409 research outputs found

    Extremal H-Colorings of Graphs with Fixed Minimum Degree

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    For graphs G and H, a homomorphism from G to H, or H-coloring of G, is a map from the vertices of G to the vertices of H that preserves adjacency. When H is composed of an edge with one looped endvertex, an H-coloring of G corresponds to an independent set in G. Galvin showed that, for sufficiently large n, the complete bipartite graph Kδ,n-δ is the n-vertex graph with minimum degree δ that has the largest number of independent sets. In this paper, we begin the project of generalizing this result to arbitrary H. Writing hom(G, H) for the number of H-colorings of G, we show that for fixed H and δ = 1 or δ = 2, hom(G, H) ≤ max{hom(Kδ+1,H)n⁄δ =1, hom(Kδ,δ,H)n⁄2δ, hom(Kδ,n-δ,H)} for any n-vertex G with minimum degree δ (for sufficiently large n). We also provide examples of H for which the maximum is achieved by hom(Kδ+1, H)n⁄δ+1 and other H for which the maximum is achieved by hom(Kδ,δ,H)n⁄2δ. For δ ≥ 3 (and sufficiently large n), we provide a infinite family of H for which hom(G, H) ≤ hom (Kδ,n-δ, H) for any n-vertex G with minimum degree δ. The results generalize to weighted H-colorings

    Impartial coloring games

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    Coloring games are combinatorial games where the players alternate painting uncolored vertices of a graph one of k>0k > 0 colors. Each different ruleset specifies that game's coloring constraints. This paper investigates six impartial rulesets (five new), derived from previously-studied graph coloring schemes, including proper map coloring, oriented coloring, 2-distance coloring, weak coloring, and sequential coloring. For each, we study the outcome classes for special cases and general computational complexity. In some cases we pay special attention to the Grundy function

    Online and quasi-online colorings of wedges and intervals

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    We consider proper online colorings of hypergraphs defined by geometric regions. We prove that there is an online coloring algorithm that colors NN intervals of the real line using Θ(logN/k)\Theta(\log N/k) colors such that for every point pp, contained in at least kk intervals, not all the intervals containing pp have the same color. We also prove the corresponding result about online coloring a family of wedges (quadrants) in the plane that are the translates of a given fixed wedge. These results contrast the results of the first and third author showing that in the quasi-online setting 12 colors are enough to color wedges (independent of NN and kk). We also consider quasi-online coloring of intervals. In all cases we present efficient coloring algorithms
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