19,059 research outputs found

    Simulacra

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    This thesis comprises a collection of poems completed as a student in the Master of Fine Arts program at the University of North Carolina at Greensboro

    HIPEREALITAS ONLINE SHOP DAN TINDAKAN KONSUMTIF MELALUI JEJARING SOSIAL ONLINE (Studi Aktivitas Belanja Online Mahasiswi Melalui Facebook)

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    Adanya kemajuan teknologi dan berkembangnya komunikasi memunculkan online shop pada jejaring sosial Facebook. Online shop seringkali menampilkan simulacra melalui foto barang-barang yang dijual yang menyebabkan munculnya suatu hiperrealitas. Dari hiperealitas yang muncul berperan dalam tindakan konsumtif mahasiswi, hal ini yang melatar belakangi penelitian ini. Permasalahan pada penelitian ini adalah bagaimana online shop fashion menampilkan simulacra dan hiperealitas, serta bagaimana hiperealitas berperan dalam tindakan konsumtif mahasiswi Universitas Brawijaya. Penelitian ini menggunanakan metode etnografi digital, dimana objeknya adalah para pemilik online shop fashion dan para konsumen dikalangan mahasiswi Universitas Brawijaya. Hasil penelitian ini menunjukkan Facebook dimanfaatkan untuk bisnis online seperti fashion. Online shop fashion ternyata mengubah hasil foto agar lebih menarik. Online shop juga membuat keterangan atau tag untuk menandai pengguna dijaringan pertemanannya. Tag merupakan bentuk hiperteks dan bersifat √Ę‚ā¨Ňďclickable√Ę‚ā¨, sehingga online shop dan jaringannya dapat saling terhubung. Foto yang ditampilkan juga merupakan salah satu hipermedia, sehingga banyak orang dapat mengakses. Kemudian online shop juga sering memberi caption pada foto dengan huruf menarik perhatian. Segala perubahan pada foto telah√ā¬† menghasilkan simulacra. Dari simulacra menghasilkan hiperealitas dan berperan dalam tindakan konsumtif.√ā¬†Kata kunci: Online Shop Fashion, Simulacra, Hiperealitas, Tindakan Konsumtif √ā

    Reconfiguring architectural space through photography

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    Depending on facilities and technologies available at various periods of the world history, architects used various tools like drawings, paintings, miniatures, models, computers, fine arts platforms to represent their design before and after construction. ‚ÄúRepresentation includes everything people construct to be known as a visual record or figurative manifestation of that reality. [‚Ķ] Within this approach, architects usually reduce the definition of representation to the creation of such visual forms as drawings or models that selectively double or imitate the physical reality of a building. I would like to move beyond this traditional view to define representation as a culture-specific and dynamic process of establishing the relationships between reality and the signs created to symbolize this reality. In this process, reality becomes thinkable, and its meanings are symbolically assigned.‚ÄĚ (Piotrowski and Robinson 2001: 42

    Virtual architecture: reconstructing architecture through photography

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    The concept of construction in architectural design process is a temporary action that exists for a while and transforms itself into another product; i.e. the final building to be inhabited. Construction site can be taken as a podium where a play-to-remain-incomplete is being staged. The incompleteness causes us to dream, due to the fact that a complete building loses its narrative potential as it informs us about all the necessary pieces that constitute the whole: There is no puzzle to solve... Construction in this sense is like a historical ruin; Paul Zucker asserts that "ruins have held for a long time a unique position in the visual, emotional, and literary imagery of man. They have fascinated artists, poets, scholars, and sightseers alike. Devastated by time or willful destruction, incomplete as they are, they represent a combination of man-made forms and of organic nature." Architectural photography has the potential of re-creating this puzzle back again in order to bring an alternative representation to architecture. The architectural photographer is sometimes offered the freedom of reinterpreting, reconstructing architecture in order to be able to present a novel virtual perception to the audience. The idea here is to get some spatial clues that can later be used in other architectural projects. I was personally invited to two different concept exhibits in which I was given the freedom of inventing a virtual architecture through photography. The concept text written for one of these exhibits goes as follows: ‚ÄúI went, saw, stopped, attempted to grasp and enter it, looked at construction process and workers with respect, tried to internalize, wanted to claim it for a while, dreamed of creating a microcosm out of the macrocosm I was in, shot and shot and shot and finally selected: The created world, though intended for all, was probably quite a personal illusion...‚ÄĚ Virtual architecture is a term used for architecture specifically created in the computer environment and never used in the realm of architectural photography. People like Piranesi, Lebbeus Woods, M.C. Escher, Marcos Novak, etc. previously dreamed about architectures that could exist virtually on paper, screen, digital environments. This paper will try to prove that this practice of (re)designing architecture virtually can be transferred to one of the most important realms of visuality: Photography. Various digital processes like stitching multiple photos together and mirroring images in image editing software like Photoshop, allow this virtual architecture to take place in the computer environment. Following this, I propose to raise the term ‚Äúsnap architecture‚ÄĚ to connect it to the frequently referred concept of ‚Äúpaper architecture.‚ÄĚ Keywords: virtual, (re)construction, snap architecture, paper architecture, illusion, puzzle, incompleteness, representation, perception, reinterpretation, microcosm vs. macrocosm, fictional architecture, metaspace, narrative space, generative architecture

