7 research outputs found

    An efficient interpolation filter VLSI architecture for HEVC standard

    Get PDF

    HEVC의 소수 단위 움직임 추정을 위한 보간 필터 중복 연산 감소 방법

    Get PDF
    학위논문 (석사)-- 서울대학교 대학원 : 전기·컴퓨터공학부, 2016. 8. 이혁재.High-Efficiency Video Coding (HEVC) [1] is the latest video coding standard established by Joint Collaborative Team on Video Coding (JCT-VC) aiming to achieve twice encoding efficiency with comparatively high video quality compared to its predecessor, the H.264 standard. Motion Estimation (ME) which consists of integer motion estimation (IME) and fractional motion estimation (FME) is the bottleneck of HEVC computation. In the execution of the HM reference software, ME alone accounts for about 50 % of the execution time in which IME contributes to about 20 % and FME does around 30% [2].The FMEs enormous computational complexity can be explained by two following reasons: • A large number of FME refinements processed: In HEVC, a frame is divided into CTU, whose size is usually 64x64 pixels. One 64x64 CTU consists of 85 CUs including one 64x64 CU at depth 0, four 32x32 CUs at depth 1, 16 16x16 CUs at depth 2, and 64 8x8 CUs at depth 3. Each CU can be partitioned into PUs according to a set of 8 allowable partition types. An HEVC encoder processes FME refinement for all possible PUs with usually 4 reference frames before deciding the best configuration for a CTU. As a result, typically in HEVCs reference software, HM, for one CTU, it has to process 2,372 FME refinements, which consumes a lot of computational resources. • A complicated and redundant interpolation process: Conventionally, FME refinement, which consists of interpolation and sum of absolute transformed difference (SATD), is processed for every PU in 4 reference frames. As a result, for a 64x64 CTU, in order to process fractional pixel refinement, FME needs to interpolate 6,232,900 fractional pixels. In addition, In HEVC, fractional pixels which consist half fractional pixels and quarter fractional pixels, are interpolated by 8-tap filters and 7-tap filters instead of 6-tap filters and bilinear filters as previous standards. As a result, interpolation process in FME imposes an extreme computational burden on HEVC encoders. This work proposes two algorithms which tackle each one of the two above reasons. The first algorithm, Advanced Decision of PU Partitions and CU Depths for FME, estimates the cost of IMEs and selects the PU partition types at the CU level and the CU depths at the coding tree unit (CTU) level for FME. Experimental results show that the algorithm effectively reduces the complexity by 67.47% with a BD-BR degrade of 1.08%. The second algorithm, A Reduction of the Interpolation Redundancy for FME, reduces up to 86.46% interpolation computation without any encoding performance decrease. The combination of the two algorithms forms a coherent solution to reduce the complexity of FME. Considering interpolation is a half of the complexity of an FME refinement, then the complexity of FME could be reduced more than 85% with a BD-BR increase of 1.66%Chapter 1. Introduction 1 1. Introduction to Video Coding 1 1.1. Definition of Video Coding 1 1.2. The Need of Video Coding 1 1.3. Basics of Video Coding 2 1.4. Video Coding Standard 2 2. Introduction to HEVC 6 2.1. HEVC Background and Development 6 2.2. Block Partitioning Structure in HEVC 9 Chapter 2. Fractional Motion Estimation in HEVC and Related Works on Complexity Reduction 21 1. Motion Estimation 21 2. Fractional Motion Estimation 22 2.1. Interpolation 22 2.2. Sum of Absolute Transformed Difference Calculation 27 2.3. Fractional Motion Estimation Procedure 28 Chapter 3. Complexity Reduction for FME 31 1. Problem Statement and Previous Studies 31 1.1. Problem Statement 31 1.2. Previous Studies 32 2. Proposed Algorithms 34 2.1. Advanced Decision of PU Partitions and CU Depths for Fractional Motion Estimation in HEVC 34 2.2. Range-based interpolation algorithm 40 Chapter 4. Experiment Results 43 1. Advanced Decision of PU Partitions and CU Depths for Fractional Motion Estimation in HEVC Algorithms 43 1.1. Advanced Decision of PU Partitions 43 1.2. Advanced Decision of CU Partitions 47 1.3. Combination of Advanced PU Partition and CU Depth Decision 47 1.4. Comparison with Other Similar Works 48 2. Range-based Algorithm 49 2.1. Software Implementation 49 2.2. Hardware Implementation of the Algorithm 50 Chapter 5. Conclusion 61 Bibliography 64 Abstract in Korean 66Maste

