188 research outputs found
The design and multiplier-less realization of software radio receivers with reduced system delay
This paper studies the design and multiplier-less realization of a new software radio receiver (SRR) with reduced system delay. It employs low-delay finite-impulse response (FIR) and digital allpass filters to effectively reduce the system delay of the multistage decimators in SRRs. The optimal least-square and minimax designs of these low-delay FIR and allpass-based filters are formulated as a semidefinite programming (SDP) problem, which allows zero magnitude constraint at ω = π to be incorporated readily as additional linear matrix inequalities (LMIs). By implementing the sampling rate converter (SRC) using a variable digital filter (VDF) immediately after the integer decimators, the needs for an expensive programmable FIR filter in the traditional SRR is avoided. A new method for the optimal minimax design of this VDF-based SRC using SDP is also proposed and compared with traditional weight least squares method. Other implementation issues including the multiplier-less and digital signal processor (DSP) realizations of the SRR and the generation of the clock signal in the SRC are also studied. Design results show that the system delay and implementation complexities (especially in terms of high-speed variable multipliers) of the proposed architecture are considerably reduced as compared with conventional approaches. © 2004 IEEE.published_or_final_versio
Cyclic LTI systems in digital signal processing
Cyclic signal processing refers to situations where all the time indices are interpreted modulo some integer L. In such cases, the frequency domain is defined as a uniform discrete grid (as in L-point DFT). This offers more freedom in theoretical as well as design aspects. While circular convolution has been the centerpiece of many algorithms in signal processing for decades, such freedom, especially from the viewpoint of linear system theory, has not been studied in the past. In this paper, we introduce the fundamentals of cyclic multirate systems and filter banks, presenting several important differences between the cyclic and noncyclic cases. Cyclic systems with allpass and paraunitary properties are studied. The paraunitary interpolation problem is introduced, and it is shown that the interpolation does not always succeed. State-space descriptions of cyclic LTI systems are introduced, and the notions of reachability and observability of state equations are revisited. It is shown that unlike in traditional linear systems, these two notions are not related to the system minimality in a simple way. Throughout the paper, a number of open problems are pointed out from the perspective of the signal processor as well as the system theorist
Re-Sonification of Objects, Events, and Environments
abstract: Digital sound synthesis allows the creation of a great variety of sounds. Focusing on interesting or ecologically valid sounds for music, simulation, aesthetics, or other purposes limits the otherwise vast digital audio palette. Tools for creating such sounds vary from arbitrary methods of altering recordings to precise simulations of vibrating objects. In this work, methods of sound synthesis by re-sonification are considered. Re-sonification, herein, refers to the general process of analyzing, possibly transforming, and resynthesizing or reusing recorded sounds in meaningful ways, to convey information. Applied to soundscapes, re-sonification is presented as a means of conveying activity within an environment. Applied to the sounds of objects, this work examines modeling the perception of objects as well as their physical properties and the ability to simulate interactive events with such objects. To create soundscapes to re-sonify geographic environments, a method of automated soundscape design is presented. Using recorded sounds that are classified based on acoustic, social, semantic, and geographic information, this method produces stochastically generated soundscapes to re-sonify selected geographic areas. Drawing on prior knowledge, local sounds and those deemed similar comprise a locale's soundscape. In the context of re-sonifying events, this work examines processes for modeling and estimating the excitations of sounding objects. These include plucking, striking, rubbing, and any interaction that imparts energy into a system, affecting the resultant sound. A method of estimating a linear system's input, constrained to a signal-subspace, is presented and applied toward improving the estimation of percussive excitations for re-sonification. To work toward robust recording-based modeling and re-sonification of objects, new implementations of banded waveguide (BWG) models are proposed for object modeling and sound synthesis. Previous implementations of BWGs use arbitrary model parameters and may produce a range of simulations that do not match digital waveguide or modal models of the same design. Subject to linear excitations, some models proposed here behave identically to other equivalently designed physical models. Under nonlinear interactions, such as bowing, many of the proposed implementations exhibit improvements in the attack characteristics of synthesized sounds.Dissertation/ThesisPh.D. Electrical Engineering 201
Generalization of a 3-D resonator model for the simulation of spherical enclosures
A rectangular enclosure has such an even distribution of resonances that it
can be accurately and efficiently modelled using a feedback delay network.
Conversely, a non rectangular shape such as a sphere has a distribution of
resonances that challenges the construction of an efficient model. This work
proposes an extension of the already known feedback delay network structure to
model the resonant properties of a sphere. A specific frequency distribution of
resonances can be approximated, up to a certain frequency, by inserting an
allpass filter of moderate order after each delay line of a feedback delay
network. The structure used for rectangular boxes is therefore augmented with a
set of allpass filters allowing parametric control over the enclosure size and
the boundary properties. This work was motivated by informal listening tests
which have shown that it is possible to identify a basic shape just from the
distribution of its audible resonances.Comment: 39 pages, 16 figures, 6 tables. Accepted for publication in Applied
Signal Processin
Digital Filters
The new technology advances provide that a great number of system signals can be easily measured with a low cost. The main problem is that usually only a fraction of the signal is useful for different purposes, for example maintenance, DVD-recorders, computers, electric/electronic circuits, econometric, optimization, etc. Digital filters are the most versatile, practical and effective methods for extracting the information necessary from the signal. They can be dynamic, so they can be automatically or manually adjusted to the external and internal conditions. Presented in this book are the most advanced digital filters including different case studies and the most relevant literature
Polyphase networks, block digital filtering, LPTV systems, and alias-free QMF banks: a unified approach based on pseudocirculants
The relationship between block digital filtering and quadrature mirror filter (QMF) banks is explored. Necessary and sufficient conditions for alias cancellation in QMF banks are expressed in terms of an associated matrix, derived from the polyphase components of the analysis and synthesis filters. These conditions, called the pseudocirculant conditions, make it possible to unite QMF banks with the framework of block digital filtering directly. Absence of amplitude distortion in an alias-free QMF bank translates into the 'losslessness' property of the pseudocirculant matrix involved
Digital Flangers
This paper will look at the implementation of flangers in the digital domain and address the key issues facing their use.Architecture & Allied Art
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