic audiovisual rhythm and the sophisticated orchestration of all the sound elements (music, voices, sound-effects) in complex soundtracks. Finally, an audiovisual analysis of seven animated shorts reveals a sonic vocabulary for depicting the cartoon body and shows the schizophonic mimesis that takes place when using it. All in all, the study of the Looney Tunes and Merrie Melodies of this time period reveals the interplay between convention and innovation that characterizes the slapstick style of Termite Terrace, a style that years later became the trademark of Warner Bros. animation.by Andres Alberto Lombana Bermudez.S.M

    Animation & Cartoons

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    An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot. Animation is the optical illusion of motion created by the consecutive display of images of static elements. In film and video production, this refers to techniques by which each frame of a film or movie is produced individually. Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Anime is a medium of animation originating in Japan, with distinctive character and background aesthetics that visually set it apart from other forms of animation. An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot (even if it is a very short one). Manga is the Japanese word for comics and print cartoons. Outside of Japan, it usually refers specifically to Japanese comics. Special effects (abbreviated SPFX or SFX) are used in the film, television, and entertainment industry to visualize scenes that cannot be achieved by normal means, such as space travel. Stop motion is a generic gereral term for an animation technique which makes static objects appear to move

    An annotated bibliography of films and filmstrips suitable for use in the primary grades

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    Thesis (Ed.M.)--Boston Universit

    2016 GREAT Day Program

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    SUNY Geneseo’s Tenth Annual GREAT Day.https://knightscholar.geneseo.edu/program-2007/1010/thumbnail.jp

    The Art of Movies

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    Movie is considered to be an important art form; films entertain, educate, enlighten and inspire audiences. Film is a term that encompasses motion pictures as individual projects, as well as — in metonymy — the field in general. The origin of the name comes from the fact that photographic film (also called filmstock) has historically been the primary medium for recording and displaying motion pictures. Many other terms exist — motion pictures (or just pictures or “picture”), the silver screen, photoplays, the cinema, picture shows, flicks — and commonly movies

    Digital Alchemy: Matter and Metamorphosis in Contemporary Digital Animation and Interface Design

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    The recent proliferation of special effects in Hollywood film has ushered in an era of digital transformation. Among scholars, digital technology is hailed as a revolutionary moment in the history of communication and representation. Nevertheless, media scholars and cultural historians have difficulty finding a language adequate to theorizing digital artifacts because they are not just texts to be deciphered. Rather, digital media artifacts also invite critiques about the status of reality because they resurrect ancient problems of embodiment and transcendence.In contrast to scholarly approaches to digital technology, computer engineers, interface designers, and special effects producers have invented a robust set of terms and phrases to describe the practice of digital animation. In order to address this disconnect between producers of new media and scholars of new media, I argue that the process of digital animation borrows extensively from a set of preexisting terms describing materiality that were prominent for centuries prior to the scientific revolution. Specifically, digital animators and interface designers make use of the ancient science, art, and technological craft of alchemy. Both alchemy and digital animation share several fundamental elements: both boast the power of being able to transform one material, substance, or thing into a different material, substance, or thing. Both seek to transcend the body and materiality but in the process, find that this elusive goal (realism and gold) is forever receding onto the horizon.The introduction begins with a literature review of the field of digital media studies. It identifies a gap in the field concerning disparate arguments about new media technology. On the one hand, scholars argue that new technologies like cyberspace and digital technology enable radical new forms of engagement with media on individual, social, and economic levels. At the same time that media scholars assert that our current epoch is marked by a historical rupture, many other researchers claim that new media are increasingly characterized by ancient metaphysical problems like embodiment and transcendence. In subsequent chapters I investigate this disparity

    The Open Anthology of Earlier American Literature

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    In this third edition of The Open Anthology of Earlier American Literature, students collectively wrote a preface which encompasses their theory of American literature, added new texts and introductory headnotes, created companion essays on themes such as race in Uncle Tom\u27s Cabin and creative rewritings of Mary Rowlandson\u27s captivity narrative, and developed a new section entitled Where is American Literature Now?, which analyzes contemporary adaptations of Early American literary texts and themes. Students in future Early American Literature classes will read, remix, and contribute to this ongoing PSU-based anthology. A version of this work is also available on the Pressbooks platform at openeal.pressbooks.com

    The Open Anthology of Earlier American Literature

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    This is an anthology of public domain texts from earlier American literature, collected by students, faculty, and alumnae of Plymouth State University as an OER alternative to expensive commercial anthologies. In addition to content from earlier editions, the 2018 edition adds four new sections: Where is American Literature Now?: Contemporary Connections, Earlier American Literature in Music, Female American (1767) Supplementary Readings, and Letters from an American Farmer (1767) Supplementary Readings. This file represents the state of the work at the end of 2018. Visit to see new and updated material visit https://openeal.pressbooks.com

    The Viet Nam Generation Big Book

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    An anthology of essays, narrative, poetry and graphics published in lieu of a 1993 issue of Viet Nam Generation, intended to be used as a textbook for teaching about the 1960s. Edited by Dan Duffy and Kali Tal. Contributing editors: Renny Christopher. David DeRose, Alan Farrell. Cynthia Fuchs, William M. King. Bill Shields, Tony Williams, and David Willson

    Vernon News

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