3,608 research outputs found

    Multimedia congestion control: circuit breakers for unicast RTP sessions

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    The Real-time Transport Protocol (RTP) is widely used in telephony, video conferencing, and telepresence applications. Such applications are often run on best-effort UDP/IP networks. If congestion control is not implemented in these applications, then network congestion can lead to uncontrolled packet loss and a resulting deterioration of the user's multimedia experience. The congestion control algorithm acts as a safety measure by stopping RTP flows from using excessive resources and protecting the network from overload. At the time of this writing, however, while there are several proprietary solutions, there is no standard algorithm for congestion control of interactive RTP flows. This document does not propose a congestion control algorithm. It instead defines a minimal set of RTP circuit breakers: conditions under which an RTP sender needs to stop transmitting media data to protect the network from excessive congestion. It is expected that, in the absence of long-lived excessive congestion, RTP applications running on best-effort IP networks will be able to operate without triggering these circuit breakers. To avoid triggering the RTP circuit breaker, any Standards Track congestion control algorithms defined for RTP will need to operate within the envelope set by these RTP circuit breaker algorithms

    Optimal Collision/Conflict-free Distance-2 Coloring in Synchronous Broadcast/Receive Tree Networks

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    This article is on message-passing systems where communication is (a) synchronous and (b) based on the "broadcast/receive" pair of communication operations. "Synchronous" means that time is discrete and appears as a sequence of time slots (or rounds) such that each message is received in the very same round in which it is sent. "Broadcast/receive" means that during a round a process can either broadcast a message to its neighbors or receive a message from one of them. In such a communication model, no two neighbors of the same process, nor a process and any of its neighbors, must be allowed to broadcast during the same time slot (thereby preventing message collisions in the first case, and message conflicts in the second case). From a graph theory point of view, the allocation of slots to processes is know as the distance-2 coloring problem: a color must be associated with each process (defining the time slots in which it will be allowed to broadcast) in such a way that any two processes at distance at most 2 obtain different colors, while the total number of colors is "as small as possible". The paper presents a parallel message-passing distance-2 coloring algorithm suited to trees, whose roots are dynamically defined. This algorithm, which is itself collision-free and conflict-free, uses Δ+1\Delta + 1 colors where Δ\Delta is the maximal degree of the graph (hence the algorithm is color-optimal). It does not require all processes to have different initial identities, and its time complexity is O(dΔ)O(d \Delta), where d is the depth of the tree. As far as we know, this is the first distributed distance-2 coloring algorithm designed for the broadcast/receive round-based communication model, which owns all the previous properties.Comment: 19 pages including one appendix. One Figur

    Two-Hop Routing with Traffic-Differentiation for QoS Guarantee in Wireless Sensor Networks

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    This paper proposes a Traffic-Differentiated Two-Hop Routing protocol for Quality of Service (QoS) in Wireless Sensor Networks (WSNs). It targets WSN applications having different types of data traffic with several priorities. The protocol achieves to increase Packet Reception Ratio (PRR) and reduce end-to-end delay while considering multi-queue priority policy, two-hop neighborhood information, link reliability and power efficiency. The protocol is modular and utilizes effective methods for estimating the link metrics. Numerical results show that the proposed protocol is a feasible solution to addresses QoS service differenti- ation for traffic with different priorities.Comment: 13 page

    QoS routing in ad-hoc networks using GA and multi-objective optimization

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    Much work has been done on routing in Ad-hoc networks, but the proposed routing solutions only deal with the best effort data traffic. Connections with Quality of Service (QoS) requirements, such as voice channels with delay and bandwidth constraints, are not supported. The QoS routing has been receiving increasingly intensive attention, but searching for the shortest path with many metrics is an NP-complete problem. For this reason, approximated solutions and heuristic algorithms should be developed for multi-path constraints QoS routing. Also, the routing methods should be adaptive, flexible, and intelligent. In this paper, we use Genetic Algorithms (GAs) and multi-objective optimization for QoS routing in Ad-hoc Networks. In order to reduce the search space of GA, we implemented a search space reduction algorithm, which reduces the search space for GAMAN (GA-based routing algorithm for Mobile Ad-hoc Networks) to find a new route. We evaluate the performance of GAMAN by computer simulations and show that GAMAN has better behaviour than GLBR (Genetic Load Balancing Routing).Peer ReviewedPostprint (published version

    A cross-layer approach to enhance QoS for multimedia applications over satellite

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    The need for on-demand QoS support for communications over satellite is of primary importance for distributed multimedia applications. This is particularly true for the return link which is often a bottleneck due to the large set of end-users accessing a very limited uplink resource. Facing this need, Demand Assignment Multiple Access (DAMA) is a classical technique that allows satellite operators to offer various types of services, while managing the resources of the satellite system efficiently. Tackling the quality degradation and delay accumulation issues that can result from the use of these techniques, this paper proposes an instantiation of the Application Layer Framing (ALF) approach, using a cross-layer interpreter(xQoS-Interpreter). The information provided by this interpreter is used to manage the resource provided to a terminal by the satellite system in order to improve the quality of multimedia presentations from the end users point of view. Several experiments are carried out for different loads on the return link. Their impact on QoS is measured through different application as well as network level metrics

    Self-stabilizing cluster routing in Manet using link-cluster architecture

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    We design a self-stabilizing cluster routing algorithm based on the link-cluster architecture of wireless ad hoc networks. The network is divided into clusters. Each cluster has a single special node, called a clusterhead that contains the routing information about inter and intra-cluster communication. A cluster is comprised of all nodes that choose the corresponding clusterhead as their leader. The algorithm consists of two main tasks. First, the set of special nodes (clusterheads) is elected such that it models the link-cluster architecture: any node belongs to a single cluster, it is within two hops of the clusterhead, it knows the direct neighbor on the shortest path towards the clusterhead, and there exist no two adjacent clusterheads. Second, the routing tables are maintained by the clusterheads to store information about nodes both within and outside the cluster. There are two advantages of maintaining routing tables only in the clusterheads. First, as no two neighboring nodes are clusterheads (as per the link-cluster architecture), there is no need to check the consistency of the routing tables. Second, since all other nodes have significantly less work (they only forward messages), they use much less power than the clusterheads. Therefore, if a clusterhead runs out of power, a neighboring node (that is not a clusterhead) can accept the role of a clusterhead. (Abstract shortened by UMI.)
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