    Low-power and application-specific SRAM design for energy-efficient motion estimation

    Get PDF
    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2012.Cataloged from PDF version of thesis.Includes bibliographical references (p. 181-189).Video content is expected to account for 70% of total mobile data traffic in 2015. High efficiency video coding, in this context, is crucial for lowering the transmission and storage costs for portable electronics. However, modern video coding standards impose a large hardware complexity. Hence, energy-efficiency of these hardware blocks is becoming more critical than ever before for mobile devices. SRAMs are critical components in almost all SoCs affecting the overall energy-efficiency. This thesis focuses on algorithm and architecture development as well as low-power and application-specific SRAM design targeting motion estimation. First, a motion estimation design is considered for the next generation video standard, HEVC. Hardware cost and coding efficiency trade-offs are quantified and an optimum design choice between hardware complexity and coding efficiency is proposed. Hardware-efficient search algorithm, shared search range across CU engines and pixel pre-fetching algorithms provide 4.3x area, 56x on-chip bandwidth and 151 x off-chip bandwidth reduction. Second, a highly-parallel motion estimation design targeting ultra-low voltage operation and supporting AVC/H.264 and VC-1 standards are considered. Hardware reconfigurability along with frame and macro-block parallel processing are implemented for this engine to maximize hardware sharing between multiple standards and to meet throughput constraints. Third, in the context of low-power SRAMs, a 6T and an 8T SRAM are designed in 28nm and 45nm CMOS technologies targeting low voltage operation. The 6T design achieves operation down to 0.6V and the 8T design achieves operation down to 0.5V providing ~ 2.8x and ~ 4.8x reduction in energy/access respectively. Finally, an application-specific SRAM design targeted for motion estimation is developed. Utilizing the correlation of pixel data to reduce bit-line switching activity, this SRAM achieves up to 1.9x energy savings compared to a similar conventional 8T design. These savings demonstrate that application-specific SRAM design can introduce a new dimension and can be combined with voltage scaling to maximize energy-efficiency.by Mahmut Ersin Sinangil.Ph.D

    High-Level Synthesis Based VLSI Architectures for Video Coding

    Get PDF
    High Efficiency Video Coding (HEVC) is state-of-the-art video coding standard. Emerging applications like free-viewpoint video, 360degree video, augmented reality, 3D movies etc. require standardized extensions of HEVC. The standardized extensions of HEVC include HEVC Scalable Video Coding (SHVC), HEVC Multiview Video Coding (MV-HEVC), MV-HEVC+ Depth (3D-HEVC) and HEVC Screen Content Coding. 3D-HEVC is used for applications like view synthesis generation, free-viewpoint video. Coding and transmission of depth maps in 3D-HEVC is used for the virtual view synthesis by the algorithms like Depth Image Based Rendering (DIBR). As first step, we performed the profiling of the 3D-HEVC standard. Computational intensive parts of the standard are identified for the efficient hardware implementation. One of the computational intensive part of the 3D-HEVC, HEVC and H.264/AVC is the Interpolation Filtering used for Fractional Motion Estimation (FME). The hardware implementation of the interpolation filtering is carried out using High-Level Synthesis (HLS) tools. Xilinx Vivado Design Suite is used for the HLS implementation of the interpolation filters of HEVC and H.264/AVC. The complexity of the digital systems is greatly increased. High-Level Synthesis is the methodology which offers great benefits such as late architectural or functional changes without time consuming in rewriting of RTL-code, algorithms can be tested and evaluated early in the design cycle and development of accurate models against which the final hardware can be verified

