65,129 research outputs found

    On the inverse power index problem

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    Weighted voting games are frequently used in decision making. Each voter has a weight and a proposal is accepted if the weight sum of the supporting voters exceeds a quota. One line of research is the efficient computation of so-called power indices measuring the influence of a voter. We treat the inverse problem: Given an influence vector and a power index, determine a weighted voting game such that the distribution of influence among the voters is as close as possible to the given target value. We present exact algorithms and computational results for the Shapley-Shubik and the (normalized) Banzhaf power index.Comment: 17 pages, 2 figures, 12 table

    Three Puzzles on Mathematics, Computation, and Games

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    In this lecture I will talk about three mathematical puzzles involving mathematics and computation that have preoccupied me over the years. The first puzzle is to understand the amazing success of the simplex algorithm for linear programming. The second puzzle is about errors made when votes are counted during elections. The third puzzle is: are quantum computers possible?Comment: ICM 2018 plenary lecture, Rio de Janeiro, 36 pages, 7 Figure

    Obama’s election campaign and the integrated use of social\ud media

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    When Barack Obama won the 2008 US Presidential election he\ud did so partly as a result of harnessing the power of social media to\ud communicate with, and enlist the support of, millions of Americans who\ud had never previously been active in the processes of an election campaign.\ud As a result of Obama‘s invitation and his use of new media, some of the\ud poorest members of the world‘s wealthiest nation found themselves able\ud to make a critical contribution through a myriad of small activities starting\ud from seemingly inconsequential choices such as the selection of a mobile\ud phone ring tone. Although ‗people power‘ is not a new force in politics,\ud the Obama campaign set a fresh benchmark for inclusive ways in which to\ud communicate to and with a holistic cross section of the American people,\ud including many who would not have been previously seen as a critical\ud ‗target market‘. This paper examines Obama‘s use of integrated\ud communications and considers the potential implications for other\ud campaigns which may have an inclusion agenda

    Heuristics in Multi-Winner Approval Voting

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    In many real world situations, collective decisions are made using voting. Moreover, scenarios such as committee or board elections require voting rules that return multiple winners. In multi-winner approval voting (AV), an agent may vote for as many candidates as they wish. Winners are chosen by tallying up the votes and choosing the top-kk candidates receiving the most votes. An agent may manipulate the vote to achieve a better outcome by voting in a way that does not reflect their true preferences. In complex and uncertain situations, agents may use heuristics to strategize, instead of incurring the additional effort required to compute the manipulation which most favors them. In this paper, we examine voting behavior in multi-winner approval voting scenarios with complete information. We show that people generally manipulate their vote to obtain a better outcome, but often do not identify the optimal manipulation. Instead, voters tend to prioritize the candidates with the highest utilities. Using simulations, we demonstrate the effectiveness of these heuristics in situations where agents only have access to partial information

    New Strategies for Latino Voter Mobilization: The Nevada Democratic Caucus as a Case Study

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    Describes the 2008 Democratic caucus in Nevada with a focus on the large Hispanic/Latino population. Reviews earlier efforts to raise historically low voter participation rates and the role of the media and suggests new models for voter mobilization

    The men who weren't even there: Legislative voting with absentees

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    Voting power in voting situations is measured by the probability of changing decisions by altering the cast 'yes' or 'no' votes. Recently this analysis has been extended by strategic abstention. Abstention, just as 'yes' or 'no' votes can change decisions. This theory is often applied to weighted voting situations, where voters can cast multiple votes. Measuring the power of a party in a national assembly seems to fit this model, but in fact its power comprises of votes of individual representatives each having a single vote. These representatives may vote yes or no, or may abstain, but in some cases they are not even there to vote. We look at absentees not due to a conscious decision, but due to illness, for instance. Formally voters will be absent, say, ill, with a certain probability and only present otherwise. As in general not all voters will be present, a thin majority may quickly melt away making a coalition that is winning in theory a losing one in practice. A simple model allows us to differentiate between winning and more winning and losing and less losing coalitions reected by a voting game that is not any more simple. We use data from Scotland, Hungary and a number of other countries both to illustrate the relation of theoretical and effective power and show our results working in the practice.a priori voting power; power index; being absent from voting; minority; Shapley-Shubik index; Shapley value

    Are Condorcet and minimax voting systems the best?

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    For decades, the minimax voting system was well known to experts on voting systems, but was not widely considered to be one of the best systems. But in recent years, two important experts, Nicolaus Tideman and Andrew Myers, have both recognized minimax as one of the best systems. I agree with that. This paper presents my own reasons for preferring minimax. The paper explicitly discusses about 20 systems, though over 50 are known to exist.Comment: 41 pages, no figures. The Introduction has been changed. Also fixed some version 6 errors in referencing subsection numbers in section
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