12,812 research outputs found
Simplified computation and generalization of the refined process structure tree
A business process is often modeled using some kind of a directed flow graph, which we call a workflow graph. The Refined Process Structure Tree (RPST) is a technique for workflow graph parsing, i.e., for discovering the structure of a workflow graph, which has various applications. In this paper, we provide two improvements to the RPST. First, we propose an alternative way to compute the RPST that is simpler than the one developed originally. In particular, the computation reduces to constructing the tree of the triconnected components of a workflow graph in the special case when every node has at most one incoming or at most one outgoing edge. Such graphs occur frequently in applications. Secondly, we extend the applicability of the RPST. Originally, the RPST was applicable only to graphs with a single source and single sink such that the completed version of the graph is biconnected. We lift both restrictions. Therefore, the RPST is then applicable to arbitrary directed graphs such that every node is on a path from some source to some sink. This includes graphs with multiple sources and/or sinks and disconnected graphs
Convex Hull of Points Lying on Lines in o(n log n) Time after Preprocessing
Motivated by the desire to cope with data imprecision, we study methods for
taking advantage of preliminary information about point sets in order to speed
up the computation of certain structures associated with them.
In particular, we study the following problem: given a set L of n lines in
the plane, we wish to preprocess L such that later, upon receiving a set P of n
points, each of which lies on a distinct line of L, we can construct the convex
hull of P efficiently. We show that in quadratic time and space it is possible
to construct a data structure on L that enables us to compute the convex hull
of any such point set P in O(n alpha(n) log* n) expected time. If we further
assume that the points are "oblivious" with respect to the data structure, the
running time improves to O(n alpha(n)). The analysis applies almost verbatim
when L is a set of line-segments, and yields similar asymptotic bounds. We
present several extensions, including a trade-off between space and query time
and an output-sensitive algorithm. We also study the "dual problem" where we
show how to efficiently compute the (<= k)-level of n lines in the plane, each
of which lies on a distinct point (given in advance).
We complement our results by Omega(n log n) lower bounds under the algebraic
computation tree model for several related problems, including sorting a set of
points (according to, say, their x-order), each of which lies on a given line
known in advance. Therefore, the convex hull problem under our setting is
easier than sorting, contrary to the "standard" convex hull and sorting
problems, in which the two problems require Theta(n log n) steps in the worst
case (under the algebraic computation tree model).Comment: 26 pages, 5 figures, 1 appendix; a preliminary version appeared at
SoCG 201
Formal Derivation of Concurrent Garbage Collectors
Concurrent garbage collectors are notoriously difficult to implement
correctly. Previous approaches to the issue of producing correct collectors
have mainly been based on posit-and-prove verification or on the application of
domain-specific templates and transformations. We show how to derive the upper
reaches of a family of concurrent garbage collectors by refinement from a
formal specification, emphasizing the application of domain-independent design
theories and transformations. A key contribution is an extension to the
classical lattice-theoretic fixpoint theorems to account for the dynamics of
concurrent mutation and collection.Comment: 38 pages, 21 figures. The short version of this paper appeared in the
Proceedings of MPC 201
The boundary coefficient : a vertex measure for visualizing and finding structure in weighted graphs
A survey on algorithmic aspects of modular decomposition
The modular decomposition is a technique that applies but is not restricted
to graphs. The notion of module naturally appears in the proofs of many graph
theoretical theorems. Computing the modular decomposition tree is an important
preprocessing step to solve a large number of combinatorial optimization
problems. Since the first polynomial time algorithm in the early 70's, the
algorithmic of the modular decomposition has known an important development.
This paper survey the ideas and techniques that arose from this line of
research
Learning Mazes with Aliasing States: An LCS Algorithm with Associative Perception
Learning classifier systems (LCSs) belong to a class of algorithms based on the principle of self-organization and have frequently been applied to the task of solving mazes, an important type of reinforcement learning (RL) problem. Maze problems represent a simplified virtual model of real environments that can be used for developing core algorithms of many real-world applications related to the problem of navigation. However, the best achievements of LCSs in maze problems are still mostly bounded to non-aliasing environments, while LCS complexity seems to obstruct a proper analysis of the reasons of failure. We construct a new LCS agent that has a simpler and more transparent performance mechanism, but that can still solve mazes better than existing algorithms. We use the structure of a predictive LCS model, strip out the evolutionary mechanism, simplify the reinforcement learning procedure and equip the agent with the ability of associative perception, adopted from psychology. To improve our understanding of the nature and structure of maze environments, we analyze mazes used in research for the last two decades, introduce a set of maze complexity characteristics, and develop a set of new maze environments. We then run our new LCS with associative perception through the old and new aliasing mazes, which represent partially observable Markov decision problems (POMDP) and demonstrate that it performs at least as well as, and in some cases better than, other published systems
Spectral Detection on Sparse Hypergraphs
We consider the problem of the assignment of nodes into communities from a
set of hyperedges, where every hyperedge is a noisy observation of the
community assignment of the adjacent nodes. We focus in particular on the
sparse regime where the number of edges is of the same order as the number of
vertices. We propose a spectral method based on a generalization of the
non-backtracking Hashimoto matrix into hypergraphs. We analyze its performance
on a planted generative model and compare it with other spectral methods and
with Bayesian belief propagation (which was conjectured to be asymptotically
optimal for this model). We conclude that the proposed spectral method detects
communities whenever belief propagation does, while having the important
advantages to be simpler, entirely nonparametric, and to be able to learn the
rule according to which the hyperedges were generated without prior
information.Comment: 8 pages, 5 figure
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