5,745 research outputs found

    On SAT representations of XOR constraints

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    We study the representation of systems S of linear equations over the two-element field (aka xor- or parity-constraints) via conjunctive normal forms F (boolean clause-sets). First we consider the problem of finding an "arc-consistent" representation ("AC"), meaning that unit-clause propagation will fix all forced assignments for all possible instantiations of the xor-variables. Our main negative result is that there is no polysize AC-representation in general. On the positive side we show that finding such an AC-representation is fixed-parameter tractable (fpt) in the number of equations. Then we turn to a stronger criterion of representation, namely propagation completeness ("PC") --- while AC only covers the variables of S, now all the variables in F (the variables in S plus auxiliary variables) are considered for PC. We show that the standard translation actually yields a PC representation for one equation, but fails so for two equations (in fact arbitrarily badly). We show that with a more intelligent translation we can also easily compute a translation to PC for two equations. We conjecture that computing a representation in PC is fpt in the number of equations.Comment: 39 pages; 2nd v. improved handling of acyclic systems, free-standing proof of the transformation from AC-representations to monotone circuits, improved wording and literature review; 3rd v. updated literature, strengthened treatment of monotonisation, improved discussions; 4th v. update of literature, discussions and formulations, more details and examples; conference v. to appear LATA 201

    Screening of Z(N) monopole pairs in gauge theories

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    The screening of magnetic Z(N)-monopoles and the associated screening length in SU(N) gauge theories are analyzed theoretically, and computed numerically in the 3d SU(2) theory. The nature of the screening excitations as well as their mass have so far remained inconclusive in the literature. Here we show that the screening mass is identical to the lowest J^{PC}_R=0^{++}_+ excitation of the Yang-Mills Hamiltonian with one compact direction with period 1/T, the subscript R referring to parity in this direction. We extend the continuum formulation to one on the lattice, and determine the transfer matrix governing the decay of the spatial monopole correlator at any finite lattice spacing. Our numerical results for SU(2) for the screening mass in the dimensionally reduced (high temperature) theory are compatible with the 0^{++} glueball mass in 3d SU(2).Comment: 24 pages, 3 figures. Typos corrected, published versio

    Formats of Winning Strategies for Six Types of Pushdown Games

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    The solution of parity games over pushdown graphs (Walukiewicz '96) was the first step towards an effective theory of infinite-state games. It was shown that winning strategies for pushdown games can be implemented again as pushdown automata. We continue this study and investigate the connection between game presentations and winning strategies in altogether six cases of game arenas, among them realtime pushdown systems, visibly pushdown systems, and counter systems. In four cases we show by a uniform proof method that we obtain strategies implementable by the same type of pushdown machine as given in the game arena. We prove that for the two remaining cases this correspondence fails. In the conclusion we address the question of an abstract criterion that explains the results

    Undecidability of Two-dimensional Robot Games

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    Robot game is a two-player vector addition game played on the integer lattice Zn\mathbb{Z}^n. Both players have sets of vectors and in each turn the vector chosen by a player is added to the current configuration vector of the game. One of the players, called Eve, tries to play the game from the initial configuration to the origin while the other player, Adam, tries to avoid the origin. The problem is to decide whether or not Eve has a winning strategy. In this paper we prove undecidability of the robot game in dimension two answering the question formulated by Doyen and Rabinovich in 2011 and closing the gap between undecidable and decidable cases

    Quantitative Games under Failures

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    We study a generalisation of sabotage games, a model of dynamic network games introduced by van Benthem. The original definition of the game is inherently finite and therefore does not allow one to model infinite processes. We propose an extension of the sabotage games in which the first player (Runner) traverses an arena with dynamic weights determined by the second player (Saboteur). In our model of quantitative sabotage games, Saboteur is now given a budget that he can distribute amongst the edges of the graph, whilst Runner attempts to minimise the quantity of budget witnessed while completing his task. We show that, on the one hand, for most of the classical cost functions considered in the literature, the problem of determining if Runner has a strategy to ensure a cost below some threshold is EXPTIME-complete. On the other hand, if the budget of Saboteur is fixed a priori, then the problem is in PTIME for most cost functions. Finally, we show that restricting the dynamics of the game also leads to better complexity

    Implications of quantum automata for contextuality

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    We construct zero-error quantum finite automata (QFAs) for promise problems which cannot be solved by bounded-error probabilistic finite automata (PFAs). Here is a summary of our results: - There is a promise problem solvable by an exact two-way QFA in exponential expected time, but not by any bounded-error sublogarithmic space probabilistic Turing machine (PTM). - There is a promise problem solvable by an exact two-way QFA in quadratic expected time, but not by any bounded-error o(loglogn) o(\log \log n) -space PTMs in polynomial expected time. The same problem can be solvable by a one-way Las Vegas (or exact two-way) QFA with quantum head in linear (expected) time. - There is a promise problem solvable by a Las Vegas realtime QFA, but not by any bounded-error realtime PFA. The same problem can be solvable by an exact two-way QFA in linear expected time but not by any exact two-way PFA. - There is a family of promise problems such that each promise problem can be solvable by a two-state exact realtime QFAs, but, there is no such bound on the number of states of realtime bounded-error PFAs solving the members this family. Our results imply that there exist zero-error quantum computational devices with a \emph{single qubit} of memory that cannot be simulated by any finite memory classical computational model. This provides a computational perspective on results regarding ontological theories of quantum mechanics \cite{Hardy04}, \cite{Montina08}. As a consequence we find that classical automata based simulation models \cite{Kleinmann11}, \cite{Blasiak13} are not sufficiently powerful to simulate quantum contextuality. We conclude by highlighting the interplay between results from automata models and their application to developing a general framework for quantum contextuality.Comment: 22 page
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