    Feasibility Study of High-Level Synthesis : Implementation of a Real-Time HEVC Intra Encoder on FPGA

    Get PDF
    High-Level Synthesis (HLS) on automatisoitu suunnitteluprosessi, joka pyrkii parantamaan tuottavuutta perinteisiin suunnittelumenetelmiin verrattuna, nostamalla suunnittelun abstraktiota rekisterisiirtotasolta (RTL) käyttäytymistasolle. Erilaisia kaupallisia HLS-työkaluja on ollut markkinoilla aina 1990-luvulta lähtien, mutta vasta äskettäin ne ovat alkaneet saada hyväksyntää teollisuudessa sekä akateemisessa maailmassa. Hidas käyttöönottoaste on johtunut pääasiassa huonommasta tulosten laadusta (QoR) kuin mitä on ollut mahdollista tavanomaisilla laitteistokuvauskielillä (HDL). Uusimmat HLS-työkalusukupolvet ovat kuitenkin kaventaneet QoR-aukkoa huomattavasti. Tämä väitöskirja tutkii HLS:n soveltuvuutta videokoodekkien kehittämiseen. Se esittelee useita HLS-toteutuksia High Efficiency Video Coding (HEVC) -koodaukselle, joka on keskeinen mahdollistava tekniikka lukuisille nykyaikaisille mediasovelluksille. HEVC kaksinkertaistaa koodaustehokkuuden edeltäjäänsä Advanced Video Coding (AVC) -standardiin verrattuna, saavuttaen silti saman subjektiivisen visuaalisen laadun. Tämä tyypillisesti saavutetaan huomattavalla laskennallisella lisäkustannuksella. Siksi reaaliaikainen HEVC vaatii automatisoituja suunnittelumenetelmiä, joita voidaan käyttää rautatoteutus- (HW ) ja varmennustyön minimoimiseen. Tässä väitöskirjassa ehdotetaan HLS:n käyttöä koko enkooderin suunnitteluprosessissa. Dataintensiivisistä koodaustyökaluista, kuten intra-ennustus ja diskreetit muunnokset, myös enemmän kontrollia vaativiin kokonaisuuksiin, kuten entropiakoodaukseen. Avoimen lähdekoodin Kvazaar HEVC -enkooderin C-lähdekoodia hyödynnetään tässä työssä referenssinä HLS-suunnittelulle sekä toteutuksen varmentamisessa. Suorituskykytulokset saadaan ja raportoidaan ohjelmoitavalla porttimatriisilla (FPGA). Tämän väitöskirjan tärkein tuotos on HEVC intra enkooderin prototyyppi. Prototyyppi koostuu Nokia AirFrame Cloud Server palvelimesta, varustettuna kahdella 2.4 GHz:n 14-ytiminen Intel Xeon prosessorilla, sekä kahdesta Intel Arria 10 GX FPGA kiihdytinkortista, jotka voidaan kytkeä serveriin käyttäen joko peripheral component interconnect express (PCIe) liitäntää tai 40 gigabitin Ethernettiä. Prototyyppijärjestelmä saavuttaa reaaliaikaisen 4K enkoodausnopeuden, jopa 120 kuvaa sekunnissa. Lisäksi järjestelmän suorituskykyä on helppo skaalata paremmaksi lisäämällä järjestelmään käytännössä minkä tahansa määrän verkkoon kytkettäviä FPGA-kortteja. Monimutkaisen HEVC:n tehokas mallinnus ja sen monipuolisten ominaisuuksien mukauttaminen reaaliaikaiselle HW HEVC enkooderille ei ole triviaali tehtävä, koska HW-toteutukset ovat perinteisesti erittäin aikaa vieviä. Tämä väitöskirja osoittaa, että HLS:n avulla pystytään nopeuttamaan kehitysaikaa, tarjoamaan ennen näkemätöntä suunnittelun skaalautuvuutta, ja silti osoittamaan kilpailukykyisiä QoR-arvoja ja absoluuttista suorituskykyä verrattuna olemassa oleviin toteutuksiin.High-Level Synthesis (HLS) is an automated design process that seeks to improve productivity over traditional design methods by increasing design abstraction from register transfer level (RTL) to behavioural level. Various commercial HLS tools have been available on the market since the 1990s, but only recently they have started to gain adoption across industry and academia. The slow adoption rate has mainly stemmed from lower quality of results (QoR) than obtained with conventional hardware description languages (HDLs). However, the latest HLS tool generations have substantially narrowed the QoR gap. This thesis studies the feasibility of HLS in video codec development. It introduces several HLS implementations for High Efficiency Video Coding (HEVC) , that is the key enabling technology for numerous modern media applications. HEVC doubles the coding efficiency over its predecessor Advanced Video Coding (AVC) standard for the same subjective visual quality, but typically at the cost of considerably higher computational complexity. Therefore, real-time HEVC calls for automated design methodologies that can be used to minimize the HW implementation and verification effort. This thesis proposes to use HLS throughout the whole encoder design process. From data-intensive coding tools, like intra prediction and discrete transforms, to more control-oriented tools, such as entropy coding. The C source code of the open-source Kvazaar HEVC encoder serves as a design entry point for the HLS flow, and it is also utilized in design verification. The performance results are gathered with and reported for field programmable gate array (FPGA) . The main contribution of this thesis is an HEVC intra encoder prototype that is built on a Nokia AirFrame Cloud Server equipped with 2.4 GHz dual 14-core Intel Xeon processors and two Intel Arria 10 GX FPGA Development Kits, that can be connected to the server via peripheral component interconnect express (PCIe) generation 3 or 40 Gigabit Ethernet. The proof-of-concept system achieves real-time. 4K coding speed up to 120 fps, which can be further scaled up by adding practically any number of network-connected FPGA cards. Overcoming the complexity of HEVC and customizing its rich features for a real-time HEVC encoder implementation on hardware is not a trivial task, as hardware development has traditionally turned out to be very time-consuming. This thesis shows that HLS is able to boost the development time, provide previously unseen design scalability, and still result in competitive performance and QoR over state-of-the-art hardware implementations