    Redesigning architecture through photography

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    Abstract ‚Äď This paper focuses on the possibility of (re)designing architecture virtually with the help of one of the most important representation tools: Photography. Various digital processes like stitching multiple photos together and mirroring images in image editing software like Photoshop, allow this virtual architecture to take place in virtual environments. Photography can be utilized in the process of ‚Äėconstructing‚Äô a new space --that we can call ‚Äėnarrative space‚Äô-- from an existing spatial body. This narrative space can also be defined as a ‚Äėmanufactured metaspace‚Äô which is a space beyond reality and representation: A constructed reality that exists solely in digital realms like Second Life

    The metrical schemes of the hexameter

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    Hiperealitas Online Shop Dan Tindakan Konsumtif Melalui Jejaring Sosial Online (Studi Aktivitas Belanja Online Mahasiswi Melalui Facebook)

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    Adanya kemajuan teknologi dan berkembangnya komunikasi memunculkan online shop pada jejaring sosial Facebook. Online shop seringkali menampilkan simulacra melalui foto barang-barang yang dijual yang menyebabkan munculnya suatu hiperrealitas. Dari hiperealitas yang muncul berperan dalam tindakan konsumtif mahasiswi, hal ini yang melatar belakangi penelitian ini. Permasalahan pada penelitian ini adalah bagaimana online shop fashion menampilkan simulacra dan hiperealitas, serta bagaimana hiperealitas berperan dalam tindakan konsumtif mahasiswi Universitas Brawijaya. Penelitian ini menggunanakan metode etnografi digital, dimana objeknya adalah para pemilik online shop fashion dan para konsumen dikalangan mahasiswi Universitas Brawijaya. Hasil penelitian ini menunjukkan Facebook dimanfaatkan untuk bisnis online seperti fashion. Online shop fashion ternyata mengubah hasil foto agar lebih menarik. Online shop juga membuat keterangan atau tag untuk menandai pengguna dijaringan pertemanannya. Tag merupakan bentuk hiperteks dan bersifat ‚Äúclickable‚ÄĚ, sehingga online shop dan jaringannya dapat saling terhubung. Foto yang ditampilkan juga merupakan salah satu hipermedia, sehingga banyak orang dapat mengakses. Kemudian online shop juga sering memberi caption pada foto dengan huruf menarik perhatian. Segala Perubahan pada foto telah menghasilkan simulacra. Dari simulacra menghasilkan hiperealitas dan berperan dalam tindakan konsumtif

    Are They for Real? Activism and Ironic Identities

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    A new breed of political activist has begun to appear on the streets and in the news. They are no longer trying to out-shout their opponents, but are agreeing with them instead, enthusiastically taking their adversary‚Äôs position to exaggerated extremes. It is a practice here termed ‚Äúidentity-nabbing,‚ÄĚ in which participants pretend to be someone they are not, appearing in public as exaggerated caricatures of their opponents or ambiguously co-opting some of their power. This paper focuses on three groups in particular: The Billionaires for Bush, Reverend Billy, and the Yes Men. Each group stages elaborate, ironically humorous stunts as a means of attracting public attention to particular political/social issues. The ironic frame not only provides entertainment value, but also contains its own community-building function, as it requires the participation of the audience to actively read it ironically. Banking on the pre-existence of communities that share their assumptions and get the joke, these groups attempt to turn what Linda Hutcheon refers to as ‚Äúdiscursive communities‚ÄĚ into political communities (or counterpublics), urging people to actively identify with the importance of the issue at hand, and to continue circulating the critique. They rely on the co-participatory workings of irony to spur people into viewing themselves as a collective with collective power. None of these groups are aiming for revolutionary change, but by turning laughter over a shared joke into anger and engagement they work to attract attention, get others involved, and slowly shift debate
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