    Architectures for Adaptive Low-Power Embedded Multimedia Systems

    Get PDF
    This Ph.D. thesis describes novel hardware/software architectures for adaptive low-power embedded multimedia systems. Novel techniques for run-time adaptive energy management are proposed, such that both HW & SW adapt together to react to the unpredictable scenarios. A complete power-aware H.264 video encoder was developed. Comparison with state-of-the-art demonstrates significant energy savings while meeting the performance constraint and keeping the video quality degradation unnoticeable

    Personality Identification from Social Media Using Deep Learning: A Review

    Get PDF
    Social media helps in sharing of ideas and information among people scattered around the world and thus helps in creating communities, groups, and virtual networks. Identification of personality is significant in many types of applications such as in detecting the mental state or character of a person, predicting job satisfaction, professional and personal relationship success, in recommendation systems. Personality is also an important factor to determine individual variation in thoughts, feelings, and conduct systems. According to the survey of Global social media research in 2018, approximately 3.196 billion social media users are in worldwide. The numbers are estimated to grow rapidly further with the use of mobile smart devices and advancement in technology. Support vector machine (SVM), Naive Bayes (NB), Multilayer perceptron neural network, and convolutional neural network (CNN) are some of the machine learning techniques used for personality identification in the literature review. This paper presents various studies conducted in identifying the personality of social media users with the help of machine learning approaches and the recent studies that targeted to predict the personality of online social media (OSM) users are reviewed
    corecore